sf vs tekken

commercially, i disagree. This isnt ONE game were talking about. Its 2 different games with totally different gameplay. Not everyone has $120-$130 to spend on 2 games. (unless they released them as a 2 disc set, but there is no way) I hope the hand that feeds bites.

Not everybody is going to buy the games on or near launch day. The fanbase of Tekken and SF don't cross over completely, so not all them will get both games. Even for those that do want both, it doesn't mean one has to get both games at once; instead one can buy the first game, and save for up for the next game when money becomes available. If money is really tight, video games should be one of the last things to worry about. At the end of the day, videos games are luxury that people can live without.
 
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I didn't have any trouble swallowing this idea, since it's already been applied before
via Namco X Capcom but that was a Japanese release only

Strictly speaking, that was a unique battle system based around tactical RPG gameplay. The point of contention with the announcement of these games is that the fighting engines aren't compatible.
 
The point of contention with the announcement of these games is that the fighting engines aren't compatible.

Well, it's not as though they're just combining the two, which is why they chose to make 2 games. They're adopting each game to the other's system.

It's a little bit odd, I admit, but I'm liking the 2v2 possibilities and am even looking forward to using some Tekken characters in a SF engine. I'm trying, desperately, to get into Tekken 6, but the gameplay is so drastically different than SF, that it's not an easy task.
 
Tekken 6 is a lot of fun. If you do the scenario campaign, I'd suggest starting with Devil Jin right off the bat.

I really don't see why people are complaining about Street Fighter vs. Tekken; the two biggest franchises in all of fighting games are coming together for one clash. Beforehand, that was simply unheard of, and something that people only dreamed about. Now, it's becoming a reality. Moreover, you have two gameplay choices; Capcom style, or Namco style. I don't see the problem here. Downplay it and act scene all you want, but this is HUGE. I will definitely buy both games on the very first day.

I'll take Street Fighter vs. Tekken over MK vs. DCU and Marvel vs. Capcom (which I think is the dumbest series ever) any day.
 
I'm trying, desperately, to get into Tekken 6, but the gameplay is so drastically different than SF, that it's not an easy task.

If it feels like a chore after a while, call it quits. Unlike Kurtis, I'd recommend staying away from the Scenario campaign unless you really want to unlock everything... it's a really horrible mode (I'm platinumed the game btw). As I said, T6 is a great game but the home version packages stink, particularly compared to the previous packaged entry with T5 on PS2 (or even T3 on PSX). It had perfect emulations of the first 3 arcade games for one.

If the X game has a true tag feature, checking out TTT wouldn't be a bad idea to get a feel. It's still the most liked title in the series in fact.

On a last note, production on each X game had only started a month ago and both companies are targeting a 2012 release.
 
Yea, that's alot of fighting games coming out back to back. I'm going to have to pick games carefully or i'll go broke.
I hope Capcom and the rest of the fighting game "gang" don't do the same shit they with fighting games in the 90s.

I wonder if this was spurred by the announcement of new MK game?

I think this is a crazy, but good idea. 2 games based on the same content in different formats to appeal to ALL of the masses. I don't care about 3D fighters, so I'm not that interested in TvSF, but I'll definitely play SFvT. I'm just curious if we'll be able to tell Fei Long and Law apart...
 
I hope Capcom and the rest of the fighting game "gang" don't do the same shit they with fighting games in the 90s.

I wonder if this was spurred by the announcement of new MK game?

I think this is a crazy, but good idea. 2 games based on the same content in different formats to appeal to ALL of the masses. I don't care about 3D fighters, so I'm not that interested in TvSF, but I'll definitely play SFvT. I'm just curious if we'll be able to tell Fei Long and Law apart...

I was actually thinking the same. I'm not into 3d fighting games either. So I would be also purchasing capcom's version of the game. Even thou mk probably got many developers attention, i think this game was already in the work beforehand.
 
I wonder if this was spurred by the announcement of new MK game?

Ono pitched the idea in April actually and these things take a while. If they really looked at MK to make any decisions then we would've had a lot of SF's since 2002. They're just riding the wave of success they've had with SFIV and SSFIV, that's all.

Yeah, SNK and Capcom overdid things in the 90's with their releases (while Sega and Namco kept things fairly straightforward). They may or may not hit the proverbial brick wall like they did in 2000, but this is Capcom so I'm going with the former should a Darkstalkers revival becomes true.. in a few months.

Looking at their other major series, RE, in the 90's, we have 3 major releases between Jan of 98 to March of 2000. That's not even counting ports like RE2 N64 and a re-release of RE2 6 months after the original release. Still, nothing as legendary as the number of versions SFII had leading up to Alpha.

Whenever people wonder why Capcom lost a lot of its key staff over the years, "milking" is the answer. They had the SF/fighting game guys doing DMC and RE from 2001 and on.
 
If it feels like a chore after a while, call it quits. Unlike Kurtis, I'd recommend staying away from the Scenario campaign unless you really want to unlock everything... it's a really horrible mode (I'm platinumed the game btw). As I said, T6 is a great game but the home version packages stink, particularly compared to the previous packaged entry with T5 on PS2 (or even T3 on PSX). It had perfect emulations of the first 3 arcade games for one.

