Mortal Kombat HD Remix with MUGEN

Thanks, I also like this animation. Looks very funny and reveals everything about Xbox One.

still waitin' on the updated Raiden model
I'm sure Bleed will not forget, just because planned character.
 
@Bleed, just wanted to give you a reminder, still waitin' on the updated Raiden model. Also, @calactyte, if you want to shoot me those body&head models, I could give a shot at retexturing/lighting if you like.

I'm at the E3 Video game Conference right now so I probably won't have anything for you until next week.
 
about KI, Im a big fun of it, but this new one, i hate the characters design and all those big splash in the screen. cool graphics but this is not KI
 
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At this point I'd rather have a KI HD MUGEN Remake than plunk down the cash for an Xbone and get that KI although the gameplay sounds good.
 
Yeah, I hate that from tekken, also I hate tekken cause I feel the characters are sooo heavy, I hate how they jump, I hate how they run and I hate those weird low kicks they do, but kI, looked more like street fighter IV, and I don't like those super muscular models, I liked street fighter alpha models better, and I don't really know why in the world they don't try to make those games look realistic? Is it so hard??? Jeeesus!!
 
I guess people are under the impression bigger is always better. I didn't like the giant muscle men in MK9, the size of these HD remix characters seems more realistic. Hell, even in martial arts movies, the huge guys weren't all that common and usually they were like boss type character. Chong Li anyone?
 
This is good for a portfolio piece, just to show some of our abilities and that we can take an idea from start to finish. Getting in to the financial aspect is asking for trouble. I would be fine to simply continue as we have.







You need to create the main color palette.

If you want to have the costume change color, you need to make the pants blue or some other color that will stand out. It'll work for masking, so it doesn't mix with the hair colors.
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hello bleed, sorry man, but I think you will have to help me with that tutorial you mentioned cuase I've looked for those tutorials in youtube but there's not a single tutorial on how to do it with a realistic character, just with characters with no more than 20 colors or less...
 
First Make a sprite sheet of every part of the body you want to have color separated.

A document with a few shots of his pants. Render the pants at a lighter tone, with a color like blue. Straight black will result in less shades to work with later on.

Another document with Skin and hair

Another with blood colors

Another with bone colors

etc. What ever you need to have color separated.



Decide how many color swatches you want to have for each part. I give the skin tones the most and other large areas second most.


Convert the image to indexed color, transparency and set the number of colors you wanted for it + 1. One of these palettes will need to keep the transparent color, otherwise it's just needed to remove the antialiasing.

Transparent color will end up being, 255,0,255 or 0,255,0. It doesn't have to be that, but it's the usual choice.


OK so now all these separate files should be indexcolor and have the colors limited to what you need, in order to fit them all in a single 256 palette.



Save all of them separately as .bmp





Open Fighter Factory, the latest version right now is the 2012 release.


click on the sprite editor icon, it looks like a polaroid photograph.
The sprite editor has a palettes window on the side. Click on the painters palette icon "Advanced Palette Editor".


In the Advanced Palette Editor, click on "Image or Palette" It's the palette window on the right side. you have to check "Character" or "Image or Palette" depending on what side you want to work with.

Right now you need to load the sprite sheets, so with the "Image or Palette" selected, click the Load image Icon, Looks like a Red Folder.


A prompt will show up asking if you want to load the palette, Click Yes.


On the right side palette where the new color swatches came up, select them all. Click on the upper left one, hold shift and click on the last one.


You have two options now, you can make a selection by hand on the Left side palette, or you can transfer the selection via the Icon between the two palettes. It's an arrow with a selection marque in front of it. Do as you wish here.


Now click the "Send selected colors to the Left Palette" Icon. It's an arrow with three dots in front of it.

There, you have one section of the master palette in place. Do the same with the rest of the sprite sheets.

Load image, make the selection, transfer the colors...

Make sure you put the masking color on the lower right corner of the palette, R,G,B = 255,0,255.


That should be it, now select the "Character" option at the top.

Click the Save Icon = Blue floppy disc. "Save current Palette to a new file"

Call it Master Palette or Masking palette, done.
 
Ok this is off topic, but I want to say that I am buying a PS4. I pre-ordered it today. Basically this demo:
http://www.youtube.com/watch?v=JCqBZ8ehXbU

proves that digital actors and movie quality graphics can easily be achieved on PS4. There is a scene with the demon where you have a hard time distinguishing that it is live and real-time not video. Even if it were CG it would be incredible but I actually watched this demonstrated where the camera zoomed around the scene and I can confirm it is all real-time and the PS4 didn't break a sweat showing it.

Now imagine for a second Mortal Kombat on PS4 with 3D scanned characters, weapons and equipment.
 
That's nice.
I'd only make her feet diverge a bit.
That is, make the points further apart than the heels.
 
If I may forward my humble opinion, then I'd say that it looks very nice already, however it is still in need of a little tweaking.
As a reminder, this is what the original Sonya looked in her winning pose:
mk0067changed.png

As you can see, Sonya, at least the original actress, Elizabeth Malecki, did HAVE curves. Mostly it looks like a pear-shaped body, while Cris Berzerk's version is more rectangular. So, to tweak it, I would make the stomach and waist smaller, while making the hips and legs broader and generally make the legs a bit longer. Apart from that, I think it is very nice already!:)
 
I agree that the waist should be smaller.
I also insist that the tips of her feet should be a tad more separated. Look at the outer contour of the shoes.
Also, the hands' position is not right. They should continue in the arms' direction, instead of being pointed up.
 
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