MK vs DC playability= MK9

Craig Dobson

New member
Whats the general feeling towards MK vs DC ?
I ask this because if you don't like the way MK vs DC plays then you won't like MK9..


They are essentially the same game in terms of the way it plays.. (based off what we've seen so far)

They seem to both have:

Pop ups
same style of combo's (punch punch kick special etc)
same dash animations
Both look a bit off when the characters jump (physics not quite right)

Obviously, everyones looking forward to the classic characters,fatalities,backgrounds etc.. but behind all that it will feel the same as MK vs DC to play i reckon....

I personally like MK vs DC and have a lot of fun with the combos and moves..
i also like long story/cutscenes and the falling combat and close combat too...

If you like MK vs DC, getting practicing, because MK9 looks to play VERY VERY similar...
If you DON'T like MK vs DC, buy it, getting practicing, because MK9 looks to play VERY VERY similar...

:)
 
...aside from some stances, stun/dizzy animations and combos system they're nothing alike...and NO i don't agree with you its far from being similar...in MK 2011 there's REAL blood, gore and violence, there's no sh*t like heroic brutalities, there's no crappy superheroes (sorry if someone like them...), there's classic stages revamped with beauty of new engine! and many many more...these two games have only small minor things in common, which sure wouldn't be a barrier for me to enjoy MK 2011...
 
I don't agree with you...

Surely MK9 born from MKvsDC, but the playability seems more different to me... In MKvsDC there were "Dial-a-Combos", but now it seems that the combos are not predefined, instead of that, you could create them and make them last as long as you can combine different kind of techniques, and that opens a wide variety of attacking possibilities. Remember that the meter also gives you the oportunity of enhance the special attacks into a more powerful ones.

The tag team gives it more deep also...

I have faith in this game :)
 
I don't think so: MK9 surely retains some aspects from the previous game, but looks much more fluid and faster, combos are less rigid and more customizable, the pop-ups are there since MK:DA.
I don't know, when I see the various gameplay videos I think of MK3 crossed with MK2 juggles and some modern touches from the latest games.
 
...aside from some stances, stun/dizzy animations and combos system they're nothing alike...and NO i don't agree with you its far from being similar...in MK 2011 there's REAL blood, gore and violence, there's no sh*t like heroic brutalities, there's no crappy superheroes (sorry if someone like them...), there's classic stages revamped with beauty of new engine! and many many more...these two games have only small minor things in common, which sure wouldn't be a barrier for me to enjoy MK 2011...

i totally agree with all that!!! i'm talking about PLAYABILITY!

i just meant they share similar gameplay !!..and you said yourself they share " some stances, stun/dizzy animations and combos system". combo system is a big part of the game..

They also seem to both have:

Pop ups
same style of combo's (punch punch kick special etc)
same dash animations
Both look a bit off when the characters jump (physics not quite right)

I'ts the gameplay that is similar... not all the heroes,brutalities..etc...

I love MK i am stoked for this... just an observation.. and i am looking forward to the game as much as anyone else here!!!
I tested the game gear and gameboy versions in 96 and had the mk3 arcade cabinet at work... funtimes!!!
 
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same style of combo's (punch punch kick special etc)
same dash animations
Both look a bit off when the characters jump (physics not quite right)

I don't agree about the whole wonky jumping thing. That just sounds like your opinion. I never had a problem with the jumping in MKvsDC. The pop-up combos and attacks that lead into special attacks harkens back to MK3 and 4. And juggling has been around since MK2. I see what you're saying with the dashing though I guess, but even that has been in the games since MKDA.

The similarities don't surprise me in the least as they're built from the same base software.

Basically, I see your point only in that MK vs DC was a Mortal Kombat game, as is MK9.
 
I completely disagree.

I loathe MK vs DC due to the fact that it is a rated Teen game and probably one of the biggest mistakes done by the MK developers. It was still 3D plane and virtually all the fatalities was horrible.

MK 2011 is a totally different game in my opinion. I'll admit that I see some very slight smilarities but I believe the two games are completely different. Even though both games was developed with the same unreal engine, MK 2011 is being done with a heavily modified version of it.

So there is my reasoning for my statement. I believe MK9 is a new game of it's own.

I have never played MK vs DC and I don't know if my statements are baseless, however I do know that MK shines best on 2D plane and is M-rated.
 
I dont think, just by lookin at it, that it plays similar at all, its TOTALLY different, I only HATE....no DESPISE, the fact they didnt make a new game....and used shit from mk v dc.....I HATE IT!

but they are nothing alot aside from some animations....whihc i hope and prey are gone..
 
In general I am reading that you all really dont see that MKvDC was a pretty big leap (as far as mechanics go) from Armageddon and seem to be more focused on the asthetics however while we all agree the game is visually looking amazing (regardless of a handful of recycled assets) if the game doesnt play well its not going to have the life and playability that we all want it to.

Its looking like were getting a new build for PAX so we will have the opportunity to see what tweaks and adjustments have been made.

