Mortal Kombat HD Remix with MUGEN

I was working on Cage's skinning again today, I was having this weird problem with the twist bones, that were messing up the shoulder rotation. Took a minute but I figured it out, the twist bones for CAT rigs don't work by default. You have to change a falloff setting for them to actually twist.


So after I figured that out, I had to re do some skinning on the arms to make them look right with that setting. Shoulder rotation is looking pretty natural now.

I added an extra muscle bone to the pecs, the upper and lower halves of the pectorals have separate muscle bones for a better deformation.

I changed some areas of the model's body, to look better when the arms are moved down and around.

Basically made the shoulders less wide front to back, made the biceps and triceps at the arm pit a little wider. Moved the side of the pecs in toward the arm pits, and Made the side of the pecs upper half bulge out more. All this is fixing a weird gap that was happening when the arms go down.

Getting close

Shoulderdeform01_zpsde35e15e.jpg


Shoulderdeform02_zps112c0d93.jpg


Shoulderdeform03_zps4dc00202.jpg
 
I was working on Cage's skinning again today, I was having this weird problem with the twist bones, that were messing up the shoulder rotation. Took a minute but I figured it out, the twist bones for CAT rigs don't work by default. You have to change a falloff setting for them to actually twist.


So after I figured that out, I had to re do some skinning on the arms to make them look right with that setting. Shoulder rotation is looking pretty natural now.

I added an extra muscle bone to the pecs, the upper and lower halves of the pectorals have separate muscle bones for a better deformation.

I changed some areas of the model's body, to look better when the arms are moved down and around.

Basically made the shoulders less wide front to back, made the biceps and triceps at the arm pit a little wider. Moved the side of the pecs in toward the arm pits, and Made the side of the pecs upper half bulge out more. All this is fixing a weird gap that was happening when the arms go down.

Getting close

Shoulderdeform01_zpsde35e15e.jpg


Shoulderdeform02_zps112c0d93.jpg


Shoulderdeform03_zps4dc00202.jpg

really nice deformation bleed
 
really nice deformation bleed

Wow Bleed, fantastic work. I'd really like to see the tweaks you made and the extra muscles you added to make the deformation look so natural. When this is all over and you have some time between this and MK2, maybe you can do a video tutorial.
 
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I guess all the music hasn't been implemented yet on a per stage basis?
I'll take a look at the "master" files and cut them in parts as needed.
Today I'll make some tweaks here and there and update the build in DropBox.

I need you guys test the animations and say me if are OK, since I've cut the quantity of sprites.
If is alright then I'll change the sprites and add only the used.

@Bleed: Wow, Cage look so natural, really nice deformation
 
Thank you Bleed. It's strange I have alot of trouble getting the muscle to actually work as helper bones. I have to say you seem as though you are breaking new ground here in terms of character setups. It is interesting that you didn't need a muscle in the deltoid/shoulder area. I know for a fact that Goro will need to be re-rigged properly now based on seeing this.

Is this the tutorial you used to learn how to make muscle bones?

http://area.autodesk.com/louis_tutorials/creating_muscles_in_3ds_max



Here you can see the muscle bones, you just need a few in key areas to help out.

Cage_musclebones_zps5d9fc28a.jpg
 
Sounds good Interloko will this build include the fatalities, blood and music/sfx we've been seeing in your tests?

I'll take a look at the "master" files and cut them in parts as needed.
Today I'll make some tweaks here and there and update the build in DropBox.

I need you guys test the animations and say me if are OK, since I've cut the quantity of sprites.
If is alright then I'll change the sprites and add only the used.

@Bleed: Wow, Cage look so natural, really nice deformation
 
If you look in SFX folder in General, Justin Slaughter has started placing fighting SFX in there. Would be great if you could start getting some of those sounds in. The most noticeable of the sounds would be the jump flipping SFX.

Not fatalities yet but all shown in videos will be in
 
Goro's Lair Music, animations and some sound FXs:


I'm updating the files in Dropbox but is very slow right now =/
Make sure to read the readme file :)
 
The punching in the face sound effects sound strange. They seem really out of place like an 80's snare drum. Actually it sounds like the same sound repeated, maybe if there were 2 or 3 different sounds that happen at random.
 
The punching in the face sound effects sound strange. They seem really out of place like an 80's snare drum. Actually it sounds like the same sound repeated, maybe if there were 2 or 3 different sounds that happen at random.
There are 4 punch sounds done but in the game I used a random between just two of them
 
The punching in the face sound effects sound strange. They seem really out of place like an 80's snare drum.
I have to agree with this. Also the Uppercut sounds like a gunshot. Sound design can be tricky. Like in the movies - to the untrained ear if it's great you won't even notice it, but if it's bad it can ruin the whole expirience. If it can't be great, maybe it's better to leave the original SFX and change only the really outdated ones (like Scorpion's spear toss sound)

Much earlier in the thread Justin posted new Uppercut sound and it's great imo;

http://www.mediafire.com/?o0k7qg77662hq3v

The second one. I think if you add a body flying throught the air swoosh sound right after this uppercut (like in the original game) it would be spot on. If every SFX can be done like this that would be great. If not maybe it's better to keep the originals.

Just my 2 cents.
 
Goro's Lair Music, animations and some sound FXs:


I'm updating the files in Dropbox but is very slow right now =/
Make sure to read the readme file :)

Interloko, the songs and the sounds were perfect! MK incredibly faithful to the original. but this "Flawless Victory" is not pronounced with so lively, it seemed as if someone were speaking without excitement or need sleep :/, is how I tried to explain, this half of the sentence pronounced by the sonorous nose.
but the rest of the sounds, blood dripping on the floor, punches and fall are awesome!
 
Yeah, the sound effects are pretty bad including some of the announcements, hopefully those arent final

other than that, AMAZING WORK
 
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