How the hell do you counter this?
well that's pretty much covered. much appreciated (the characters i use are smoke, sub zero, and kano, and sometimes reptile)
haha alright
the shake works on projectiles? Didn't know that, I thought it was just a parryWith Smoke I'd make good use of smoke towards and away, and his shake. If he's spamming hats, just use the shake, it's simple. You can also time a teleport attack when he goes to throw a hat. If you want a spend a bar, you can EX shake his flying kick.
Most likely situation: Stay back and shake one of his hats, then dash forward while he's getting up and block his wake-up spin. Punish.
the shake works on projectiles? Didn't know that, I thought it was just a parry
the sh#t i hate about kung lao is when a good player mixes a combo with his EX teleport, now how the hell do u counter that? thats the move i hate the most followed by reptile's "zero" frames dash. great kl players mixing his EX tele is a pain in the a$$, their is really no strategy to counter this move because it traps u, it doesnt matter where u go, u try to jump out of it he kicks u in the air,i try to land a combo but i cant because he has armor so as soon as he sees that im attacking he does his overhead hammer punch popping u up giving him a chance to counter combo your a$$, so then i say f*ck it im not gonna do anything just block but noooooo that doesnt work either because "God tier" kung lao also has an air grab like WTF!!!!
All you have to do is Uppercut the teleport on reaction :laugh:
haha ur funny, that doesnt work on his ex teleport u silly goose. try again.
Kid, EX teleport is so predictable just D+1 or D+4, Who do you main? That would help also.
it doesnt matter who i main, ur saying to uppercut on reaction but kung lao can still counter that if he kicks early on his teleport.