PC version of Mortal Kombat 9...

According to old info from SteamDB, MK9 is steamworks title not a GFWL.

September seems to be a bad release for a fighter on pc for me, too much of other games will hide MK from players, im still hoping for june release.
 
I don't see what the big fuss is about regarding GFWL. I think it's perfectly fine.

Well if it works it's perfectly fine, the sad thing is that it's very buggy and lacks important features, for example I hate installing gaming content on my drive C, but I have to do it with GFWL if I download a DLC. The patching process with GFWL is also a pain in the ass and there is no working cloud save game features.
 
I will agree on the lack of cloud save game features. Steam is the only one that gets that right. Even Origin eff's that up. haha
 
These screens were available in 4K. So yes theirs still much room for the PC to make use of the existent content. I already noted that here. Pls dont post any news unless there are any of it.
 
These screens were available in 4K.

Could you provide a link to the 4K res pics?

Anyway don't worry, if there's news I'll (or someone else will) post 'em.:D This is not a news topic, it's a discussion about the PC version where I think speculations are permitted. I've never stated that these screenshots were new, in fact I've stated the exact opposite.
 
Could you provide a link to the 4K res pics?

Anyway don't worry, if there's news I'll (or someone else will) post 'em.:D This is not a news topic, it's a discussion about the PC version where I think speculations are permitted. I've never stated that these screenshots were new, in fact I've stated the exact opposite.
http://www.trmk.org/news/13095/kitana_cyrax_unveiled_for_mk_2011_at_gamescom_2010.html
Some of them are still present as 8k shots for prints and marketing.

Google Picture Search is my friend (varies 4k - 8k)
http://www.mksecrets.net/images/mk9/mortal-kombat-9-2011-ermac-sindel-screenshot.jpg
http://imagery.playerattack.com/MortalKombat-360_Nightwolf-HardStab-Coliseum_Hi.jpg
http://www.totalmortalkombat.com/mk9/screens/mk9_12.jpg
http://www.mksecrets.net/images/mk9/mortal-kombat-9-2011-sindel-sindel-screenshot-2.jpg
http://www.mksecrets.net/images/mk9/mortal-kombat-9-2011-jax-sindel-screenshot.jpg
http://wolfsgamingblog.files.wordpress.com/2011/01/mk9_360_kunglaojumpcyblades-belltower_high.jpg

Here is a old fake I did back in the days when NRS announced the game and gave out some development screenshots. Remember these screens had 4k+ resolutions and were probably rendered in UE-Editor or on PC.

I've uploaded this concept on 03/09/11, and they proof me right to about 80% what the game content will look like on consoles. I also accounted each known hardware fact of each console aiming for the specific look of each version.
http://h9.abload.de/img/comparison_pshoppeduatg.png

I just wanted to add my 2 cents to the Unreal Engine and its capabilities.

First off I have both Images of PS3 and XBOX360 games on my HDD. I was fiddling arround a bit for Garry's-Mod, and rendering purpose.
I've have both Cooked versions of the game and so far every single char provides good enough textures the be a go on the PC. The cooked, or in users term "packed version" of the game, only shows minor differneces in normalmap encoding, bit depth and a different model packing format. What really dumps down the console experience is the D3D rendersettings and the agressiv LOD (level of detail)


XBOX360 Xe-MK9Engine.ini
Code:
[TextureLODSettings]
TEXTUREGROUP_Character=(MinLODSize=32,MaxLODSize=1024,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=32,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=512,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=32,MaxLODSize=1024,LODBias=0,MipGenSettings=TMGS_SimpleAverage
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=32,MaxLODSize=32,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=32,MaxLODSize=32,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=512,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=1024,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Floor=(MinLODSize=32,MaxLODSize=1024,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_FullTesting=(MinLODSize=32,MaxLODSize=4096,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Unassigned=(MinLODSize=32,MaxLODSize=32,LODBias=0,MipGenSettings=TMGS_SimpleAverage)

I guess the TEXTUREGROUP_FullTesting=(MinLODSize=32,MaxLODSize=4096,LODBias=0,MipGenSettings=TMGS_SimpleAverage) was used for the devshots that showed Cyrax vs Cyrax in 4K Pixels wich was amazing. The native renderer for both console is set to 1280x720 wich already makes the complete image blurry as hell. Shadows also could look a lot crispier if you mod the value

