Kano thread - "One dead Lin Kuei, in a tick!"

Re: Kano thread-"One dead Lin Kuei, in a tick!"

teleporters, the fact that he only has 1 low and 1 overhead, the overhead is a little slow.

should be said that the weakness to teleporters is if you try and zone them and they play smart.

Teleporters shouldn't give Kano problems. These are the characters that you have to knife very sparingly and instead fight aggressively with your up close game.
Mileenas, Smokes, Scorprions, Ermacs, Raidens and any other of the teleporters really shouldn't give Kano any serious problems.
 
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Re: Kano thread-"One dead Lin Kuei, in a tick!"

yes thats why i said its mainly if your trying to zone them (teleporters).

kano really doesnt have a lot of weaknesses, maybe at most we can say hes not the best at anything. he has strong bnb combos, but they are not as strong as some, he has strong zoning, but not as strong as some. He only has 2 mixup attacks, but they are fairly easy to link into your combo strings and the low can be a combo starter. He can be difficult to punish after blocking his combo if the kano player choke cancels. and he has very fast specials. the fact that his xray is a unblockable grab throws something interesting into the mix as well.
 
Re: Kano thread-"One dead Lin Kuei, in a tick!"

using b+2, f+1 into up-ball does 21%, more damage than b+2,3 up ball, which is only 18%. Also just doing the overhead into choke is less damage but you get better wake up options and mix-ups.

I don't what circus was saying before his edit, so maybe this is redundant knowledge.
 
Re: Kano thread-"One dead Lin Kuei, in a tick!"

On phone @ work atm. its the nature of dmg scaling tho it would be intersting to see if u could put that in a combo for more dmg then what we have listed so far. When I get home ill update it. The red text in the main body isn't too hard to read is it? Thought it fit kanos red eye. Ill change one of the reserved posts for "mixups expanded". For possible mixup scenarios and ur options. So if anyone can share there strats regarding this it would be a great help!
 
Am I the only one who thinks his B+3 should be a combo lead-in? I guess you can catch people in the air with it (like, after his B1,1,2), and it's good since it's an over-head, but since it bounces them up, it would be nice if one who hit the opponent while they're in the air.
 
I've been using Kano for the last few days and I've come across these combos that I don't see listed.(Although they're kinda awkward to pull off)
212,dash,11,J1,R1(Air Grab)-27%
212,dash,11,F3B2-23% This pops the opponent in the air again, but they go further than usual and can be probably only hit by a ball or by a knife.
 
the second one, how are you comboing 11 into f3b2? it doesnt seem to be possible. unless i or someone else can confirm these combos work i cant put them up there. the first one seems possible though, so im working on it

edit, meant b2 not b3

editx2: ty xTHUGx but we actually have that combo listed already just without the j.1 at the beginning. j.1 is really a option rather then a solid bnb starter because of AA's (anti airs) so its nice to include when you can, but ultimately isnt practical. at least thats what ive been discovering online and such. i feel including it in all the combos will make some people wonder howcome they can never get tehre combo going because someone is picking them out of the air with AA's.

though, after doing it a few more times im noticing 33% not 32% that i have listed, edit hoooo!
 
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Wow, after the patch, his upball is much slower recovery and is very punishable on block. Kano is still really good though.
 
his upball is only slower on recovery if it is blocked making it a skill whose reward is equal to its risk. They did something similar to reptiles dash. i havent noticed much of a problem because kano has way more up his sleeve then just upball, and reptile...well...i try my damndest to use dash for midscreen punish or in place of dashing, so unless i screw up it should never be blocked.
 
figured id provide something to this. gonna add in a combo adn any others i find taht is a reasonably damaging string taht can END in choke mainly because i think yo uwant to end with upball when you want room to throw knives and such, if you end with choke you have a easier pressure game. got a 31% 9 hit one ill update the main body with it.

also im not sure where to put this, maybe make a new section for it. but if you do a jump-in KICK you can cancel it into air grab, if the opponent is blocking the air grab isnt even attempted, this is a nice way to vary your cross ups id imagine as its 15% damage total. tho it may not be useful enough to bother to post.
 
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I know this is my guide and all, but anyone have any tips on reliably getting down the B+1,1,2, dash, 2,1,2 string to work? ive practiced it on and off for days now and i still have trouble getting the dash to come out right. i either dont dash at all which maybe that means i input it too soon? dash too late, or dont dash cancel resulting in whiffed 2,1,2 string. i can get it about 50% of the time but if im having an off day its hard to do it even once.

i was expecting to get a feel for it so i can notice when im inputting to early/late like with other moves and other chars, but so far im just not feeling it. maybe this will change when i re-learn it on a stick i dunno, right now its preventing me from taking kano online as i dont trust my combos.
 
I know this is my guide and all, but anyone have any tips on reliably getting down the B+1,1,2, dash, 2,1,2 string to work? ive practiced it on and off for days now and i still have trouble getting the dash to come out right. i either dont dash at all which maybe that means i input it too soon? dash too late, or dont dash cancel resulting in whiffed 2,1,2 string. i can get it about 50% of the time but if im having an off day its hard to do it even once.

i was expecting to get a feel for it so i can notice when im inputting to early/late like with other moves and other chars, but so far im just not feeling it. maybe this will change when i re-learn it on a stick i dunno, right now its preventing me from taking kano online as i dont trust my combos.

begin entering the 212 string at the same moment the second dash input is made (hit -> + 2 in conjunction). works everytime for me.
 
I was learning to main Kano but it just started to piss me off that so many people online will immediately choose Raiden when you choose Kano. And the stupid thing is, Kano is like the one character that can actually easily counter anything Raiden does so it doesn't even make sense. Maybe they think you're going to do cheap ass up ball the whole match or something, and decide to be cheap too. Anyway, it's kind of ruined Kano for me. Forget the fact that Raiden is cheap, he's also boring as hell to fight.
 
I was learning to main Kano but it just started to piss me off that so many people online will immediately choose Raiden when you choose Kano. And the stupid thing is, Kano is like the one character that can actually easily counter anything Raiden does so it doesn't even make sense. Maybe they think you're going to do cheap ass up ball the whole match or something, and decide to be cheap too. Anyway, it's kind of ruined Kano for me. Forget the fact that Raiden is cheap, he's also boring as hell to fight.

Agreed. They fear Kano and go for Raiden or Kung Lao.
 
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