Mortal Kombat HD Remix with MUGEN

You are 100% correct. My tolerance for stupidity on the internet isn't very high. Also as we all know internet fighting is like chasing your shadow. I'll agree whole heartedly there. In fact I've probably embarrassed myself or sunk to a lower level than I'm probably worth. But let me tell you, sometimes it feels good to punch the bully square in the nose instead of turn the other cheek. But don't get me wrong, I know you are right.

If this is true, you should show some professionalism instead of snarky responses and arrogant display of character. Talking back at people on an unofficial forum isn't something one of your status should stoop down to.

Ignore the haters and those who have nothing worth to offer, but take only the constructive criticism into consideration. All the other fluff people say doesn't matter, and even though their cruel words hurt, responding to them only fans the fire and only hurts your own reputation and status as an award winning Creative Director.

You've seen those who suddenly lose it on Twitter, letting their rage take over... their reputation as respectable game developers and human beings is destroyed in a flash because of it!

You should know better.
Be the adult.
Ignore people like londonhellgate who has absolutely nothing of any sort of worth to say.
 
and your tolerance is very fake for receive the truth, specially for your proud curriculum that nobody here cares, also you have not any argument only you get upset . You think you're a titan but you are an indulged user and very weak in comparision with the other members (funny cause you play as boss here), it is not any invention or speculation, at least succubus lord tries to make any speculation, but if you get upset (oh no le@n is crictizing me, i am anger and i run), it means that the others are not the cowards.
 
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You are 100% correct. My tolerance for stupidity on the internet isn't very high. Also as we all know internet fighting is like chasing your shadow. I'll agree whole heartedly there. In fact I've probably embarrassed myself or sunk to a lower level than I'm probably worth. But let me tell you, sometimes it feels good to punch the bully square in the nose instead of turn the other cheek. But don't get me wrong, I know you are right.

I know exactly what you mean. Fighting back can feel so good when you do it, but the trolls and bullies on the other end will just continue being utter douchebags. So it doesn't help at all (which is very apparent in this thread).

So let's take a deep breath, shake it off, and let's go back on-topic. ^^

Personally, I think all this is a really cool project and I though I'm not a regular in this thread, I check it out now and again, and I clearly see some progress done.

So to all of you involved with this project:

WELL DONE! :D
 
I think the biggest issue with the work shown is the lack of consistency. I don't mean to be rude, but it's rather obvious. Compare the work of Bleed (scorps, etc) to Sonya. Sonya looks like a plastic doll: flat; no muscle definition; no folds or any other small details on the costume; and so on.

IMO there needs to be some kind of a standard, maybe something like material libraries. It would also help out if you guys used the same lighting setup/rigs and the same rendering engines. Obviously you'd need to agree what works best, but at least that way you won't get a huge image quality/lighting differences between each character.
 
There are two camps when it comes to quality and consistency. Camp A is the just get it done group. Camp B is wait for perfection group. If we wait for perfection, nothing will ever get done. So we move forward. Is it perfect? No, but no one is getting paid so we need a better solution. I think Cris has done a fine job rendering Sonya but yeah his skin shader is less advanced than the one that Bleed and Arq use. He is using free software to do this instead of pro software like Max or Maya so his options may be more limited in blender.




I think the biggest issue with the work shown is the lack of consistency. I don't mean to be rude, but it's rather obvious. Compare the work of Bleed (scorps, etc) to Sonya. Sonya looks like a plastic doll: flat; no muscle definition; no folds or any other small details on the costume; and so on.

IMO there needs to be some kind of a standard, maybe something like material libraries. It would also help out if you guys used the same lighting setup/rigs and the same rendering engines. Obviously you'd need to agree what works best, but at least that way you won't get a huge image quality/lighting differences between each character.
 
there needs to be some kind of a standard, maybe something like material libraries
Very good advice.) Like I said, models clearly look different in quality. I probably missed entertainment, because was involved in work. Anyways, I like Xenon's idea about material libraries. Finally, someone posted really useful and productive message.

Neutral MK HD followers may ignore everything below.

Spoiler:
Most likely I never checked ignored messages completely. And I really don't think it even make sense..
I'll rather allow to child feel like king of bashing. About MK MUGEN scene, every MK HD stage already leaked. Compliled by various persons, without your credits anywhere. I could only sympathize about your irrelevant works. It's quite ironical you posted about myself somewhere.. I helped with various project and don't need your handouts. And don't like delusional reasoning behind back. Finally, don't forget to show all your school medals here.
 
