Gameplay or Kontent?

Kontent or Game Play

  • Presentation/Kontent

    Votes: 10 20.4%
  • Core Game Play Mechanics

    Votes: 39 79.6%

  • Total voters
    49

MS3

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After reading these boards for a while I can see everyone is very pumped for this game. Everyone is excited with things they love about the game. Some love the fatalities, the X-Ray's, the graphics, the gore, story mode, the way the karacters panned out. All of the things we've seen in videos.

There are a few on these boards, however, who I have noticed looking past all that back of the box stuff and are eagerly anticipating the game play, online features (ranking, replays etc.). This too me is very important. In fact THE most important thing. It will determine how long people will play this game and if the onine mode thrives. It will also determine its level of use in the tournament scene. Certain games are built for tourney play like StarCraft 2. Those guys have a fan base seperate from the game just based on the pros playing. I know I was never really good at SC2 but I loved watching the pros videos with commentary from people like Day9. I'm hoping the same for MK9.

So are you the type of gamer who cares more about stuff like syndels hair flowing in the wind and there are 34 too many slice point fatalities (which be honest, every fatality after the first 5 times you see it will get old and they will get skipped) or are you more on the side of wanting balanced game play with a deep system.

I know you can be both but I have seen people who exclusively care about gameplay (i.e. haven't complained once about stuff like kostumes and fatalities) and then others who are very into the presentation and kontent who probably will never get deep into the system (gaming that is)
 
At the end of the day the Gameplay is all that matters to me.All of the extra stuff like story mode,Challenge tower, Etc is great and all, but It'll all get old after a few weeks. If the gameplay is deep and balanced though then the replay value can last for years. If the gameplay sucks then the whole game sucks.
 
At the end of the day the Gameplay is all that matters to me.All of the extra stuff like story mode,Challenge tower, Etc is great and all, but It'll all get old after a few weeks. If the gameplay is deep and balanced though then the replay value can last for years. If the gameplay sucks then the whole game sucks.

Exactly. Yet we see people all the time saying their excitement is let down by stupid stuff like Smoke's hair scheme. I mean c'mon. What would let me down would be something like 1 karacter being way overpowered or spammable attacks.
 
honestly if the the game is not enough "tourney" level, it doesnt mind too much to me since im not a oturnament level player myself. but i hope its i because like you said in fighting games and games in general its what keeps games being supported post launch. but games that are strictly barebones like street fighter 4 and mvc3 that charges you for on disc dlc and alt costumes is like a big slap in the face to me. game needs content, or no buy.
 
To me story mode is the best thing. Yeah I know gameplay is always good at the end but Mortal Kombat has to have a good storyline. We always have and we always will. And it also has to have nasty bad ass fatailties. It is what makes Mortal Kombat Mortal Kombat. It needs a storyline and fatatilies. Plus, I really don't give a damn about the mechanics as long I have fun which I always had with every single Mortal Kombat game I played. I vote kontent.
 
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Just look at the history of the series, and why its garnered so many fans up to this point: its absolutely the content. As long as its fun, the vast majority of gamers will not care if it's tournament caliber or not. That being said, I'm absolutely thrilled the fighting mechanic IS tournament caliber in MK9 and that is what is going to take this from being a good game to a great game in my opinion.
 
Just look at the history of the series, and why its garnered so many fans up to this point: its absolutely the content. As long as its fun, the vast majority of gamers will not care if it's tournament caliber or not. That being said, I'm absolutely thrilled the fighting mechanic IS tournament caliber in MK9 and that is what is going to take this from being a good game to a great game in my opinion.

Not really IMO, look at the vs. series and how succesful it is despite any story or extra modes. Content is what drags some people in but gameplay is what keeps people there. Other than UMK3/MK2 you dont really see people playing any of the old school games nowadays because the games themselves werent that great. (MKDA,D,A,MKgold) Though fun games, blood, gore and the same story over and over will only keep you entertained for so long.

Look at SSF2T for example. Despite being over 15 years old its still widely played today i tournaments and online. Same goes for GGXX,MvC2,SF3 and other timeless classics.I hope MK9 sticks around the same.
 
Content is what drags some people in but gameplay is what keeps people there.

I disagree with you on that. I won't play a game if it has bad storyline like Street Fighter. And I still play the MK 3-Ds till this day kause its fun. It isn't the gameplay that makes people stay, its about how fun it is. People might get bored of the gameplay after while. Its all about if its fun or not.
 
Well most of the item's in the krypt are crap as always. I rather have more alternate costumes and Fatality's but i guess they saved all the good stuff like that for DLC. Oh Well!

Come on DLC!
 
I disagree with you on that. I won't play a game if it has bad storyline like Street Fighter. And I still play the MK 3-Ds till this day kause its fun. It isn't the gameplay that makes people stay, its about how fun it is. People might get bored of the gameplay after while. Its all about if its fun or not.


You're a minority in thinking that way. If what you said was true for the majority than those games I listed off wouldnt still be played, let alone remembered today.

Street Fighter fans honestly couldnt care less about the story but as you see SF4 seems to have brought back a fighting game renaissance.

The gameplay IS what makes people stay, hence those examples I listed off, and and gameplay is supposed to be the FUN part of any fighting game.
 
I disagree with you on that. I won't play a game if it has bad storyline like Street Fighter. And I still play the MK 3-Ds till this day kause its fun. It isn't the gameplay that makes people stay, its about how fun it is. People might get bored of the gameplay after while. Its all about if its fun or not.

How can a game be fun without good gameplay?

