Mortal Kombat HD Remix with MUGEN

What happened to liu? Well a few days ago I made a big update with a Bunch of sprites ready to be added to the game and since that I haven't been able to work on him again because my computer had problems but I fixed them and now I have a ton of work to do in my job! I'm an architect and in my office there is just my boss and me and she doesn't draw :p, and I have to make a full pack of constructive sheets of a 7floors building in a month.... So I will be very very busy for a while but be sure I will be back with liu as soon as I can, I can't wait to finish him and finish this game..

Thanks for asking
 
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K, I'm done with this one, I'm tired of working on it, moving on to something else. The render was like 20 hours with the motion blur added... I can't wait for the day when you can render this stuff in real time.



rendering was amazing, some details like shadows and skin tones will certainly be pereito. also observe the movement of the hat, he seems to be loose in the head.
 
I made the hat loose, because it's only held on by a string around the jaw. Leaving it still when moving his head that fast, was looking weird to me.
 
LOL, I hadn't noticed about the hat, and I don't think it looks bad at all.
I agree that it would probably look more weird if it behaved like it was all a single piece.
 
I think the animation and render of Raiden BIO is pretty enough, close to perfection. Other effects and color corrections can be in After Effect, where you can control all much better and quicker that renter all again 12312 times.
 
K, I'm done with this one, I'm tired of working on it, moving on to something else. The render was like 20 hours with the motion blur added... I can't wait for the day when you can render this stuff in real time.


I haven't spoken on this forum in a long while, but this...this is just outstanding (no pun intended). You guys should all be working over at Netherrealm Studios XD
 
Here, I tried a render with the light closer to the hat.

The default glow post effect worked here, before I tried the one for Vray and it wasn't working for some reason.

Rotated the right hand, and morphed the hands and face.



It takes like 2 days to get a new render out.
 
This is incredible Bleed. When you get a chance can you post the frames on BOX storage? I'd like to show you how the motion blur plugin can drastically reduce your rendering time for this.

I'd love to see the Scorp and Sub-Zero intros if you are up to the challenge:)




Here, I tried a render with the light closer to the hat.

The default glow post effect worked here, before I tried the one for Vray and it wasn't working for some reason.

Rotated the right hand, and morphed the hands and face.



It takes like 2 days to get a new render out.
 
If you're going to render it again, perhaps you can smooth out a jolt the camera has when he enters the first pose, as if the camera was somehow attached to him.
 
This is incredible Bleed. When you get a chance can you post the frames on BOX storage? I'd like to show you how the motion blur plugin can drastically reduce your rendering time for this.

I'd love to see the Scorp and Sub-Zero intros if you are up to the challenge:)

align the hat is crooked
 
Here, I tried a render with the light closer to the hat.

The default glow post effect worked here, before I tried the one for Vray and it wasn't working for some reason.

Rotated the right hand, and morphed the hands and face.



It takes like 2 days to get a new render out.

to render this perfect, but align the hat is crooked :bird::bird:
 
Yours has some circular shake motion when he goes into the pose which looks as if he had hit the camera or something, and I don't see it in the original, but oh well.

Also, in the original, looking at the background wall, I see like the camera guy took two steps forward and to his right, while keeping focus on Raiden, and then took a long one backwards and slightly to his right.

Guess it's not that important anyway.

biot2a_zpsbe6a42b7.gif~original


Another thing I thought I'd point out is that the camera you're using has a much wider angle than the original, which causes the left hand to be about twice the size of the right one in the final frame, while in the original it's just barely larger.
I'm aware though that fixing this would not only require fixing the lens angle, but also scaling the path along which the camera moves to compensate, which I guess you won't bother with either, but I just had to point it out.

What you could do however is increase the saturation of the blue cloth in the background.
Overall, your scene seems slightly more saturated than the original, yet that cloth appears almost grey in yours, while its shadows are clearly blue in the original.
 
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I'm not sure what the focal length is on the cam in the original, I have it at 35mm.

I can try something like 65mm, It's easy to fix just a few seconds.
 
Yeah, I guess changing the camera lens' angle is not a big deal.
However, you'll probably have to alter the path to make the camera get closer to the model if you're to make it look as big as it looked with the previous, more fisheye-like lens.

As I said before, I guess you could use the final frame as a reference, making the proportions between the two hands match more closely.

BTW, I see I edited my post after you posted. There may be stuff you missed there.

Also about the cloth, I think there's a spotlight pointing at it, which isn't there in yours, and it even casts the shadow of the character into the background.

biot2a_zpsbe6a42b7giforiginal_zps1ae3cd34.jpg~original


There we can clearly see the character's shadow, and the spotlight's focus on the background cloth between the shadow in the character.
The spotlight isn't aimed directly at the character, but to his right, thus the focus appearing to the right of his shadow, and his face being obscured.
 
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