Mortal Kombat HD Remix with MUGEN

I think the best MK games ever created are MK1, MK2 and MK3, because they are in 2d and real actors.... MK9 is cool but everything look so cartoony I don't know why NRS did it like this, I would like to see a mortal kombat game with the graphics of crysis or something like that cause if EA achieved that kind of realism with such a huge game and an open map what can't be done with just a few stages?
 
I using unity3D in my job for 3 years, is a very easy to use engine, acept multi 3d file format and can export for differen consoles also play in your web browser.

The only problem of the engine is the lighting quality, where UDK is much strong.
 
I think the best MK games ever created are MK1, MK2 and MK3, because they are in 2d and real actors.... MK9 is cool but everything look so cartoony I don't know why NRS did it like this, I would like to see a mortal kombat game with the graphics of crysis or something like that cause if EA achieved that kind of realism with such a huge game and an open map what can't be done with just a few stages?

i'm completely agree with you.
the best MK ever are MK1, MK2 and MK3. Although the graphics is old but it is real and because of this reason have more adherents.
I wished these guys work on real characters instead of 3D modeling, because of its easier to do and is more realistic too.
if MK be a 3D fighting game by artificial 3D characters, it can't be success in Competition to games of this class like Tekken,street fighter,...
all Characteristics of MK are: realistic and Mysterious atmosphere
 
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I am suggesting Unity because it exports to every format imaginable, is easy to use and it can emulate 2D in a 3D environment. Also the network code for multiplayer online games is prebuilt. So we can have the game use the flat 2D art even though it is a 3d engine.
Unity would be cool, but I really think we should stick with a 2D engine like XNA or Torque. GameMaker also exports to several platforms, not consoles tho. If we used a completely 3D engine, models wouldn't look as good because they would have to be rendered in real time.

A great example of this is the Resident Evil Remake. The environments look amazing because they were pre-rendered. I honestly think NRS is totally missing the boat by not doing that with modern MKs.

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I am suggesting Unity because it exports to every format imaginable, is easy to use and it can emulate 2D in a 3D environment. Also the network code for multiplayer online games is prebuilt. So we can have the game use the flat 2D art even though it is a 3d engine.

hey cal, I've seen your goro statue... it's amazing bro, are you the one making all the statues? cause today I'm planning to upload my liu kang model already posed to dropbox so all the statues looks the same, or do I have to do it??? regards
 
Hey Arq, it has to be me thay does it. Yeah I am making all the statues. Coming from someone with your skill and talent, I really appreciate you saying that.
 
If we used a completely 3D engine, models wouldn't look as good because they would have to be rendered in real time.

Exactly, and also there is some mugen programmers in this project that completely know what they should do to make the gameplay like the original game, but i think working with 3d engines or even another 2d engine will cause progress to slow down and ....

having said that MK games have secrets which putting them in with mugen is easier.
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I thought that interloko may have more motivation with this project since it's not like MKP's and he could do more with this game(you know HD sprites and arenas, etc.
 
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Hey Arq, it has to be me thay does it. Yeah I am making all the statues. Coming from someone with your skill and talent, I really appreciate you saying that.

Liu kang Statue already in dropbox cal, I hope it can be close to goro's statue if the model let's you hahahha, hope to see it soon...
BY THE WAY, I just felt like doing this... hahah just for fun, hope you all like it

liu wallpaper.jpg
 
Next gen is coming soon.

From a list of things that I need, only problem areas for real time 3D, are polygon count, skin shaders, hair.

From what I've seen, looks like next gen will be able to handle things like these pretty well.

If the 3D models we have now are looking good enough, I don't see a problem with making it 3D. The gameplay can stay 2D, I think that part is only down to code, and you can do almost anything with it.

The animations wouldn't change in timing and they blend in real time. The workflow is more flexible, looks like all positives to me.

Only problem I see is who would code it? I'm trying to learn, and a lot of it seems familiar but I can't really do anything with it yet.

It would be a great way to figure it out.

I guess if we can only code in 2D at the moment, work on that and have 3D as a side project by someone else.

I think that 3D would be a lot better, but we can't do much with it right now.
 
IMO With 3D your workflow and workload is going to change a lot. Camera, controls, collision and hitreg, physics, rendering...Yuck.

