Mortal Kombat HD Remix with MUGEN

You can separate them if you want, but I'm keeping it as one welded object.


The modifier stack looks like this: Skin has to be on top in the modifier stack, to override the pose. If Skin is below morpher, when you change a morph target, the entire body will morph back to the Rigging pose.
Morph targets should be created before skinning, but you can add them later, working backwards is Okay.

Skin
Morpher
EditPoly



I'm using a separate set of UVs for the head and body, because I want the head to look better in a close up. It's two UV sets, not two separate meshes.

One UV set for the head will allow it to take up a larger area, so it can use more pixels giving it a higher texture resolution.
 
Started doing some polygon strip hair.

Cage12.jpg
 
Started doing some polygon strip hair.

Cage12.jpg
Very cool technique. The hair shader, if there is one applied will need a bit sharper highlights but the shape of the hair is perfect. Very nice work. Also cool that if this were realtime your hair would still translate nicely. Did you place each polystrip by hand?
 
You can separate them if you want, but I'm keeping it as one welded object.


The modifier stack looks like this: Skin has to be on top in the modifier stack, to override the pose. If Skin is below morpher, when you change a morph target, the entire body will morph back to the Rigging pose.
Morph targets should be created before skinning, but you can add them later, working backwards is Okay.

Skin
Morpher
EditPoly



I'm using a separate set of UVs for the head and body, because I want the head to look better in a close up. It's two UV sets, not two separate meshes.

One UV set for the head will allow it to take up a larger area, so it can use more pixels giving it a higher texture resolution.

Cool thanks for sharing that. I need to learn how to apply and use multiple UV sets to on object. I guess it is done with Object IDs.
 
That's actually the first time I've done a full head of hair this way. You have to place almost every strip by hand, one by one going from the bottom up.

If you can get away with it, do a large area and mirror it.
 
Just wanted to give an update on Shang..happy to report that he is basically finished pending morphs. We are making great progress!
 
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