There are two camps when it comes to quality and consistency. Camp A is the just get it done group. Camp B is wait for perfection group. If we wait for perfection, nothing will ever get done. So we move forward. Is it perfect? No, but no one is getting paid so we need a better solution. I think Cris has done a fine job rendering Sonya but yeah his skin shader is less advanced than the one that Bleed and Arq use. He is using free software to do this instead of pro software like Max or Maya so his options may be more limited in blender.

I thought Cris was using 3ds max?

And I didn't mean to say that it has to look perfect. Perfect is subjective anyways, one person can claim it's perfect while the other disagrees.

What I've meant is that there needs to be some sort of a standard applied to everyone's work. That way the end user won't say "why does this look so different?". The same could be said about stages, there IS a very distinct difference between each artist.

Just my 2 cents, not trying to throw dirt at anyone. For example, if I had a choice between NRS models and Bleed's work, I'd definitely prefer Bleed's. Arq's and Gorija's work was awesome as well. And that was done years ago.
 
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I completely understand your viewpoint and in principle I agree. In practice how would you go about placing such rules on people who are doing this for free though? Lets assume Arq and Bleed never decided to create any more characters? We can have some inconsistency between the characters (which is also subjective to some degree) or we can have a full roster. Should I discourage Cris from passionately working on the project because his skin shader isn't the same as Bleeds and Arqs? I could be wrong but I'm pretty sure Cris uses blender which is a free software. It would definitely be possible to follow a standard and a material library if everyone used 3DS max. But maybe Cris can't afford the $3,000 3ds Max costs? So I'm sure you see the dilema. Listen if everyone was getting paid, there would be absolutely no excuses, but since they aren't we sort of have to take what we can get. Also as I've said in the past, I recognize the differences are there but they don't think we should discourage people wanting to do work for free because of some strict rules. I can tell you this project would have died long ago if we did that. Look at how far Cris, Arq and Bleed have come? Imagine if we militantly discouraged Arq by saying his work wasn't matching the standards that Bleed set? I'd bet Arq would have given up. Anyway I get where you are coming from, but it is not very practical in my opinion.

I thought Cris was using 3ds max?

And I didn't mean to say that it has to look perfect. Perfect is subjective anyways, one person can claim it's perfect while the other disagrees.

What I've meant is that there needs to be some sort of a standard applied to everyone's work. That way the end user won't say "why does this look so different?". The same could be said about stages, there IS a very distinct difference between each artist.

Just my 2 cents, not trying to throw dirt at anyone. For example, if I had a choice between NRS models and Bleed's work, I'd definitely prefer Bleed's. Arq's and Gorija's work was awesome as well. And that was done years ago.
 
I wasn't trying to discourage anyone. In fact, I was suggesting how to make the work even better looking.

I'm not sure where you get the idea about militant discouraging. Having pre-made material libraries, shaders, lighting setups and etc would actually help with the production AND consistency at the same time.

In fact, no offense man, but the only person around here who doesn't really like critique or suggestions of any kind is you. I do 3D myself as a hobby, and critique is the only way to improve something. Not just the final product, but the workflow as well. Arq DID go far thanks to critiques without giving up. So did Bleed. Not only their production quality improved, they also started to pump it out much faster.

I know this is a fan project with no monetary reward for it. It's a hobby. A ton of game mods function the same way, and it's rather obvious that nobody owes a thing to anyone. However, there is absolutely no reason not to share an opinion on how the work done so far could be improved. Otherwise what's the point of this thread?

And I think Cris does use 3Ds Max because I asked he did a few particle effects before.
 
Wait did I discourage you from sharing you opinion? I don't think I did. I merely said, I personally think it is unfeasible given we use different software. Please stop saying no offense. Believe me I'm not offended. I'm not even arguing with you. I totally agreed. I'm merely illuminating you to the realities of the project. I'm all about peaceful, intelligent critique like uKER and others have provided.

Perhaps in the past I've been touchy about certain critiques because for every intelligent critique there are 5 or 6 douchebags who make drive by comments that in my mind disrespect the work and time put into this project for free. Please by all means continue to give us solutions. I like your idea. I said I liked your idea. I'm not sure what else you want from me? If Cris uses 3ds Max I'll be sure to give you credit. I tried to do this awhile back and Arq and Bleed have shared materials and lighting setups in the past. But if memory serves me right, at the time Sonya was created, Cris used Blender. I really can't comment any further on it until Cris responds. If it turns out he uses 3ds Max then it might absolutely make sense to get him the material library and rendering settings that Bleed/Arq used.

About the militantly discouraging part, yes those are my words not yours. I'm merely saying that there is a fine line between critique that is welcomed vs. critique that is unwelcomed and I'm pretty sure if you put yourself in a situation where everyone saw your work and critiqued it heavily you'd get discouraged and probably stop working. Can you admit that perhaps I've had more conversations with Bleed and Arq to know that despite the critiques making their work better it could sometimes be very frustrating to them?

