Post-Patch Sub-Zero Problems?

I'm not saying he's a bad character, I'm saying they ****ed up with the damage scaling. I play with him just fine. I'm not gonna go on here and brag about it, but I know what I'm doing. I wanna know how it is that I can do a 12 hit combo one way and it take around 40-50% and the same combo with a different opener and it take only 28? That's ******** scaling. They are the exact same except for the 2 hit opener! What gives?

Thats also depends..on:

Did u freeze ur opponent in a Jumpattack with IceBall, or did he Jump in a Clone. or freezing him on the ground.

In the Air its doing less dmg.

Lets pretend he jumps into a clone, and ur able to perform b12,212xxSlide on him ..thats 22%

And now ur blocking a TeleportPunch (like scorpion), he's spinning in front of ur head, ur going for 22xxIceBall, b1(whiff)2,212 ..if I'm not mistaken thats also 22%..

so yeah.. dmg scaling is weird, but I can see why they did some of those things ..u just need about 4 Combos and ur enemie is done ..and failing against sub happens fast.. sliding/jumping/pushed into an iceclone ..Projectile-Trades ..Punishing ..etc.
 
That combo doesn't do 28% OP. I just tried it and it does 39%. The B+1, 2 starter does 43%.
 
you're right, i just re-tried it this morning too. It may have just been an one time small glitch

What's odd about those combos is b,1,2,iceball,2,1,2,xray and 2,2iceball,2,1,2,xray do the same damage as the other combos despite missing 3 hits
 
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