You always get a choice whether to actually use simplified or original input option.
So, to extrapolate, if X-rays had an option of a traditional, more deliberate input scheme that was not universal across the roster - e.g., ⤴⤴ or ↻↻ + buttons - together with the "accessible" activation scheme the game now has by default, which would tournaments allow? Both? Only the command input version?
That is, if all the game is about is facilitating the execution of attacks / combos / finishers, why beat around the bush with LT+RT X-rays and not just assign them to a single button? In fact, why not just have attacks activate automatically -- X-rays when the meter is full, combos once the first attack lands / or "target combos" (think: SF:Alpha 3's V-sim), finishers as soon as the player stands in the correct position...? Isn't that the "cinematic experience" the industry is making a bee line for? Mortal Kombat: 1886?
So, what's the point of all these overly elaborate, overpriced, "Hori" and "Senwa" this and that which they flog like snake oils with each game release when all we're seemingly ultimately striving for is gore on tap using Kinect voice commands or Eye Toy? :???:
I hate to break it to you, but the Meter was specifically designed as a catch up mechanic to prevent people from being discouraged that they were losing.
It's not dumbing down, it's kreating a more spectator friendly match
All is good. I already knew this and reading between the lines of my posts should reinforce this (...to say nothing of similar complaints I've been making since circa mid-2000s).
And I'd argue that making the game a "spectator friendly" affair at the expense of its gameplay, learning curve and entrained sense of reward, is throwing the baby out with the bathwater. You might end up with games that
look like Avatar, but they'll
play like Avatar (
the film) as well. Moreover, I can only speak for myself, but I'd much rather 'spectate' Diago Umehara doing a "full parry" comeback against Justin Wong in SFIII at Evo 2004 the way it actually panned out than if it had been accomplished with 'auto parries' or LT+RT... :roll: >subjective
Sorry to break it to you but Fatalities were never hard to perform. They were always easy to do. If I could perform Fatalities in MK1 at the age of 7, then yeah they weren't that hard for anyone older.
Exactly. So why simplify them? Why remove any semblance of a sense of reward for executing said finishers? It's not like such moves are organic in any way or have much variety, such that the player would see something new each time the action played out. I mean, didn't the advent of the Internet make acquiring the commands for these once 'hidden' moves essentially a mouse-click away from anyone, irrespective of video gaming nous or skill? Or isn't busywork grinding Krypt coins an easy enough method to activate having these commands appear in the pause menu?
So why must even the
method by which to execute these actions, or any in-game actions for that matter, have to be reduced to a Wiimote waggle when said actions are free for all to learn? Do we no longer want to learn and "git gud"; exercise our brains and perhaps stave of Alzhimers a few years longer? Why do we even play interactive entertainment then? Why not just watch CGI films?... they've better graphics and run at whatever fps you like! Why not lobotomise ourselves and just stare, gob agape, grinning and drooling incessantly in a blissful state of zombification? Sounds relaxing...
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Has MK become a
Hostel or
Serbian Film in video game form -- just turn it on and watch the gratuitous gore porn flow forth? No sense of reward or accomplishment required. No need for any hand-eye co-ordination, motor skills or much gaming skill of any kind -- pure, morbid, sadistic indulgence.
Isn't this franchise meant to be a
FIGHTING GAME franchise? :???: