Characters will look horrible during animation.You lose a little quality when scaling
I think if characters are bigger, then it shouldn't be called MK1HD. That's a MAJOR transgresion to the MK1 spirit. Nothing is going to look right.
Will affect collisions and gameplay. Well, without interloko you can forget about that..making characters bigger than what they where
good morning bleed, cal and anyone who can help, I just pass by to say hi and to ask you about a problem I have, I have my liu kang model rigged and the eyes attached to the head bone but if I rotate the head they rotate too but the eyes moves out of place, do you know what can it be? that's the only thing stopping from making my first animation.
also I want to apply the cloth modifier to the pants and hair so they move realistic, what you guys think?? don't you think is to much trouble to get it working right?? if it wouldn't be for those things I've mentioned I would be making animations already..I'm wasting to much time trying to get this things to work......
Extra anim for my version, it's an alternate look for the UMK3 Axe combo. Not going to make it exactly the same, but pretty close.
I think it could have a break point maybe, so it's not always the same looking combo. Maybe every 3rd hit or so can be blocked, but has a High/Low Mixup, or fast recovery on cancel, so you can try something else mid way through the combo.
I'll have different moves like this for my end, I like the more realistic looking fighting styles.
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Sorry but I'm reminded of when widescreen was being proposed and everyone except people like me where against it because they where afraid it would change the gameplay too much.
But since it's just me at this point I will concede... and yeah the way you pasted it into that screenshot doesn't look right I admit.
What I won't agree with is melodramatic assertions like it'd be a MAJOR transgression against the MK1 spirit. Part of the spirit of MK in the first place is having larger characters in relation to other games. They where talking about how their hardware allowed them to make big characters when they where making the game.
Well, that's logical, sometimes you can get me wrong because of that.I'm pretty sure English isn't LEON's first language
Also they could mean higher resolution, rather than large characters.we wanted to exploit the hardware capabilities of displaying huge digitized graphics