So this Versus DLC is fun, but far from perfect.
These are my suggestions. I feel that if Capcom fixed Survivors, it could actually be good.
Predator:
-Put some invinciblity frames on players that are healing other players, and players that are being healed. Ustanak can just sit there, wait for the player to finish healing the other, and then grab them. Luckily, I've only seen a few that play this way, but it can become a problem.
-Give Ustanak ammo for the shotgun arm, not unlimited, and then when it runs out, spawn the claw arm for him to switch out
-DON'T GIVE SKILL POINTS FROM BREAKING BOXES AND KILLING THE OKO. WE WANT AMMO SO WE CAN WIN
-Reduce the range on the shotgun arm, and nerf some of the damage on it
-Have Ustanak throw out the grenades quicker
Survivors:
-Take out quick shot. Seriously, it's extremely cheap. With a full stamina meter and an assault rifle, you can quick shot an enemy 5 times in a row, never letting them recover. Or at least keep quick shot and take out the staggering effect that happens to whoever you're quick shooting. Or maybe make quick shot take two bars of stamina, instead of only one.
-With weapons on the grenade launcher, make the first hit knock them down, but then they have invincibility to knock down for a few seconds, so the weapon isn't spammable. I also want quick shot player priority. I don't like trying to quick shot an agent, but ending up quick shooting a zombie
-Buff the zombies. Buff their attack, and their movement. Make them faster. Let them climb objects and ladders faster. Also, make the controls much less sluggish. When you down an agent as a zombie, it's too much of a hassle to finish them off
-Don't have players spawn as zombies with weapons. That shit's annoying. No one uses them, so we all have to take the time to throw them away, then switch to grabbing mode, since no one using shooting mode because it sucks
-If a player is a zombie for so long, not getting luck, or getting their kills stolen, have them spawn as a whopper or something. That would make the game a lot more intense, and fair to the player.
-More ammo drops, but not too much. I hate having to hunt for ammo, it's stupid. Make every killed zombie drop ammo.
-Take that stupid extra catwalk area out of Urban Chaos. It's annoying, especially if you're a zombie
-Put more health on a downed player. Kill steals are so easy to get. For example, Critical can blast me with bullets and down me, but then Jade can just come out of nowhere, slide into me, and steal his kill, then run off. It's ridiculous.
-Take out Agent, so everyone stops dickriding him
-Make the recovery time faster for when you're downed. You get downed, but you have to wait like another hour before you can shoot
-Creature attacks should track the opponent. Like if you jump at them as a zombie, the zombie should turn in mid air, and grab the opponent. Same with J'avo. You should have to get a direct hit, since the attack doesn't even do a lot of damage.
-Take out this stupid +60000 points bullshit if you survive. This dude got 2nd place, because all he did was run and hide the whole game, so his score boosted from 0 to 60000