Future of MK

We were going to have guest figthers over the bad 3D era characters anyways. Do you think Mavado would have a chance for a spot on his own in MKX or MK11. The later MK characters don't have the same charm and following that SF3 characters do because unlike them, they never come back expect for a few. I think guests have some good variety because it would be boring if they keep on rehashing the same MK1-3 characters for every DLC pack.
Any character has a chance if done right. Even Hsu Hao. It all depends on the writer/designer. If the character sucks or doesn't stand out, that's on the creator, not the character.
Mavado is supposed to be Kabal's rival, so you can easily design him as opposite of Kabal. And them using the same weapon can also work, as it could work as a narrative element. Like both seek to prove who is a better wielder of these weapons. Which gives an opportunity to make the weapons seems special as well.
Point is. Do your fucking job as a dev and write an interesting character. If some nobody like me, can write within an hour, a proper foundation for ANY character you will throw at me, then the so called PROFESSIONAL WRITERS, should be able to do an even better job.

Just cause character was shit in 3D Era, doesn't mean you cannot make it good. If you can't make it good, you suck. There are no excuses.
 
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I think also, as far as putting old characters in, over and over, just because it sells is.... a bad argument.

It's not just the characters. This mentality extends to the entire product. Take a look at MK9 and compare it with 8...

9 came with:
- New story mode format (tested with DC, other fighting games at the time held their dicks in comparison)
- New Tag mode
- 2.5D, when most of Midway/NRS games were 3D.
- New/redone game modes like Test your Might/Luck/Sight.
- New type of Tower.... Challenge tower.
- New gameplay mechanics like EX moves, wakeup attacks, reversals, tecthrows, armor.
- Dash/move cancelling.
- First MK game to also aim for competitive gameplay.
- Damage system, new graphical tricks like Rim Lighting...
- Online that's not KOMPLETE ass. Leaderboards, ranked, achievements. Tag and Co-Op.
- Krypt/Necropolis modes.
- Love letter to MK fans. Best character designs, etc.

It's just a huge list of NEW, NEW, NEW... or reworked/reimagined.

Now... compare it with 11.
Uhh.... we took Test your Luck, pumped it up with drugs, and made it RNG....
...Uhh we also took variations from X, and made it worse....
....Umm...you can run around now in RNG Krypt...
Uhh...yeah.....we also insulted fans I guess....

....BUT WE SOLD THE MOST!!!!

If you don't see the problem with this line of thinking.... well.... that's a "you" problem.

IMO, it would be great if MK12 would do the same thing to the 3D era, as what MK9 did to MK1-3....
 
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Guest figthers bring more attention to the game. I know people who became fans of horror movies because of the horror movie guest or people who only played MK11 because Spawn was in it. Heck, many people got into the Soul Calibur games because of the console guest figthers. I also became a fan of Shin Megami Tensei back in the 2000s when I hear Dante was back in the day.

It won't surprise me if the guest leaks are true seeing that they tend to be. The leaks for Jason and Predator for MKX end up being true before it was officially announced.
That's the problem is MK is over doing it with this guest shit. I give Soul Cailbur a pass because its always been the main selling point for them, MK on the other hand never starting doing this until MK9. Why couldnt they just bring back kreate a fighter? So they don't have licensing issues down they road. I just was never kool with the guest thing, the kasual audience doesnt buy MK for MK, they dont keep up with the story, lore, WB is trying to make MK into some type horror fighter/ mash up and Its taking away elements from MK, Why can't WB make they're own party fighter and leave MK to itself? Yea I rather see Kai or Meat over any guest. Kai had so much potential He was never simply given a chance because of Ed Boons obsession with the MK2 Kast. My hot take, but I think Kai should of been the main protagonist, over Kung Lao in Deadly Alliance. Kung Lao never had anything going for him self, he failed as a main protagonist, he simply doesnt have the charisma to stand on his is own and its clear as evidence he has always been in Liu Kang shadow.
 
That's not a good justification/reasoning. People will buy garbage, if it is shiny enough. We have people buying an expensive phone every year with insane price tag, just because the number on it is higher, than the previous one from the last year. Even though the new phone doesn't bring anything to justify its price tag.

