Try going to File > save as, 3ds max2010 (*.max) :hello:
Hey guys, just wanted to drop in and say that I have been incredibly ill recently, which is why I've posted so few updates. As soon my health gets a bit better I'll try to jump back in. I'm actually kind of excited about working on the SFX.
Keep up the great work!
Try going to File > save as, 3ds max2010 (*.max) :hello:
Hmm, well you can work on rigging and stuff like that if the textures didn't transfer. When you get home, just load it back to 2013 and put the shader back on it.
I got 9 morph targets done today, so far 19. I got almost all the expressions I see in the sprites now.
Cris the hands look off to me. Have you use a reference for her hands? Something doesn't look right. You have her body proportions down pretty good. You are doing great for being new at this whole thing.
One of the morph targets here for the air punch, first frame. I'm making all these in Zbrush.
![]()
I'm wondering if there is a way to animate the opacity of a layer in a composite map. I need it to animate the normal map's fading in and out to flex or relax, but I can't find the link.
I'll have to animate that by hand I guess, unless somebody has a clue.
I'm trying to use a panel set up, like for Facial animations to control that.
Breathing morph + Texture map with the same control slider.
[Edit]
I always think of something right after posting a question...
Animate the Alpha map for each layer instead.
Use a color correction map for the alpha, and link the control to the brightness variable.