Mortal Kombat HD Remix with MUGEN

Goro looks awesome!
I didn't think his face would look so good from that close.
I would however try to make him a little less bug-eyed to avoid that alien look.
I'll see to make a Photoshop proof of concept when I get the time.
Does this make Goro complete?
If so, congratulations for pulling another one off, man!

Sent from my Nexus 4 using Tapatalk
 
Just noticed arq_hawkin is 30 now after seeing 29 as his age under his name for so long


Happy belated birthday to him


How does it feel man, I'm not too far from that myself

:(
 
Just noticed arq_hawkin is 30 now after seeing 29 as his age under his name for so long


Happy belated birthday to him


How does it feel man, I'm not too far from that myself

:(

thanks a lot man, I turned 30 on November but yeah, thanks a lot, how do I feel? well to be honest I don't see the difference LOL, so, don't worry, be happy, just another day in life.. happy to be alive and eager to finish this.
 
Congratulations for your completion of Goro, arq_hawkin! This is really the greatest Goro ever, much better than anything NRS or Midway have created! And that also means that another few percentages of the project are completed, which is always a good thing.
I wish you best of luck for whatever work follows!:)
 
If you have been following the MKX live stream prior to the release of Mortal Kombat X, then you know the devs have creative the Kollective.

If you don't know, the Kollective is a area where fans can make and post their fan art about Mortal Kombat on there:

http://mkkollective.com/

What is more shocking is that the Devs made an announcement that some of that fan-art will be included to be viewed in-game in MKX.

Now here is the most shocking development, the Devs have actually chosen some of the best art to be made into actual playable skins for MKX!

Check out Kold War Scorpion by fear-sAs: (A very popular Russian-Youtube digital Artist)
http://www.youtube.com/watch?v=CY0ywDDg8CU

I had actually submitted a speed painting of Tremor from fear-sAs on Twitter to Ed Boon personally and then they ended up contacting him and asked him to do a special skin for MKX! (Not that I am taking credit,but I was shocked!)

https://twitter.com/noobde (ED BOON'S TWITTER)

Post some GIFS of Goro on the Kollective or Twitter, and I am positive you guys will receive positive feedback from the Boon and the Devs about this project!
 
Hey [MENTION=15127]arq_hawkin[/MENTION], this might sound like an offtopic. Are you using 3ds max? If yes, do you animate that loincloth / belt by hand, or is that a modifier like Cloth? I can't figure out how to apply a modifier to a bone chain / CAT tail without it getting broken, and animating by hand seems...weird. Same with Hair actually.
 
Last edited:
Hey [MENTION=15127]arq_hawkin[/MENTION], this might sound like an offtopic. Are you using 3ds max? If yes, do you animate that loincloth / belt by hand, or is that a modifier like Cloth? I can't figure out how to apply a modifier to a bone chain / CAT tail without it getting broken, and animating by hand seems...weird. Same with Hair actually.

hello [MENTION=9871]Xenon[/MENTION].. goro's sash is animated using cloth modifier, and I'm not sure if you can add a cloth modifier to a bone, I know you can add edit mesh and poly and things like that but I don't think is possible to add a modifier like cloth because to generate cloth simulation you need a lot of vertices and of course CAT bones are as low mesh as possible and maybe that's why it always gets broken.... and to animate a tail by hand is not that difficult.. I haven't animate a tail never before but think of it as a balance, if the character is going to the left his tail should turn to the right I guess.. but the movement should be soft and smooth, so as low keyframe count as possible.

hope this helps
 
hello [MENTION=9871]Xenon[/MENTION].. goro's sash is animated using cloth modifier, and I'm not sure if you can add a cloth modifier to a bone, I know you can add edit mesh and poly and things like that but I don't think is possible to add a modifier like cloth because to generate cloth simulation you need a lot of vertices and of course CAT bones are as low mesh as possible and maybe that's why it always gets broken.... and to animate a tail by hand is not that difficult.. I haven't animate a tail never before but think of it as a balance, if the character is going to the left his tail should turn to the right I guess.. but the movement should be soft and smooth, so as low keyframe count as possible.

hope this helps

Hi and thanks for reply.
I've done a few things to add that secondary motion effect with the use of Springs, Gravity and IK Solvers. It kind of works, but the problem is collision and sometimes it gets way too wonky.
I think I've seen a few people somehow add Cloth modifier to their rigs and it worked fine. I tried adding it to the original bone chain, the CAT Tail chain and even the IK solver itself. It either breaks it completely (each bone goes in a random direction) or is ignored when Simulating.
Guess I'm stuck with hand animation...
Wait come to think of it. You've used Cloth for Liu Kang's pants didn't you? Is it just a separate mesh linked to body with Cloth modifier on top?
 
Hi and thanks for reply.
I've done a few things to add that secondary motion effect with the use of Springs, Gravity and IK Solvers. It kind of works, but the problem is collision and sometimes it gets way too wonky.
I think I've seen a few people somehow add Cloth modifier to their rigs and it worked fine. I tried adding it to the original bone chain, the CAT Tail chain and even the IK solver itself. It either breaks it completely (each bone goes in a random direction) or is ignored when Simulating.
Guess I'm stuck with hand animation...
Wait come to think of it. You've used Cloth for Liu Kang's pants didn't you? Is it just a separate mesh linked to body with Cloth modifier on top?

yes I used it on liu pant's to achieve more realism, I had bones, skin and than the pants... so if you take liu's pants off you can see his lets and not just bone, I did it that way for the collision to work as I wanted it to, in this 3d world, if you want something to behave as the real world you should take everything into consideration...

wind, gravity, cloth, collision and everything.
 
yes I used it on liu pant's to achieve more realism, I had bones, skin and than the pants... so if you take liu's pants off you can see his lets and not just bone, I did it that way for the collision to work as I wanted it to, in this 3d world, if you want something to behave as the real world you should take everything into consideration...

wind, gravity, cloth, collision and everything.

Right, I see. Don't think Cloth is going to work out, as the models I'm working on have all the geometry stored in 1 object...
 
If you can't make the cloth loop, you can at least set the animation's start point in a position where the cloth is covered by Goro's hand. ;)
Frame 31 of your GIF would be a good one.
 
Top