I agree with the home package stinking sentiment. The biggest strike against the home release is the fact that Namco hasn't done a single (aside from a theme) thing with DLC. Nothing. Nada. No profile pictures, no nothing. Namco dropped the ball big time on DLC.

Scenario Campaign gets repetitive. I mainly did it, because I wanted to customize a lot of characters, and to unlock a lot of achievements. In fact, Tekken 6 is the only recent game (at this point) that I have 100% finished.

MDSFX, here's another tip for Scenario (if you do it): you will need stronger equipment/attire, as the game progresses. You will unlock items in every level, and you will need to look at the ability boosts for each item. When you unlock the three hidden stages in Scenario Campaign, I recommend equipping your character with a Health increase by 380-400, increased damage by 78-90, fire/ice elemental attacks and increased drop rate. After that, I can only recommend also wearing something that will increase the amount of money you earn with each stage; I equipped Heihachi with a 425% increase in money, and easily make $300k-$1 Million every time. It's a quick way to buy items and customize characters.
 
It's a tad soon for something like this to have been given a push to the new MK, and it's not like Capcom has never been willing to do cross-over games. I don't really think a 2012 release date would really do anything to MK's market-share, either. It wasn't a real suggestion, but I really do wonder what the people at Capcom think about it.
 
As far as unlocking extras go, the PSP T6 is actually the best version since everything is unlocked via Ghost Battle. Not to mention that it has a couple of new tracks and CG portraits instead for the VS screen. On console, the Manji island (forgot the actual name but the one with Yoshi as the boss) gets cash very easily.

I'd say it's worth getting a few customization items to do neat things like making Hei looked like Raiden for example:

http://i3.photobucket.com/albums/y92/Umon/TEKKEN6_14.png?t=1280111417

A neat stealth feature that few know about in the PS3 version is the ability to take screens.
 
They're probably not thinking about anything; why should Capcom care about the new MK?
Considering MK was the only serious competition the SF series had in the fighting game heyday, I can see why Capcom might wanna pay attention to MK's revival. From what I can tell, the reveal of a new 2D MK was a bigger surprise for the gaming industry than SFIV's announcement (in the States, at least), so that's another reason.

I guess the release dates for these games makes the wait for MK9 pale in comparison, too.
 
Considering MK was the only serious competition the SF series had in the fighting game heyday

Well, only for 3 years in US arcades but that wasn't a small feat considering how viable the arcade business was. By the mid 90's, VF and Tekken were really big, again globally. Regardless, it's ancient history and MK's appeal has consistently narrowed down to the US market since MK4.

Everyone knew a new MK was coming though, so SFIV's announcement was definitely the bigger surprise. It's not like MK has been absent for nearly a decade unlike SF, and the switch to a 2D plane can't compare to the return of a dormant series. Likewise for MVC3.

I was really hoping that Boon & co. would take the opportunity and show off the game at EVO. The game did look promising enough at E3 so I think it would've held its own there. The EVO management wouldn't have objected I'm sure.
 
Well, it's not as though they're just combining the two, which is why they chose to make 2 games. They're adopting each game to the other's system.

I'm aware. He was suggesting that a Street Fighter/Tekken-like crossover had already been attempted, but since the game he mentions isn't a proper fighting game, the challenge will be accommodating disparate fighting systems in one title or the other.

Although the novelty of this announcement is definitely appealing, I'm frankly more interested in another Capcom v. SNK title.
 
Well, only for 3 years in US arcades but that wasn't a small feat considering how viable the arcade business was. By the mid 90's, VF and Tekken were really big, again globally. Regardless, it's ancient history and MK's appeal has consistently narrowed down to the US market since MK4.

Everyone knew a new MK was coming though, so SFIV's announcement was definitely the bigger surprise. It's not like MK has been absent for nearly a decade unlike SF, and the switch to a 2D plane can't compare to the return of a dormant series. Likewise for MVC3.

Precisely.
 
...I don't understand why Tim Static is hostile against this idea. You're a big SF fan, but you can't stand Tekken right? Wouldn't you prefer this crossover because they'd finally be doing Tekken right in your eyes? Not saying I know you well enough to make an assumption like that about you, but you are one of many SF fans who i've seen that are disappointed in this idea than excited.
 
What do you mean by "Tekken right in your eyes"? o_O

Anyway, you can't expect everyone to like all games. Both sides (Tekken fans) aren't any less guilty so I wouldn't single one group out. Hell, there is always an unhappy group with the same community when it comes to games of their "own" franchise (case in point, not a lot of people liked SFIII back in the day or SSFIV now.. and there is the issue of 3D MK games..).

Had this been a MK Vs. SF, you better believe a good group of both sides would be up in arms too. The vast majority would be receptive much like this case, but negativity does have a habit of sticking. Keep in mind that a lot of prominent players from both sides do play or have played both series games at high levels at some point.

For example, Alex Valle was a top T3 and TTT player (national champion for TTT). He even co-authored two strategy guides.

This announcement also had a large shock value because frankly, those were the last two franchise anyone expected to be featured in a VS game. Believe me, when the rumours started, EVERYONE thought it was a joke even sources close to the companies that were kept in the dark.
 
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