What you said makes no sense. Great story lines and extra content make a game with good gameplay better. All of that stuff does nothing to make a game with bad gameplay better. If my choice for this MK was all of this extra content and bad gameplay, or a bare bones game with good gameplay... I think I would take the bare bones game with good gameplay. I'm not going to play a turd because it has an interesting story.
 
How can a game be fun without good gameplay?

What you said makes no sense. Great story lines and extra content make a game with good gameplay better. All of that stuff does nothing to make a game with bad gameplay better. If my choice for this MK was all of this extra content and bad gameplay, or a bare bones game with good gameplay... I think I would take the bare bones game with good gameplay. I'm not going to play a turd because it has an interesting story.

He never said it shouldn't have good gameplay; he's saying that it doesn't have to have deep/high-level gameplay to make him happy. There are plenty of games that are fun without the kinda gameplay hardcore fighting game fans want. RPGs are successful in many ways because they're not focused on gameplay; but focus on story instead.
 
He never said it shouldn't have good gameplay; he's saying that it doesn't have to have deep/high-level gameplay to make him happy. There are plenty of games that are fun without the kinda gameplay hardcore fighting game fans want. RPGs are successful in many ways because they're not focused on gameplay; but focus on story instead.

Well, if you want MK to still be relevant a year from now deep gameplay is kind of required. Once you've experience all of the extra content and story once that isn't what keeps people coming back. And it is a FIGHTING game after all. Plus, If that was the case people would probably be more fond of the 3D MKs than they are today. Really, I don't even get what RPGs or other genres have to do with this. If that is what you want go play an RPG.
 
Of course gameplay is more important but if it looks really good as well then bonus and this game sure looks good too.

I think people who moan about silly stuff likes smokes hair... Well it's not silly it's their opinion but if it's their favourite character then they want them represented to thir liking... What he plays like is more important, but nobody had seen what he played like when all these complaints about his hair were flying about. Now everybody STFU because he looks like a really good character to play as. I personally had a gripe about Raidens Electric ball projectiles and his intro but I'm over it now and just cannot wait to play the game.

As For Gameplay this game looks alot of fun and I am hoping that to see this game expanded, that the game will get new gameplay in future expansions the developers confirmed in the shoryuken interview that the challenge tower is expandable (or another tower can be made)

So in my opinion the key to keeping this game alive is to keep new gameplay coming along with new content

New Characters = new gameplay
new arenas = new gameplay (especially if they have stage fatalities or special attributes like the falling cliffs for example oh yeah it also means new music too!)
New Challenges = new gameplay
new content = new unlockables and achievements

^^^If this is the plan I think the game will last a lot longer than other fighters out there on the market and keep it alive for way into 2012 as for the competion for this title at present IMO nothing comes close in the genre

For me also I always liked the music in MK and I can never hear any music properly in the videos or live streams I just hope the audio is sorted on this game because there were problems in the demo but nobody cares to say anything about it so I guess it got fixed?
 
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Don't get me wrong, presentation and content is an important thing, but it's not the important thing. After all, it's still a game.

I have an XBox360, and I find it funny when other 360 owners are complaining because we don't have a bonus character. I'm happy, because with our port, they won't be trying to follow a trend made popular by games like SoulCalibur. Whether they know it or not, in the long run, NS showed the XBox360 more respect by keeping it central MK, and not adding a tie-in character in a vain attempt to boost game sales (I say "vain" because millions of people are going to be buying it regardless; there's really no need).
 
Well, if you want MK to still be relevant a year from now deep gameplay is kind of required. Once you've experience all of the extra content and story once that isn't what keeps people coming back. And it is a FIGHTING game after all. Plus, If that was the case people would probably be more fond of the 3D MKs than they are today. Really, I don't even get what RPGs or other genres have to do with this. If that is what you want go play an RPG.

He's wrong about most people replaying a game because of story. He may pay more attention to the story, but that's not the case for most fighting game fans, and you're right that it won't keep the game fresh for most people for a long time because of its story. I don't play fighting games for the story, but I was trying to clarify what he meant.

I honestly don't see what the appeal of the MK story is. It's more more complex and concise than any other fighting game, but it's far from good, so it's by no means something I pay any relevant attention to.

The RPG reference was just my way of pointing out that some people actually play games for the story, not the gameplay. I agree that RPGs are a better source for story.

Don't get me wrong, presentation and content is an important thing, but it's not the important thing. After all, it's still a game.

I have an XBox360, and I find it funny when other 360 owners are complaining because we don't have a bonus character. I'm happy, because with our port, they won't be trying to follow a trend made popular by games like SoulCalibur. Whether they know it or not, in the long run, NS showed the XBox360 more respect by keeping it central MK, and not adding a tie-in character in a vain attempt to boost game sales (I say "vain" because millions of people are going to be buying it regardless; there's really no need).

Kratos being a bonus feature was SOLELY to generate sales. Sony struck a deal with NRS because it will mean more sales for the PS3 version, and every time a new game sells for the system, Sony gets a cut. It wasn't a diss to the 360; but it certainly didn't have anything to do with respect.
 
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Eks said:
Kratos being a bonus feature was SOLELY to generate sales. Sony struck a deal with NRS because it will mean more sales for the PS3 version, and every time a new game sells for the system, Sony gets a cut. It wasn't a diss to the 360; but it certainly didn't have anything to do with respect.

I completely realize all that. What I'm saying is, without realizing it (or barely even trying, because they didn't do it intentionally), the XBox360 version was given more respect for not following a trend in gaming business.
 
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