Critical-Limit
New member
Forced aspect learning
(This does not apply to everyone, but for those of you sort of dwelling deeper into competitive gaming here is something for you to think about.)
What I mean by this is, Lets say you play Johnny cage. Most people would agree he's pretty much rush down, with a little bit of anti-pressure as he has a decent EX kick. He has very moderate zoning game. Sort of more like you would just shoot just a couple projectiles perhaps to "meaty" someone as they get up. or catch them out of a jump from a distance. Or even using EX to keep up pressure/chip damage. Whatever the case. he's mostly rush down.
Now because lets say you main only johnny. Your experience with zoning will be lower than your knowledge of rushing down. Your knowledge of how to DEAL with zoning will increase, but not so much your knowledge of zoning people out yourself. You may understand the concept but practice is a whole other thing.
Lets say this johnny cage player goes and messes around with Noob Saibot for a few months. He ends up focusing alot more time into zoning now, and not so much rush down. He's alright at noob upclose, but he's really understanding interval timings and waiting for jumps/baiting them out to drop block by walking back and forth ect.
now he goes back to johnny cage, and his zoning with johnny although is different from noob saibot. his mind is opened up to whole other elements he didn't really think of before.
I call this....
Forced Aspect Learning
You could have learned all that stuff just by playing johnny. And focusing solely on your Zone game. But because johnny's rush down is so good... why would you just focus on that? Well since you're forced to learn Zoning tactics as noob. You can now apply it to your johnny cage for those rare moments that you need to zone, or have the opportunity to.
does this make sense?
A personal example is I played Fox in SSBM.
I also picked up marth, and Falcon and Zelda.
Marth is all about spacing, Falcon is too... but he focuses the MOST on tech chasing, and Zelda is forced to learn really good SHIELD play.
Learning these other 3 characters... improved my fox. My fox's spacing abilities increased, so did his ability to tech chase, as well as my defensive shield play. Fox may not focus as hard on these as the other 3 on their key elements. But for any situation where I need to use those 3 things.... I've improved greatly.
Anyone got some examples where this happened to them?
To be honest I can't get through kitana's fans w/o Jade's glow... So someone like me needs to play someone like Johnny cage to learn how to get through that mess w/o it. Just incase I need it. ECT ECT.
(This does not apply to everyone, but for those of you sort of dwelling deeper into competitive gaming here is something for you to think about.)
What I mean by this is, Lets say you play Johnny cage. Most people would agree he's pretty much rush down, with a little bit of anti-pressure as he has a decent EX kick. He has very moderate zoning game. Sort of more like you would just shoot just a couple projectiles perhaps to "meaty" someone as they get up. or catch them out of a jump from a distance. Or even using EX to keep up pressure/chip damage. Whatever the case. he's mostly rush down.
Now because lets say you main only johnny. Your experience with zoning will be lower than your knowledge of rushing down. Your knowledge of how to DEAL with zoning will increase, but not so much your knowledge of zoning people out yourself. You may understand the concept but practice is a whole other thing.
Lets say this johnny cage player goes and messes around with Noob Saibot for a few months. He ends up focusing alot more time into zoning now, and not so much rush down. He's alright at noob upclose, but he's really understanding interval timings and waiting for jumps/baiting them out to drop block by walking back and forth ect.
now he goes back to johnny cage, and his zoning with johnny although is different from noob saibot. his mind is opened up to whole other elements he didn't really think of before.
I call this....
Forced Aspect Learning
You could have learned all that stuff just by playing johnny. And focusing solely on your Zone game. But because johnny's rush down is so good... why would you just focus on that? Well since you're forced to learn Zoning tactics as noob. You can now apply it to your johnny cage for those rare moments that you need to zone, or have the opportunity to.
does this make sense?
A personal example is I played Fox in SSBM.
I also picked up marth, and Falcon and Zelda.
Marth is all about spacing, Falcon is too... but he focuses the MOST on tech chasing, and Zelda is forced to learn really good SHIELD play.
Learning these other 3 characters... improved my fox. My fox's spacing abilities increased, so did his ability to tech chase, as well as my defensive shield play. Fox may not focus as hard on these as the other 3 on their key elements. But for any situation where I need to use those 3 things.... I've improved greatly.
Anyone got some examples where this happened to them?
To be honest I can't get through kitana's fans w/o Jade's glow... So someone like me needs to play someone like Johnny cage to learn how to get through that mess w/o it. Just incase I need it. ECT ECT.