Mortal Kombat HD Remix with MUGEN

Try going to File > save as, 3ds max2010 (*.max) :hello:

LOL, nice one Bleed. I was going to say that I've never actually had that particular error before. Have you looked up the error code on google? You can't be the only one in the world with that problem.
 
Oh that sucks man. Feel better, we will be here hoping for your healthy return.

Hey guys, just wanted to drop in and say that I have been incredibly ill recently, which is why I've posted so few updates. As soon my health gets a bit better I'll try to jump back in. I'm actually kind of excited about working on the SFX.

Keep up the great work!
 
Cris the hands look off to me. Have you use a reference for her hands? Something doesn't look right. You have her body proportions down pretty good. You are doing great for being new at this whole thing.
 
Try going to File > save as, 3ds max2010 (*.max) :hello:

LOL, I did it bleed, but since it's another version I just wanted to do it on max 2013, I saved it on 3dmax 2010 but the model looked weird on max 2010, don't know why, liu had some black spot all over the body and I didn't want to keep on working on that model and later on encounter new problems because of the different versions, either way, thanks for the help
 
Hmm, well you can work on rigging and stuff like that if the textures didn't transfer. When you get home, just load it back to 2013 and put the shader back on it.


I got 9 morph targets done today, so far 19. I got almost all the expressions I see in the sprites now.
 
I really cannot wait to see what this looks like animated.

Hmm, well you can work on rigging and stuff like that if the textures didn't transfer. When you get home, just load it back to 2013 and put the shader back on it.


I got 9 morph targets done today, so far 19. I got almost all the expressions I see in the sprites now.
 
Cris the hands look off to me. Have you use a reference for her hands? Something doesn't look right. You have her body proportions down pretty good. You are doing great for being new at this whole thing.

You are right the hand are great as male hands, I'll correct that. Reducing slightly its proportions so she will be with women's hands. And thank you for observing this.
 
One of the morph targets here for the air punch, first frame. I'm making all these in Zbrush.

Facialmorphs_zps786f5a22.jpg
 
I have all the head morphs working now.

I think I can try doing some type of animation tonight. The body needs a little morph ability, for the breathing at least, so you can see his abs changing shape and his chest expanding.
 
I'm wondering if there is a way to animate the opacity of a layer in a composite map. I need it to animate the normal map's fading in and out to flex or relax, but I can't find the link.

I'll have to animate that by hand I guess, unless somebody has a clue.


I'm trying to use a panel set up, like for Facial animations to control that.

Breathing morph + Texture map with the same control slider.


[Edit]

I always think of something right after posting a question...

Animate the Alpha map for each layer instead.

Use a color correction map for the alpha, and link the control to the brightness variable.
 
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Beat me to it. Was a crazy busy weekend or I would have replied sooner.

I was going to also mention wiring the parameters but it looks like you've got that down to.


I'm wondering if there is a way to animate the opacity of a layer in a composite map. I need it to animate the normal map's fading in and out to flex or relax, but I can't find the link.

I'll have to animate that by hand I guess, unless somebody has a clue.


I'm trying to use a panel set up, like for Facial animations to control that.

Breathing morph + Texture map with the same control slider.


[Edit]

I always think of something right after posting a question...

Animate the Alpha map for each layer instead.

Use a color correction map for the alpha, and link the control to the brightness variable.
 
Hello excellent job, but I am aware that this will take a while
a demo with one character and a stage reassure my cravings and a bit of all, congratulations on the progress so far!
 
It'll take a while alright.

I'm dealing with a strange problem now on the normal map blend for the breathing motion.

There are three, Inhale, Default, Exhale.

When the Inhale map is active, you see two black spots on his upper abs.

When the Exhale is active, it looks fine.

I'm trying to figure out what the heck is causing that. It looks fine on a default material, but the SSS shader is having those black spots show up.


Cage_Breathing_zps2a5472aa.gif


Cage_sss_NormalMap_problem_zps42e57977.jpg
 
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