Mortal Kombat HD Remix with MUGEN

Well, seeing that, I'm not so sure about reducing the chest.
arq, hold on on that one. Maybe I'll wait to see it posed to know for sure before asking you to change it.
I do think that the abs need some smoothing down though.
 
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When I say I will have to start again I mean I will have to rig it and animated all the sprites again, because for every animation I had a separate model so I can't make all the changes I made to every model, so I will make this liu as close as possible than I'll try to save every animation and import them into this model to make each animation because if not i will spend my life with this guy, and I'm not as patient as bleed said he is.

About the chest, this is what I've been telling you all this time, that I have to set an in between goal with liu, I can't make one change because the TYM looks like this but than the statue looks like that, of you look at his abs in the TYM you see they are not that defined, but in the sprites maybe in the sprites he looks like a cell phone, just telling an example, I want you to do this excercise, put the TYM and the statue one next to the other and you will see a huge difference everywhere. In the TYM his waist is a lot thicker, and his pants are so baggy when in the statue the pants looks like tights, if we don't set a goal we will 80 years old and still working on liu
 
When animating the ninja's, I ran in to the same problem with model changes not matching different files.

I'm keeping every animation in the same file now to avoid that situation.


The problem was lag in the viewport, making it very hard to animate. Turning off most of the modifiers like turbosmooth, etc. made the feed back is a lot smoother. Try to have just editablepoly and skin, turn off or delete the rest while animating.
 
I figured there had to be some way.
Otherwise, should you ever have to do anything to the model once you had started to animate, you'd have to kill yourself.

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This is just my personal critique of Liu. I hope it helps and leads to a fine and finished product. I think the skin tone is good, the shoes are great and the fabric looks fine for now. Although its next to impossible short of getting an actually body scan of the actor to be correct in every detail these are the suggested changes I would make. I think the Liu model's head is too big and needs to be reduced. Right now it looks disproportionate with the body and bigger than the head of the sprite in the game. His face looks like it needs better defining around the eyes, nose and ears. The ears appear to sit slightly too high on his head or maybe they are not the right shape. Right now the face looks more like a plastic carving or a cartoon. His shoulders should probably be lower and his trapezoids not so trianglar up to his neck. His neck can be brought down then and adjusted accordingly. His arms and legs can be reduced in length, without adjusting width. His hands probably need to be decreased in size by a tiny tiny margin. As far his deltoids go I would try to add stranding of muscles similar to what Bleed did with Baraka. I'm having trouble deciding what I think about the chest and lats under his arms. I think his torso overall needs to be alittle more square and less hour glass shaped. His abs probably do need alittle subtle definition so they don't appear too flat and match better with the sprite. I know the sprite does not look like he has two bars for abs with a dip in the middle. The waste band does need to be tighter around the skin despite how baggy the pants are. I dont know if there will be finer adjustments to the hair for better realism and a closer match. If I was gonna start over I probably would have built Liu for MK2 first then worked in reverse to achieve the look for MK1 since its just a change in hair, clothing and muscularity. Sorry I don't have pics to describe all of what I am suggesting. Last I can suggest it would be nice to see a profile/ side shot of Liu ( both the head and body) for better comparison with the actor (Ho-Sung Pak). Maybe you might consider seeing if Bleed wouldn't mind working on the realism of the face. I think you've worked extremely hard and shouldn't give up on this one bit for trying to make it perfect. Of course it's gonna feel like its taking a lifetime to complete and you are trying to get to some kind of endpoint and move on back to the animations. I congratulate you and everyone else who has put such an extensive amount of time into this project. It's been great watching you work. Thanks!
 
Wow that's a very detailed crit. Would it be possible to provide some screen comparison? It's really difficult to show where things are wrong without some kind of overlay.

