[TextureLODSettings]
TEXTUREGROUP_Character=(MinLODSize=32,MaxLODSize=1024,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=32,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=512,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=32,MaxLODSize=1024,LODBias=0,MipGenSettings=TMGS_SimpleAverage
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=32,MaxLODSize=32,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=32,MaxLODSize=32,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=512,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=1024,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Floor=(MinLODSize=32,MaxLODSize=1024,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_FullTesting=(MinLODSize=32,MaxLODSize=4096,LODBias=0,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Unassigned=(MinLODSize=32,MaxLODSize=32,LODBias=0,MipGenSettings=TMGS_SimpleAverage)