Mortal Kombat HD Remix with MUGEN

@Bleed

Just make sure you are rendering from the Vray Physical Camera and Active View is selected in the settings. You can't render from perspective view and have it look correct without messing around with Vray's Exposure settings. Also check the make sure you don't have Vray Sun turned on. Also check both your Vray light lister and the normal light lister. When you import lights, Vray bugs out and multiplies the intensity. The fix might be to start a new file and import all of your old objects into a new max scene file. Then render and see if that helps. I'd import one light at a time and render the results so that I could see which object/light is causing the problem.

Hope that helps.
 
That's really good actually! :D
I wish the fatality and X-ray looked half as good as that in the game.
 
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Hey duders, I just thought I'd drop another MK2 theme on ya. Again, I'm not 100% happy with this one so some feedback would definitely help.

This is the MK2 Character Select theme. Right now I'm feeling like the biggest issue with this track is fighting nostalgia. When listening to both version of the track in an a/b scenario, I still prefer the original, but I think that's almost unavoidable. I'm fighting years of being primed to hear a particular sound at a particular time and anything that interrupts that seems off. Yes, the track could always be "closer" to the original, but how close renders the whole effort pointless?

So I ask that you try not think of it as "Do I like this as much as the original?" because that will most likely never be the case. I think this is going to be a problem on all the Character Select tracks, because they are so iconic.

Blah, so after all that rambling here's the link for the MK2 Character Select theme. Also bear in mind that this is just a short loop played repeatedly. Once I get this section to where I'm happy with it I will then easily lengthen and vary the track. Enjoy!

http://www.mediafire.com/?imarwxge544do8a
 
Hey duders, I just thought I'd drop another MK2 theme on ya. Again, I'm not 100% happy with this one so some feedback would definitely help.
That doesn't sound bad at all.
I'm just not crazy about the main instrument.
Sounds too clear, as if it was too high (which it probably isn't), and too prominent kinda overshadowing all the rest.
In the original this "banging sticks" sound I think is more prominent than that melodic front.

Also, it sounds like a picked chord, but I think I always thought of it as a hang drum, kinda like these steel drums or a Hang like this.

Then there's some stuff missing.
If your song is ~120 BPM, there should be a pretty noticeable ~240 BPM single-note dissonant sound going on over the whole thing, probably in the same instrument as the main one.
Like the one I said I missed in the Kombat Tomb song, these high-rate sounds help the song seem not just less empty, but also faster, less "tired".

Also, there's this cowbell-like, also single-note sound matching the first four notes of the main instrument on each of its 10-note "verses".

Besides these differences, the vibe I get from yours is pretty much the same as the real thing.
Nice work.

EDIT: There's also this boomy bass drum doing something like this (hope you get it).

Code:
O       O    O OO
|.......|.......|
1 2 3 4 1 2 3 4 1
 
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@Bleed

Just make sure you are rendering from the Vray Physical Camera and Active View is selected in the settings. You can't render from perspective view and have it look correct without messing around with Vray's Exposure settings. Also check the make sure you don't have Vray Sun turned on. Also check both your Vray light lister and the normal light lister. When you import lights, Vray bugs out and multiplies the intensity. The fix might be to start a new file and import all of your old objects into a new max scene file. Then render and see if that helps. I'd import one light at a time and render the results so that I could see which object/light is causing the problem.

Hope that helps.


I actually tried that last night, making a new scene and merging the parts from the old one. It's not rendering all blown out anymore, but I had to lower the light intensity quite a bit. It's still coming out a little pasty though.

I changed the gamma settings also, tried 1.0 and 2.2. The 2.2 setting comes out too washed out.
 
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That doesn't sound bad at all.
I'm just not crazy about the main instrument.
Sounds too clear, as if it was too high (which it probably isn't), and too prominent kinda overshadowing all the rest.
In the original this "banging sticks" sound I think is more prominent than that melodic front.

Also, it sounds like a picked chord, but I think I always thought of it as a hang drum, kinda like these steel drums or a Hang like this.

Then there's some stuff missing.
If your song is ~120 BPM, there should be a pretty noticeable ~240 BPM single-note dissonant sound going on over the whole thing, probably in the same instrument as the main one.
Like the one I said I missed in the Kombat Tomb song, these high-rate sounds help the song seem not just less empty, but also faster, less "tired".

