how important is balance in fighting games?

Circus is right man. SSFIV is one of the most balanced fighters and this weekend showed alot of character diversity in AE. There is not enough playtime on AE in the US to decide it's balancing and most ppl were keeping their SSFIV main with some ppl dropping Ryu. Hell look at Sako's Cammy in the money matches at Revelations.

As far as 3rd Strike, Japan and Korea still have alot of active tourneys and some players have adapted Low Tier Characters like Sean and are destroying Ken, Chun, and Yun. 3rd Strike and Super Turbo are likely the longest running Tourney Fighters out there. Balance is a key role in a competitive fighter and competitive players are the ones looking for the unbalance for advantage.

All of this is nothing new in fighting games.

Chessmaster....... sigh.........

ReveLAtions didn't have the block infinite in the tournament. It was taken out. Michealangelo and OnlineTony played legit amazing Kabal play. Dash blocking after F32 resets back to neutral instead of leaving you at advantage now. It's still a mixup because he you have to guess what he is going to do next, but its very escapable now. It was already patched.

^ This. OnlineTony lost by dropping a few combos and losing the zone game to Mich. They both proved one thing... 1st and 2nd place at a Major with Kabal and no glitch.
 
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Something else worth noting is that MK is built around "full" characters whereas Japanese fighters ten to have strong archetypes for characters.

For example MK characters pretty much all have viable combo starters, punishes, anti-air, air to air and mixup. Not having those is a large disadvantage to an mk character. Even from there, many characters have a projectile, teleport or other anti-zoning tool. Basically characters are all sort of based around the same general idea, with only a few characters on the extremes, such as noob the zoner and jax the grappler, and these character that specialize tend to fit into a lower tier as they sacrifice things that the rest of the cast has.

A japanese fighter such as Street Fighter or Blazblue has much more specific roles, characters are built with specific strengths and weaknesses. For example in Blazblue the Lambda vs Tager matchup is an interesting one. Lambda is generally considered slightly favored in this mathcup, yet to win the lambda player must not make a wrong read during their zoning or the Tager player can pretty much destroy them in one combo. Tager fits firmly in the grappler archetype, he has a very hard time getting in on most characters, but he has many command grabs for close up situations that deal ludicrous amount of damage. A high risk/high reward character. Lambda however is a zoner that against Tager, is High Risk/Low Reward, yet is still seen as favored due to the extreme differences in the character designs. With both players being skilled, the Tager may never get close enough to the Lambda player to deal big damage.

Tager isn't a high risk/low reward char. He has pretty neat combos, you're mainly suggests that people spam Tager Buster, or Genesic Emerald Tager Buster (his throws), Tager is more defensive, and his combos mainly come from magnets (srsly) and chaining from atomic collider (another throw, not powerful, but works well). I know what you mean though, but I play as the slowest chars in the game, and I do not find them high risk (Haku-Men, Tager), although they both fit archetypes, all chars evolve around a certain tactic, but that tactic is still isn't the only one. Jus sayin.
 
Chessmaster....... sigh.........

ReveLAtions didn't have the block infinite in the tournament. It was taken out. Michealangelo and OnlineTony played legit amazing Kabal play. Dash blocking after F32 resets back to neutral instead of leaving you at advantage now. It's still a mixup because he you have to guess what he is going to do next, but its very escapable now. It was already patched.

And there aren't alot of Akumas and Ryus on that last buddy. I'm going to try and hold my tongue and not comment anymore in this thread dude, because you're just saying stuff based on assumptions and now you're saying that there's alot of top players that use Ryu and Akuma in the world even though I posted the list of this years Majors for you with their results.

2 People on that list main Ryu....
4 People on that list main Akuma....

I'm done dude.

point well said about ryu and akuma but hear me out circus. out of 43 people on that list only 20 of the 39 playable characters were picked. what's the point in the other half of the roster? so can i say half the roster is balanced?
 
Tager isn't a high risk/low reward char. He has pretty neat combos, you're mainly suggests that people spam Tager Buster, or Genesic Emerald Tager Buster (his throws), Tager is more defensive, and his combos mainly come from magnets (srsly) and chaining from atomic collider (another throw, not powerful, but works well). I know what you mean though, but I play as the slowest chars in the game, and I do not find them high risk (Haku-Men, Tager), although they both fit archetypes, all chars evolve around a certain tactic, but that tactic is still isn't the only one. Jus sayin.

I said high risk/high reward haha. Almost killing Lambda in one combo isn't low reward. I said Lambda was the High Risk/Low Reward character in that matchup, but still considered slightly favored. ie. if they guess wrong and Tager punishes a whiffed sword, she isn't going to live long unless Tager drops his combo.

Hakumen I can't quite fit into an archetype but there is no doubt he is still lacking some, speed, escape etc, so is still relevant to the point.


Because of the way MK9 is built, it will be probably easier to balance overall, but hard to make certain character play in a unique way. In MK9 if you can play one character well, the majority of learning a new character will probably be learning combos and specifics of special moves.
 
michaelangelo was using that kabal glitch that is going to be removed eventually. then they are right back on somebody else's bandwagon.



there was a lot of ryu and akumas on that list like i said.

That's not at all what you were saying. You were clearly saying that the Street Fighter games were imbalanced because most people only pick Akuma and Ryu, so when you're presented with evidence that this assumption is wrong, just admit you're wrong. The only thing really bad about being wrong is when you can't admit it. By repeatedly defending OBVIOUSLY erroneous claims, you're only making yourself look stupid. ;)
 
out of 43 people on that list only 20 of the 39 playable characters were picked. what's the point in the other half of the roster? so can i say half the roster is balanced?

If you look at many fighters in competitive play 20 out of 39 is pretty damn diverse. 39 characters is a high selection to begin with and the more characters the harder it is to balance and also get their unique gameplay/style to fit the engine.
 
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