same 3 pictures.... upper lats, thicker waist
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This is just my personal critique of Liu. I hope it helps and leads to a fine and finished product. I think the skin tone is good, the shoes are great and the fabric looks fine for now. Although its next to impossible short of getting an actually body scan of the actor to be correct in every detail these are the suggested changes I would make. I think the Liu model's head is too big and needs to be reduced. Right now it looks disproportionate with the body and bigger than the head of the sprite in the game. His face looks like it needs better defining around the eyes, nose and ears. The ears appear to sit slightly too high on his head or maybe they are not the right shape. Right now the face looks more like a plastic carving or a cartoon. His shoulders should probably be lower and his trapezoids not so trianglar up to his neck. His neck can be brought down then and adjusted accordingly. His arms and legs can be reduced in length, without adjusting width. His hands probably need to be decreased in size by a tiny tiny margin. As far his deltoids go I would try to add stranding of muscles similar to what Bleed did with Baraka. I'm having trouble deciding what I think about the chest and lats under his arms. I think his torso overall needs to be alittle more square and less hour glass shaped. His abs probably do need alittle subtle definition so they don't appear too flat and match better with the sprite. I know the sprite does not look like he has two bars for abs with a dip in the middle. The waste band does need to be tighter around the skin despite how baggy the pants are. I dont know if there will be finer adjustments to the hair for better realism and a closer match. If I was gonna start over I probably would have built Liu for MK2 first then worked in reverse to achieve the look for MK1 since its just a change in hair, clothing and muscularity. Sorry I don't have pics to describe all of what I am suggesting. Last I can suggest it would be nice to see a profile/ side shot of Liu ( both the head and body) for better comparison with the actor (Ho-Sung Pak). Maybe you might consider seeing if Bleed wouldn't mind working on the realism of the face. I think you've worked extremely hard and shouldn't give up on this one bit for trying to make it perfect. Of course it's gonna feel like its taking a lifetime to complete and you are trying to get to some kind of endpoint and move on back to the animations. I congratulate you and everyone else who has put such an extensive amount of time into this project. It's been great watching you work. Thanks!
As far as comparisons have shown so far, the head is looking pretty good actually, and we've tried to match the head's height to the game sprite, and its width to the TYM images.I think the Liu model's head is too big and needs to be reduced. Right now it looks disproportionate with the body and bigger than the head of the sprite in the game.
What I find is that his face looks too stiff.His face looks like it needs better defining around the eyes, nose and ears. The ears appear to sit slightly too high on his head or maybe they are not the right shape. Right now the face looks more like a plastic carving or a cartoon.
I'm not sure I agree there. That would only make them thicker, and I don't think that's what it needs.His arms and legs can be reduced in length, without adjusting width.
Uh, can I ask why?As far his deltoids go I would try to add stranding of muscles similar to what Bleed did with Baraka.
I don't know. The TYM makes him look rectangular because his arms are down.I'm having trouble deciding what I think about the chest and lats under his arms. I think his torso overall needs to be alittle more square and less hour glass shaped.
I said before that the current form of two bulges with a split in the middle isn't right, so I agree with that.His abs probably do need alittle subtle definition so they don't appear too flat and match better with the sprite. I know the sprite does not look like he has two bars for abs with a dip in the middle.
Hello!
Can I participate in the creation of music for a project "Mortal Kombat HD Remix with MUGEN " ??
if yes so who to contact?


What exactly are the lines you people don't see matching there?When shown like this I think the head could be a bit smaller.. What do you think uKER? I feel as though everything else seems to be correct from a proportion standpoint.
What exactly are the lines you people don't see matching there?
The only things I notice is the ears being too wide and the chin too big (I commented on the chin before), but if there's anything than that, I'm not seeing it.
The forehead looking wider I think is due to the lack of hair, but maybe it does require some narrowing.
@arq, those chages were great.
The pants are looking great!
The hands look better proportioned and the abs look more natural too.
Only thing is that they shouldn't start that far from the chest.
The abs are supposed to start at the height of the diaphragm.
But don't move them up, just stretch them to reach a bit higher like this:
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Other than that, great work.
Once everyone else is OK with it, I'd like to see him in an in-game pose some time soon.
Don't have to rush animating it. A single frame will do.