Mortal Kombat HD Remix with MUGEN

Hey guys, I just wanted to pop in to say that I decided to try doing a couple more MK2 tracks since I've got MK1 pretty much done. Right now I'm finishing up the Kombat Tomb. Any other requests? :)
 
Ooooh oohhh Deadpool! or Wasteland! Wasteland actually is my favorite

Wasteland it is. :)

I'm still trying to figure out how I think MK2 should sound. MK1 was/is big and regal and mostly traditional in instrumentation (in my opinion) but I think MK2 should be more filled with despair and horror and suffering. It does take place in Outworld, after all. It's like a weird alternate hellish version of the first game's themes. Sort of like Shang's Island shifted Silent hill style. So the instruments should be similar but also slightly disjointed and perverted. Not sexually necccessarily, just that idea of something "normal" being skewed and corrupted to where it's now off-center.

I am rambling, I realize. Like I said, I'm still figuring out how I interpret MK2 as a whole. haha
 
Justin, did you get to do those changes you mentioned you had in mind to your songs?
I was looking forward to those.
 
Bleed thank you so much for the explanation. Much appreciated.

Cal, about the cloth coming out nice, all I did was check the documentation for it. I didn't have to fight with it too much, since it was looking pretty good with the default settings.


some special notes, not in the manual are:

Have the cloth posed in a natural position, without it clipping.
That helped me get a nicer drape near the cutoff, on the hanging part of the shirt. I had it sticking straight out at first, and let it drop with the simulation, but I kept getting a weird floating look at the waist/the solid areas.

Posing the cloth near the resting pose before simulating, resulted in a more natural drape.


The number of subdivisions helped with detail and clipping. Since vertices are what collide, the more you have the less you'll notice clipping.

Another thing is in the cloth settings, the Depth and Offset help in preventing clipping also.

To use those, you have to turn on the "Use Cloth Depth/Offset" in the options just below.

Scale probably matters also, I'm using real world units.
 
Um, it's not bad, but it's not yet up to par with other songs you've made.
Sounds kinda empty.

One thing I notice is amiss is that strong background synth that goes almost solo during the first seconds and between 0:20 and 0:23 here.
There's something that sounds like it but it's not as strong as I'd expect and is even missing from parts where I'd expect it to appeart most prominently, such as 0:37 to 0:44 in your song.

I also think the main synth sounds kinda too "flute-y", and not aggressive enough.
I'd try making it more like the string instrument in MK1's game over song instead, which I guess is one of these.

Also, if you're gonna go with the elec guitar vibe here (which I kinda like) I'd try to give them a more noticeable presence during the entire song, instead of just making it pop up at 0:25 and never be heard again.

There is also a ~270 BPM deep bass synth that's missing, and the percussion sounds kinda tired, as if the whole song was going at ~32 BPM, while the original appears more like ~64.
The original also has frequent cymbal hits that I think also help, and some gong sounds at 0:00, 0:20 0:46, etc. in the video I posted.

I don't intend a sound-by-sound reproduction of the original, but the original seems like a faster, busier song.
 
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It sounds like a nightmare dream sequence. Especially where the flute sound wavers around in pitch. I like that aspect.
 
@ Uker, thanks for the feedback. I felt similar to you on a lot of the things you mentioned which I why I asked for some feedback. I'm still not totally happy with it, but I've had a few ideas today that I'm going to try out. Thanks for the helpful suggestions!

@ttas I'm glad you like where I'm going with it! A nightmare dream sequence is fairly accurate for all of MK2 in general I think.
 
Hey guys, here is my Kombat Tomb track. Give it a listen and let me know what ya think. I could use some feedback on this one. :)

http://www.mediafire.com/?vtbuv75se7x8k2h

It is very nice and impressive.

I am in love with the sega genesis version of MK sounds.
is it possible that i beg you to make sega genesis version of MK sounds? , i know many people have a beautiful memories from sega genesis version of MK and they know MK with sega genesis version of it, and they would be happy if you do this.
 
I can only speak for myself, but I felt like the Sega Genesis version of the music pales in comparison to the arcade music. Why copy a poorly made copy?
 
He asked for it out of nostalgia, and while I understand it, I have to concur that the Genesis music is awful. XD
 
He asked for it out of nostalgia, and while I understand it, I have to concur that the Genesis music is awful. XD

yes i want it for its nostalgia, but i believe that the Genesis music is not unpleasant if it remix like remix of arcade (furthermore the old arcade music have not so good quality too).

and also i would not it be used for game, but i beg Justin Slaughter if he can, make this in parallel of arcade remix for someone who like use this instead of that .
thanks guys:tee:
 
Looks like the cloth sim isn't going to work for game sprites, I can't find a way to make it loop or end in a certain shape for the start and end frames to look the same.

I can use it for a single play animation, so for a movie but not for game sprites. Or I can use it for game sprites, but I can't get rid of the snap at the start of any animation.


And this is what I'm getting in the renders now, still haven't found the problem.

The darker one only has an ambient light on, at intensity of 2, which was pretty dark before. I was using it to get rid of any totally black shadows.

The bright one has all the lights on, and they are at the same intensity they were at when making the previous renders, only that I'm getting this blown out effect now.




One way to get the cloth to change shape is by sculpting a bunch of different versions of it for different poses, and using the morpher to switch between them. This is a lot of extra work though, and it won't look as good, but at least I can get the folds to change some what.

It would be nice if I could just pose the model, and run a cloth sim on it. Take a snap shot of the mesh in that pose, and use it as a morph. I haven't been able to make this work, because getting the cloth back in to the T pose is a problem.
 
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Bleed check the units of max.. That happened to me when I have two differents units, other thing is that I find strange that you set your ambient light to 2, because everytime I set an ambient light I set it to .1 or .2, or don't use it at all because I don't like that weird lighting like coming from inside the model and that happened to me in my liu kang model and my architectural renderings so I don't use ambient light so often.

About the cloth, I had it on my liu and it didn't look that weird when looping, what I did was the next: I had first the stance animation and after that the spin kick for example, that way the same last frame of te stance would be the first frame on the spin kick and I think the looping was not that noticeable, you can tell by watching interloko's video
 
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