I'd say stick with 2D fighting engine, you already have the base mechanics for a fighting game, all you need to do is adjust it for a more MK feel and of course render the sprites.
 
Hopefully Interloko gets motivated when the time is right and this game has the SPECIAL MAGIC BEAN SAUCE. That is something never implemented yet into a MUGEN game properly. I believe that Le@N would be a great asset to your team because If I'm not mistaken he supplied the velocities from SS UMK3 to Interloko. Also Le@N has access to the arcade perfect sprite rips by Fly. Which are far superior to the old MK Warehouse sprites.

If this game goes in a different direction, which is sad because it sould be mentioned that Interloko has the 1.1 MUGEN alpha engine, (I'm not sure if any of the other members have it now or not) I would recommend I.K.E.M.E.N over FighterMaker. I.K.E.M.E.N is a clone of MUGEN with online capabilities.

As an MK1HDR and MKMUGEN fan. I'm betting on Interloko finishing this project.:hail:
 
I am suggesting Unity because it exports to every format imaginable, is easy to use and it can emulate 2D in a 3D environment. Also the network code for multiplayer online games is prebuilt. So we can have the game use the flat 2D art even though it is a 3d engine.

Unity can also do a game that is purely 2D as well. Hell, even 3D engines like UDK can too. The engine doesn't really determine the graphic style as much as the what the programmer and artists do with it.

Also, to be honest you as great as the work from Bleed for example is it's nothing that can't be done in real time. I've seen more complicated models in real time games. Even the backgrounds don't have so much detail that they can't be done in real time these days.

Now if you wanted to make them entirely photorealistic which this project isn't at that level (not that I'm dissing it.. I think it looks great anyway) then I would heartily agree that can't reasonably be done in real time at this time. Although it can be made pretty close with Crytek level or better rendering and good artists to back it up who model characters entirely based on real people. MK9 isn't proof in itself that 3D can't look realistic enough to evoke the feeling of the first two games. Part of what went on there is art direction & targeting 60FPS on aging hardware.

That being said, I think it's probably best to stick with what you are working with right now and keep the 3D assets for a future 3D project. Also some of the stuff that's already been done is purely 2D and would have to be remade. It's probably best not to switch workflows at this point.

I must mention once again that I liked the size of the fighters in Bleed's videos the best & now looking at the older size like in Cal's recent teaser shot they look too small. I'm constantly reminded of how in the arcade due to overscan & stretching they looked bigger than they really are. It loses something when they don't appear big sort of like the SNES\Genesis effect. The characters always seemed smaller there...
 
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i'm agree with 3d engine too. because all character created in 3d and the guys have difficult effort to do this, it's would be alack to use them in a low quality 2d engine like mugen. furthermore the advantages of a 3d engine should not be forgotten,like dynamic lighting that is different for every stages, or ability of updating the character (texture or animation) is easier than rigid sprites, or selecting the resolution of the game and...

but the camera should be in 2d, and then will create an amazing game. good luck

http://www.youtube.com/watch?v=DNirrtiCL_o
 
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OK good enough, I'll get on the falling animation now.


I ended up re doing part of the impact animation in the file with the Dizzy anim.

In the future, I have to use only Biped Skeleton bones, so there is no trouble with animation transfer.

Another thing, is to keep all of the animations in a single file. I broke them up before, because the lag was so bad, I had to alleviate the load some how. Turns out I didn't really need to, because the problem was caused by something else.

Oh well, I know better for next time.

HeartRip_03_zps42c51b4a.gif
 
aligiv65, the engine show this videos is something i tested time ago programmed in javascript into Unity3D.

Is pretty much a disaster, all the animations was made in 3 days, timing and distances are all different to arcade.

Is all 3d but with 2D controls, you can move in X and Y but Z is locked.

Im looking to remake it with a structure similar to Mugen but take time and is something i really haven't.

Bleed, with Ermac colors still looking amazing, what about reptile colors? :P
 
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Speaking of engines like unity and unreal etc, is the code similar to javascript? I heard something like this before.

Myself, I wouldn't mind getting away from MUGEN and using a better engine or building a better engine with javascript.
 
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