this is what is going on with liu's body, it looks different because I used the original, old liu's model and added a morpher to make the changes I made in zbrush.. but the body doesn't deform just like the morpher, I don't know why, maybe is because when I started working on liu, with the first model I recieved from gojira, I scaled the 3dmax model because the cat biped was massive compared to the model so there was no way I can rig liu so I had to scale him, I didn't think it might bring any trouble later on but looks like it did....
since the zbrush model and the 3dmax model are not the same size, the textures don't fit right, at least that's what I think... for me to make the normal map work with that model was a pain.... so I decided to try to start a model from scratch again, import all new meshes, add new textures and lights...
here is the result



everything is working better here, you can see the body proportion is more accurate to what uker is been asking, I really like this lighting, is looking more realistic, the only problem here is I think I have a little bit the same problem again, with the scale of the model, I can't get so close the model because the camera and the perspectives view passes through the model, if I change the units the camera get upside down... but if I leave the units the way they are now, when I insert the cat biped bones, they are like 2 feets bigger than liu's model, I think i can scale the bones but I don't know if that will bring some problems in the future when rigging..
I wanna know what you guys think about this model compared to the last pictures I uploaded.
also I realised that using if I use those walls, floor and ceiling that you can see in the pictures, the model looks more realistic than using a black background and working like he is floating in the space
I realized that's why bleed's raiden looks so realistic