last night i made a list of animations used by the engine. i'm still working on these images, extracting them all from a huge spritesheet calactyte made.
Oh forgot to mention but the bodies and severed heads still need to be created or added.
awesome work on the pit stage. unfortunately I have a couple critiques. The first thing is the blood doesn't look right, the smears look ok and most of the spikes look good, but the pools of blood look awkward. Also the angle the columns meet the floor doesn't look right, either that or they aren't properly shadowed. something just seems off, but its def a great start. btw is parallax used on the pit bottom, or is it all one layer?
It looks awesome, dude! My only gripe with it is that some of the blood is too bright. That's it.
Really nice job. I think the mountain in the back should be a little brighter, at least the top of the mountain:
It looks like moonlight and it makes that mountain stand out from the dark background. Just my 2 cents.
Now if you could just remove the witch...
Permanently.
PS:And no Santa, too
No problem man, I'm playing MK as we speak so I grabbed some shots, here is the entire mountain (almost):Ok I'll take care of that, thanks for the reference image also. That really helps.