This is just my personal critique of Liu. I hope it helps and leads to a fine and finished product. I think the skin tone is good, the shoes are great and the fabric looks fine for now. Although its next to impossible short of getting an actually body scan of the actor to be correct in every detail these are the suggested changes I would make. I think the Liu model's head is too big and needs to be reduced. Right now it looks disproportionate with the body and bigger than the head of the sprite in the game. His face looks like it needs better defining around the eyes, nose and ears. The ears appear to sit slightly too high on his head or maybe they are not the right shape. Right now the face looks more like a plastic carving or a cartoon. His shoulders should probably be lower and his trapezoids not so trianglar up to his neck. His neck can be brought down then and adjusted accordingly. His arms and legs can be reduced in length, without adjusting width. His hands probably need to be decreased in size by a tiny tiny margin. As far his deltoids go I would try to add stranding of muscles similar to what Bleed did with Baraka. I'm having trouble deciding what I think about the chest and lats under his arms. I think his torso overall needs to be alittle more square and less hour glass shaped. His abs probably do need alittle subtle definition so they don't appear too flat and match better with the sprite. I know the sprite does not look like he has two bars for abs with a dip in the middle. The waste band does need to be tighter around the skin despite how baggy the pants are. I dont know if there will be finer adjustments to the hair for better realism and a closer match. If I was gonna start over I probably would have built Liu for MK2 first then worked in reverse to achieve the look for MK1 since its just a change in hair, clothing and muscularity. Sorry I don't have pics to describe all of what I am suggesting. Last I can suggest it would be nice to see a profile/ side shot of Liu ( both the head and body) for better comparison with the actor (Ho-Sung Pak). Maybe you might consider seeing if Bleed wouldn't mind working on the realism of the face. I think you've worked extremely hard and shouldn't give up on this one bit for trying to make it perfect. Of course it's gonna feel like its taking a lifetime to complete and you are trying to get to some kind of endpoint and move on back to the animations. I congratulate you and everyone else who has put such an extensive amount of time into this project. It's been great watching you work. Thanks!
 
I think the Liu model's head is too big and needs to be reduced. Right now it looks disproportionate with the body and bigger than the head of the sprite in the game.
As far as comparisons have shown so far, the head is looking pretty good actually, and we've tried to match the head's height to the game sprite, and its width to the TYM images.

His face looks like it needs better defining around the eyes, nose and ears. The ears appear to sit slightly too high on his head or maybe they are not the right shape. Right now the face looks more like a plastic carving or a cartoon.
What I find is that his face looks too stiff.
My biggest gripes are eyes too wide open, nostrils too wide, and mouth in a cramped expression.
I sent arq some suggestions for that but I don't know if he could do anything about it.

His arms and legs can be reduced in length, without adjusting width.
I'm not sure I agree there. That would only make them thicker, and I don't think that's what it needs.

As far his deltoids go I would try to add stranding of muscles similar to what Bleed did with Baraka.
Uh, can I ask why?
I don't think HSP exhibits those in any of the game's images.
He's not a very ripped guy, or at least he wasn't when he was in the game.

I'm having trouble deciding what I think about the chest and lats under his arms. I think his torso overall needs to be alittle more square and less hour glass shaped.
I don't know. The TYM makes him look rectangular because his arms are down.
With his arms up I'd expect some lats to come out and make him look more triangular.
I'd leave it as it is until we get visual confirmation that he has to look some way else.

His abs probably do need alittle subtle definition so they don't appear too flat and match better with the sprite. I know the sprite does not look like he has two bars for abs with a dip in the middle.
I said before that the current form of two bulges with a split in the middle isn't right, so I agree with that.
I don't agree however that they need more definition.

All of this said, of course I could be proven wrong if you can present some visual comparison that shows otherwise.
 
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I would like to provide some screen comparison but I'm working off of an ipad mini with no computer at the moment and using photoshop on this thing or attaching images on this thing is a pain. Sorry I can't provide pictures for comparison. I just hope you get the general jist of what I'm saying.
 
a9yduduv.jpg


Here is the best I can show for now on proportions and alignment.



