Guyver Spawn
Active member
I rented the N64 version sometime in 1999 because my local Blockbuster didn't have the PS1/PSX version at the time. I still had fun with the game when I was 8 or 9.
Believe it or not, Mortal Kombat Trilogy on the N64 is the closest gameplay wise to Ultimate Mortal Kombat 3 of all the ports. I know a lot of people are going to look at me like I've got three heads for saying that, but let me explain why:
When MKT was in development, they handed off the PSX/PC version to Avalanche - where the N64 version was done "in house" by Williams (who also published it). When Avalanche ported the game, they took the easy way out converting the audio/video; which is why the 22khz music sounds slower and lower in pitch. But by taking this shortcut, they also ported a 53hz refresh rate game to 60hz incorrectly, which resulted in an increase of about 10fps that actually ends up making the gameplay faster.
So despite it's missing frames and synthesized music that pales in comparison, gameplay wise it's the most accurate version of the ports. There's also quite a few remnants of the arcade code in the N64 version as well, and a recent leak suggests that MKT for the Playstation may have actually been based off the UMK3 3DO code, which itself was never released and ironically seems based off the PSX MK3.
That's probably the best way I could explain what happened with Trilogy, and it's exactly as confusing as it sounds.
Playstation looks a little bit better if compared to N64,anyway both version are far alway for the perfection of the arcades.
There's a pc version for mkt
Sky was planned in MK2, Dead Pool looks complete.red sky outside the window in the Deadpool stage