Shang Tsung is sort of done, but I wouldn't mind at all if someone created him again with proper cloth dynamics.
Kano is fairly finished as well just needs a few tweaks, then bones and animation.
Sonya would be great. I'd like to see Bleed take a crack at her.
To get rid of the white outline in Photoshop, when saving for web as a .gif, turn the Matte Option to "None".
When rendering from your 3D application, the background should be black.
I'd like to make Sonya, I don't model females that often. I'll probably need some help with the face, because I'm so used to making guys, that women come out looking like boys.
The usual case with 3DMK females...
Sonya looks like a haggard ass mom :rofl:
But hey, every girl in the late 80's/early 90's dressed and looked like a haggard mom.
I guess I'm kind of back.. here is my first try at liu's upper cut
enjoy it
EDIT
after I posted I realized about the white outline on the sprites.. sorry about that, I think the background was white or something like that, I'm having a big problem with the gamma of the sprites I uploaded and this sprites I'm making now, because the sprites I uploaded were made in my office's computer before I formatted the hdd and reinstalled windows.. now I have to find a way to make the new sprites to match the gamma of the old sprites.. if I can't find a way I guess I will have to re-render all over again.... I HOPE I CAN FIX IT.... I don't wanna render all those sprites again.
EDIT
got rid of the outline.. thanks bleed
Call me crazy but I can't see any difference in the animation.
See if this helps.
This is the frame where your uppercut peaks.
Alternating is a modified version I made, trying to match the actual sprite.
![]()
![]()
- The left leg is practically vertical. So is the right thigh.
- The head is also vertical.
- The left hand shouldn't fling away from the body, or behind it. Should be almost touching the side of the hip at the end.
- The right forearm should be about 40º at the end, and again, the hand should never go near intersecting the head.
- The right foot isn't supposed to remain in the position where it was when standing idle. It goes to about half the original distance to the front foot.
- The torso shouldn't have that leftward arch.
Also, the animation of the fist coming back down should have it go down straight into the idle position, and not reversing the arch in which it went up, which makes the hand move forward as it goes down.