MinShadowResolution=32
MaxShadowResolution=512

to

MinShadowResolution=1024
MaxShadowResolution=2048


but that would blow the console up like a firecracker. My assumption looks like this, even if they dont port from the source graphicsfile and just edit existing inis and recompile the Stuff we would be able to see the differences. Regarding the framelimit - It isn't hardcoded its just another entry in the Engine.ini wich looks like this MinDesiredFrameRate=60.000000
The PC version may look like this

bSmoothFrameRate=TRUE
MinSmoothedFrameRate=33
MaxSmoothedFrameRate=62


wich is exploitable, or setable to any value. The thing I don't know is if the moves are counted as ticks or in frames. If its frametime NRS or company X may apply a framelock into the .exe so only a manipulation of the .exe could force a run above 60fps.

I tried to reassamble the stuff in an old UDK Build and with the original UT3 Devkit but since the lack of the source files its impossible to make it run on PC. My other workarround was with the "Mass Effect 1 PC Demo"/"Stranglehold PC Demo". It had a similar file structure but I couldn't run it. If you own the source and get the task to build the game arround PC its pretty easy. Setup the INI commands to make fit the PC enviroment, get into Scaleform add a Menu to the game to adjust MK9Engine.ini. Add steam-libs to the gamecode and missing U files to the compiler and your some how done for a early beta build. UE is not mutch about magic, its recooking from the source and has lots of templates for Steam implementation.
 
Wow, those pics are really great, qu3x^. The high res is fun because we can actually see what I suspected: most of these screenshots are not photshopped bullshots, they were simply taken from a PC with cranked up UE3 settings and resolution. Looking at the quality I think even these graphics would be very good without any graphical enhancement whatsoever. These shots really make the graphics shine and will provide a great reference for comparison with the actual PC version.
 
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A certain moron popped up on the SteamDB forums and started claiming that they are ACTUALLY preparing to release MK9 on Steam, but not for PC - just another PS3 version.

Is that even possible?! I mean, seriously, if that turns out correct, and in actuality there's no PC version in the works at all, they deserve immediate and total bankruptcy. All of them!
 
A certain moron popped up on the SteamDB forums and started claiming that they are ACTUALLY preparing to release MK9 on Steam, but not for PC - just another PS3 version.

Is that even possible?! I mean, seriously, if that turns out correct, and in actuality there's no PC version in the works at all, they deserve immediate and total bankruptcy. All of them!

Yeah I read his posts, but what about the Amazon preorder, wasn't it for PC ?
 
A certain moron popped up on the SteamDB forums and started claiming that they are ACTUALLY preparing to release MK9 on Steam, but not for PC - just another PS3 version.

Is that even possible?! I mean, seriously, if that turns out correct, and in actuality there's no PC version in the works at all, they deserve immediate and total bankruptcy. All of them!

If I know correctly Steam is very limited on PS3, it's basically for Portal 2 and Valve games. He is just trolling, you can already buy MK9 digitally from PSN.

Edit: Anyway 1 dude played the game today according to the graph. It's still out there, guys. :D
 
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Well they say the app was removed or hidden from Steam, the update is from SteamDB and not from the devs. We'll see what happens, it looks like WB wants to keep MK9 a secret for a little more because I highly doubt the PC version was cancelled after they saw how much hype even a simple Steam leak created.
 
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http://games.gamepressure.com/game_info.asp?ID=20627

How about this then?

I'm emailing them to investigate where they got their info. I also contacted Karl from BTGames today.


"Thanks for your query.

This is a little strange for us too. We have little info at this stage but have been told by Ster Kinekor that the title is coming, we understand it could be in September.

We are awaiting more info too. If I may point out that this release was on the Ster Kinekor release sheet, and we showed Ster our magazine ad – in so doing they had an opportunity to ask us to remove it, but didn’t.

Obviously we do expect MK to release on PC but can’t say when exactly… Often publishers withhold info until a later date and I guess we just need to see when they give us more info.

Please feel free to check back with me in a week or 2 or 3, and keep an eye on our website for updates."
 
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Yeah, you said that. And how did you even know it? Nowhere on that page did I see anything being mentioned about BTGames. Also, the site claims a release date of August, not September.
 
cuz date on this site was 20 june when Amazon page was created. And after that they deleted it.

It's only theirs assumptions. I think
 
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