Also, there's this cowbell-like, also single-note sound matching the first four notes of the main instrument on each of its 10-note "verses".

Besides this, the vibe I get from yours is pretty much the same as the real thing.
Nice work.

EDIT: There's also this boomy bass drum doing something like this (hope you get it).

Code:
O       O    O OO
|.......|.......|
1 2 3 4 1 2 3 4 1


Thanks for the feedback!

I'm not sure what the 240bpm dissonant single note thing is you're referring to, unless it's the bass which is in my version and shouldn't be dissonant.

I'm also not sure about the cowbell-like single note thing, but it's interesting so I'll play around with that idea.

Also the steel drums is an interesting idea. I've always thought of that main instrument as a string, possibly a koto or shamisen, but what ever it is it sounds like almost the exact sound as the "cursor" sound on the select screen. It very well may be generated by the same synth as that cursor sound.

And that same bass drum is in my track but it may not be prominent enough. I noticed today that on some speakers it all but disappeared. haha

One last thing, I wasn't sure if I wanted to post this, but this is an unused version of the MK2 Select Screen theme I found in the data for MKAK. It was the only select theme in there. I think it's okay but hit and miss. Feel free to see what ya think, guys.

http://www.mediafire.com/listen/xqguqq6167vmkzv/MKAK_MK2_UnusedCharacterSelect.mp3
 
I'm not sure what the 240bpm dissonant single note thing is you're referring to, unless it's the bass which is in my version and shouldn't be dissonant.
If "dissonant" is an actual musical term, I probably didn't mean it. :P
As I said, I have no musical background. I meant it loosely.
Let's forget I used that word. :)
And yes, now that I hear it, the note is in the same timing as the bass, but I think it's a constant A# or something like that, in the same instrument as that melodic bit.

I'm also not sure about the cowbell-like single note thing, but it's interesting so I'll play around with that idea.
It's like the first four notes of each of those "verses" have more emphasis.
Maybe it's just me hearing things.
I'll try to get some basic MIDI sequencer and see if I can put anything together to show you what I mean.

Also the steel drums is an interesting idea. I've always thought of that main instrument as a string, possibly a koto or shamisen, but what ever it is it sounds like almost the exact sound as the "cursor" sound on the select screen. It very well may be generated by the same synth as that cursor sound.
I have the feeling that that can turn out really good.
In particular the bit between 0:19 and 0:29 in this video kinda hits home with me as being Mortal Kombat, probably reminding me of this or the Dead Pool song.

And that same bass drum is in my track but it may not be prominent enough. I noticed today that on some speakers it all but disappeared. haha
I'm on some semi-decent Philips headphones ATM (I'm at work) and for the life of me, I can't hear it. :P
I'll check later when I get home I'll try it on actual speakers.

One last thing, I wasn't sure if I wanted to post this, but this is an unused version of the MK2 Select Screen theme I found in the data for MKAK. It was the only select theme in there. I think it's okay but hit and miss. Feel free to see what ya think, guys.
Same as Bleed.
I like yours better.
Those hi-hats and synthpads sound completely off.
That said, before that stuff starts, they sound surprisingly similar.
 
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Looking great!
Incredible work.

Maybe it's just me, but the fingers, particularly the index, looks a bit stumpy, as if a phalanx had been cut off from it.
I think the tips should be more tapered.
The tip of the index finger tends to be noticeably thinner than the middle one.
Making the index a wee bit longer would probably look good too.
The last phalanx in the thumb looks a bit too short also.

Sent from my Nexus 4 using Tapatalk 4
 
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That looks awesome. The lighting needs work if it were to be game ready in that the highlight on his hat needs to be closer to the back of his head. Also his clothes are lit looking gray instead of white. The animations and proportions look fantastic though.

Test render

 
Now that I see it on a PC (was on my phone before), it's a really nice touch how you added that slight wobble to the left hand to keep it from looking unrealistically stiff.

The motion of the body, however, I think should slow down more markedly towards its peaks. Right now it looks a bit robotic, as if it could invert its direction without having to fight inertia.

And maybe it's the lighting, but calactyte is up to something about the color of the clothes.
Note how the shadows are blue in the game and they're reddish in yours.
 
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Raiden simply fantastic, can not wait to see him in motion, hopefully cage and other characters are with that quality, nice work keep it up!
 
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