Maybe I'm totally off base here. Hell I'm willing to admit possibly you are the type of person with the thickest skin imaginable and you'd carry on regardless of what people said. Good for you. I know that isn't the case with myself and others here. Everyone has gone through a time where they needed to take a break from this place. So to reiterate. I like your idea. Lets absolutely do that if it turns out Cris has the correct software. Btw, he'll need not just 3ds Max but also Vray renderer. Bleed again if memory serves me right, started out using Mental ray with Scorpion but eventually switched off to Vray which is what Arq also uses I think.





I wasn't trying to discourage anyone. In fact, I was suggesting how to make the work even better looking.

I'm not sure where you get the idea about militant discouraging. Having pre-made material libraries, shaders, lighting setups and etc would actually help with the production AND consistency at the same time.

In fact, no offense man, but the only person around here who doesn't really like critique or suggestions of any kind is you. I do 3D myself as a hobby, and critique is the only way to improve something. Not just the final product, but the workflow as well. Arq DID go far thanks to critiques without giving up. So did Bleed. Not only their production quality improved, they also started to pump it out much faster.

I know this is a fan project with no monetary reward for it. It's a hobby. A ton of game mods function the same way, and it's rather obvious that nobody owes a thing to anyone. However, there is absolutely no reason not to share an opinion on how the work done so far could be improved. Otherwise what's the point of this thread?

And I think Cris does use 3Ds Max because I asked he did a few particle effects before.
 
hello everyone, I just wanted to ask for an advice, I said I wanted to work on the project again as soon as I finish a personal job I have (NOT MK RELATED) but I just don't know what to do, since pretty much all the missing chars are partially modeled: Chris is working in Kano, raiden is modeled and rigged but I don't use 3dsmax biped system, I know how to use CAT biped system which is totally different and cage is in the same state as Raiden.. both characters have a good amount of animations made by bleed, but I have no access to those animations, even though I have the models, and my question is... what do you guys think about remaking one of those two models? or at least reworking textures and rigging and making all those animations already made by bleed again?.


Another thing I'm interested in is making Shang tsung again from scratch, and I already talked about it with Cal, we both agree he is cool the way he is now, but since goro was my last character made for this project I was able to put so much detail into him and I felt shang was missing those details since he was one of the first characters made here. and maybe it would feel kind of weird that Goro had so much more realism than shang being him the final boss I think he should look close enough.
 
imo improving the existing work is a win win situation
You won't lose any of the previous work, and you do have the time to make it (as far as I can see, there are no deadlines), so...
+1 for improving assets

And yeah Shang Tsung needs it since he was done a very, very long time ago...
 
Just want to publicly endorse you remaking Shang Tsung if only so I don't need to hear anyone claiming he looks like a Walrus anymore. Plus I know you'll make Shang's outfit all cloth dynamics and thus way cooler.

I think Shang Tsung is the low hanging fruit here for you Arq. You get to use your Liu/body as a base model and lets face it is always more fun to start from scratch vs. taking someone elses work and building from that. That being said, I think you could save yourself a ton of time by just using Bleeds base models and texturing for Cage/Raiden but then redoing the cloth dynamics and rigging in CAT.

My vote is to redo Shang since I know you'll absolutely kill it and it probably won't take you very long to animate him given he has like 3 animation states.
 
Well are good news after all if mr. ark work on Tsung, and cal, honestly you were the walrus, not your old version of the character, but i wish the better anyway, i will not have any problem if you upgrade the stuff, remember ppl will say the truth.
 
Hello everybody.
I am leaving here the last animation that I made some time ago and could not post before for lack of time, because I was solving personal problems.
Kano (TYM).

I read some reviews and I confess that I was unhappy with some of them.
I respect any opinion posted here although I do not agree with all of them.

Regarding calactyte work, I like the work he did, fantastic and very original.

About my work, I dedicated myself much to it to make it better and better, I know I can not please everyone.
But I received more praise of what critics and that to me is the most important, that my work pleases most people.

But if my work is not on the same level as the others, because I is using a different 3D program, so no use more I continue dedicating myself to this project.
So I prefer to leave the project and leave in the hands of any other voluntary person here who works with 3ds Max, or in the hands of arq and Bleed, which are now no longer in this project, both have more experience than me and share the even 3D program.

I from now on I'll be just cheering and encouraging our friends here so that this project can be completed one day, wish luck to all and thank you for the support and encouragement they gave me.
See you soon.
 
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