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Aren't we comparing pears to onions here?

The first is a relaxed pose.
The second is a pose where he is raising his shoulders, filling his chest, tucking in his stomach, and leaning his head back.
Also, do you notice you tried to align the top of his bald head to the top of his hair?
You could have never used neither his feet-to-head distance, or the feet-to-shoulders distance for alignment.
To make it fit you enlarged it so much that your version is like 5 cm taller than the original and overall bigger.

Here is a more properly aligned version, and I see nothing glaringly wrong with it.

a9yduduv_zps5f0f8c8d.jpg~original


The body might use some tweaks, but it's not all as bad as you make it out to be.
Also, I don't see the head needing any immediate size changes.
If anything, I'd raise the pecs and shoulders a bit, and yet again, smooth out his abs and the center of the chest, make his lats start much higher and his body not get thinner from the waist up.
I'll try to make a picture of that some time soon.
 
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Here's what I suggest:

a9yduduv_zpse0ecbcdc.gif~original


Note that it's not a 100% match since I tried to account for the differences in position.
 
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Hello!

Can I participate in the creation of music for a project "Mortal Kombat HD Remix with MUGEN " ??
if yes so who to contact?
 
Hello!

Can I participate in the creation of music for a project "Mortal Kombat HD Remix with MUGEN " ??
if yes so who to contact?

Thanks so much for your interest but Justin Slaughter has created the MKHD sound track. If you would like to help with SFX generation we could use alot of help there.
 
odawne sorry but you are using an picture for reference, those I uploaded a newer version on the model with the waist corrected

here some new images, I wanted to make some more changes but my zbrush don't what to start, I have no idea why... it opens when it wants so... also my baby is sick I haven't got so much time to work on liu going to the doctor and stuff..

in this new pictures I made few changes to the body:

higher pecs
upper lats
tad smaller hands
resculpt his abs
smaller traps
completly new pants and material to match leon's reference

liu.jpgliu3.jpg
 
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I can create sound effects arenas only create new sounds for the characters very hard and do not want to use ready-made sound effects
 
When shown like this I think the head could be a bit smaller.. What do you think uKER? I feel as though everything else seems to be correct from a proportion standpoint.

Perhaps this will serve as a better comparison.

ege8a2et.jpg



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What exactly are the lines you people don't see matching there?
The only things I notice is the ears being too wide and the chin too big (I commented on the chin before), but if there's anything than that, I'm not seeing it.
The forehead looking wider I think is due to the lack of hair, but maybe it does require some narrowing.

@arq, those chages were great.
The pants are looking great!
The hands look better proportioned and the abs look more natural too.
Only thing is that they shouldn't start that far from the chest.
The abs are supposed to start at the height of the diaphragm.
But don't move them up, just stretch them to reach a bit higher like this:

liu3_zps7736bac6.gif~original


Other than that, great work.
Once everyone else is OK with it, I'd like to see him in an in-game pose some time soon.
Don't have to rush animating it. A single frame will do.
 
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I still think that the waste is narrowing too much. In the reference you can
almost draw two verticle lines down from his lats where in arqs version those line would look diagonal.

What exactly are the lines you people don't see matching there?
The only things I notice is the ears being too wide and the chin too big (I commented on the chin before), but if there's anything than that, I'm not seeing it.
The forehead looking wider I think is due to the lack of hair, but maybe it does require some narrowing.

@arq, those chages were great.
The pants are looking great!
The hands look better proportioned and the abs look more natural too.
Only thing is that they shouldn't start that far from the chest.
The abs are supposed to start at the height of the diaphragm.
But don't move them up, just stretch them to reach a bit higher like this:

liu3_zps7736bac6.gif~original


Other than that, great work.
Once everyone else is OK with it, I'd like to see him in an in-game pose some time soon.
Don't have to rush animating it. A single frame will do.
 
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