As far as the dial a combo's go you have to look at it realistically and ill keep it short: every game has dial a combo, if games didnt you have have something that had nothing but infinites off of one combo regardless of what combo you came up with. The real key to this is the branching tree of your combos, give the player more options in the begining to branch their combos out and that gives the illusion that the player has total freedom to "do what they want" combo wise.

Now obviously there are exceptions to the rule and players will always find new things (intended or not / broken or not) and thats just the nature of the beast but since were in the age of consoles being connected to the net that obviously gives devs the chance to make changes as they see fit and if they decided they want to.
 
Im hoping it plays like a faster mk3. That would be awesome. From the videos, it doesnt look like it will play like mkDC
 
I completely disagree.

I loathe MK vs DC due to the fact that it is a rated Teen game and probably one of the biggest mistakes done by the MK developers. It was still 3D plane and virtually all the fatalities was horrible.

MK 2011 is a totally different game in my opinion. I'll admit that I see some very slight smilarities but I believe the two games are completely different. Even though both games was developed with the same unreal engine, MK 2011 is being done with a heavily modified version of it.

So there is my reasoning for my statement. I believe MK9 is a new game of it's own.

I have never played MK vs DC and I don't know if my statements are baseless, however I do know that MK shines best on 2D plane and is M-rated.

you have no to right to comment if you haven't PLAYED MK vs DC.... yes MK vs DC is a teen game, toned down, crap backgrounds,cheesy story etc.. i agree...

I AM TALKING ABOUT THE WAY IT PLAYS FFS!!!...

IT'S A NOT BAD THING BECAUSE MK VS DC PLAYED OK!!!!!!!

YOU LOT SEEM TO JUMP ON ANYTHING THATS VAGUELY NEGATIVE...WHICH I NEVER MEANT IT TO BE..

i'll get me coat.. :vroam:
 
Mr. Dobson, it breaks my heart that the general consensus on here seems to be that a critique on gameplay seems to be a critique on presentation.

But allow me to be that ray of reason and hope for you and let you know that I agree. I think that mechanics wise, it's really quite similar to MKvsDC, but that's not a bad thing at all. I haven't played MKvsDC, but I have watched videos and the like and they both look fairly similar. I'll also say that I like that they stepped away from the gameplay gimmicks. I think gimmicks have always gotten in the way of a truly sophisticated fighting engine.

Anyway, you make a very salient point.

But, let's go ahead and let the HxC MK fans get back to talking about how it's now an M rated game and has blood and gore because THAT'S what makes Mortal Kombat a good game, not a strong gameplay mechanic. /sarcasm
 
Mr. Dobson, it breaks my heart that the general consensus on here seems to be that a critique on gameplay seems to be a critique on presentation.

But allow me to be that ray of reason and hope for you and let you know that I agree. I think that mechanics wise, it's really quite similar to MKvsDC, but that's not a bad thing at all. I haven't played MKvsDC, but I have watched videos and the like and they both look fairly similar. I'll also say that I like that they stepped away from the gameplay gimmicks. I think gimmicks have always gotten in the way of a truly sophisticated fighting engine.

Anyway, you make a very salient point.

But, let's go ahead and let the HxC MK fans get back to talking about how it's now an M rated game and has blood and gore because THAT'S what makes Mortal Kombat a good game, not a strong gameplay mechanic. /sarcasm

Cool, thanks for this... this is what i was trying to say.. maybe i worded it wrong... even though my thread title has "playability" in it, i mentioned numorous times hi was talking about how it "plays" and how similar it is to mk vs dc in game mechanic terms which is not a bad thing!!!!...

hoo hum... i thought people would comment on how they like the combos, pop ups, etc...
 
No, dude. I hate to break it to you, but the vast majority on here seems to respond emotionally to a topic and not critically or dispassionately. While they're all caught up in the reboot of this franchise, they lack the ability to make the distinction between gameplay and presentation or aesthetic. Cut them some slack, man. They just can't be critical about this stuff. Half of them probably doesn't even understand what the word criticism actually means.

I will admit, it does get a bit frustrating though that it's so hard to communicate very simple ideas. But your point wasn't lost to me at all, so your time here wasn't wasted.
 
Ya Ninja band guy, I do not agree at all. This game looks to play nothing like that crap game you spoke of.

Why don't you compare it to MK1-3. It looks more like those games if you ask me when it comes down to gameplay. Obviously the graphics are beefed up but the game play is nothing like MK vs. DC.
 
lol @ mk v. dc and at kanos fatality in that game.

gameplay better not be the same :-P and it wont be :D
 
Mr Dobson I see how you can make that comparsion but I think until we actually play it it's hard to say. I actually just played MK vs DC and I have notice some things do look familiar but I can't say until I officially play MK9. So check back April 19th lol
 
cheers.. for not jumping down my throat.. and again it's not a bad thing!!.. the combos you learn in MK vs DC will probably work in MK9!!, because the timing and animations are very similar!!.. thats all my observations were..
i was just asking if people liked MK vs DC.. thats all.. :(
 
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