What @Commander is saying (and feel free to correct me, if I am wrong)
Is what I am also thinking. JUST CAUSE you can get away with selling same shit over and over again, doesn't mean you should.
And I am not even bringing moral/ethical reasons here. I am talking about the longevity/quality of the thing you're selling and how the mentality of "lazy, but smart" is destroying it in the long run.


Let's analyze the sentence "Damn they sell things, that people love to buy?!"
They sell the same two characters, every damn time (actually Scorpion now being the only one in the front). Why? Obviously, cause it is safe. These characters are popular, simple, they have contradicting powers and it matches the the theme of the game.
Wait... do they really?

The game is about a Mortal Kombat tournament. Martial Arts tournament. So these two guys compete in it and represent the fighting part. And their contrasting colors represent opposing sides. Ok. That checks out.
So the game must be about them. Oh wait. It ain't. They are a SUB PLOT, that is SELF CONTAINED too. Not even a main one. Main characters of the franchise can be pretty much considered Liu Kang and Raiden. They have the most screen time and the main plot most of the time revolves around at least one of them.
So, let me get this straight. Outside of the game, you sell me covers of Scorpion/Sub Zero, but in the game the characters I am supposed to be rooting for, are Raiden and Liu Kang? Excuse me, but what the fuck?

Scorpion was also already prominently marketed in MKX (With Sub Zero being secondary) and his role in MKX was... screwing things up and then never being seen again?
MK11 Cover is just Scorpion. What does he do in the story? One version of him dies to B tier villain in the most pathetic way, while the younger version is last seen smacking some robots on the ship and is never seen again for the final fight. And he is sold on the cover. It's like putting Dr. Kleiner or Barney on a cover for Half Life 2. These guys play a pretty big role, but you play as a freaking Gordon Freeman, man. So basically you're selling me a character, that has nothing to do with the main plot. The only reason, he is on the front cover, is because certain imbecile has a hard on for him.
And the game has 30 years of characters too. Sonya Blade, Kung Lao, Reptile, etc.
Why not sell figurines of them? Why not sell merch with them? The UP TO DATE merch that is. Why not put them on the cover as well? Mortal Kombat is the only franchise in fighting games, that sells you a character on the cover, that has barely anything to do with the main plot and isn't even a main character.

Failure in the most basic marketing.
They are not selling what people want, but what THEY want people to buy. How many other characters have their fans? Character's popularity solely depends on the creator. They could sell other characters too, but they don't, cause they don't wanna. Why bother? Sub Zero and Scorpion is selling fine as it is. Why invest time in making anything else? Sure there are definitely fans of other characters, but... eh. They are just going with "lazy, but smart" route. Minimum effort, for maximum profit.

Logically that makes sense. Why bother putting effort in making anything else shine, if you can just sell same shit, with different paint job every time?
Well... that affects the value of the thing you're selling. If you're presenting the game with such mentality, sooner of later people get bored of it and because you haven't invested any time in building anything else, you find yourself at the loss, which just makes you sell same shit even harder, until shit fails and you blame everyone for that and rage quit. Every single time.

MK could be so much more, but NRS is selling everything on Brand recognition now. And has been like that for years now. They don't care about the lore, world building, quality or giving proper content. It is just about milking the franchise dry, while making it look pretty.
MK11 was the laziest game so far. And it worked for them.

So... why should they bother to add more? Why would they bother to innovate? They just got rewarded, for selling you semi mobile game with multiple currencies, in game shop and Krypt that operates as a Loot Box simulator. If that sold well, then might as well double down on entire thing.

And why they are throwing all these tiny bullshit teasers, building the hype, instead of just dropping the trailer for the game already? In the past, they would just throw you a cinematic trailer or start strong with gameplay. But now we got 2 teasers showing a sand grain and a clock. Both can be done quickly.

My bet? They are doing what a lot of shitty AAA games have been doing lately. They hype you up with cinematic trailers/teasers, so once the gameplay comes out, it doesn't hit as hard, once you see what the game itself is nothing special. If MK12 reveals a live service game with extreme monetization and cut content, then you will get to see what happens, when people try to be smartasses, by doing bare minimum.

Just cause shit sells, doesn't mean you shouldn't put effort in making something great and expand on it. Sooner or later someone will catch up and you will be left behind, cause your entire shtick was based on a hope, that nobody else will want to innovate and grow.

I will be legitimately shocked if MK12 will have anything special aside visual upgrade.
Couldn't have said it better ^

I think also, as far as putting old characters in, over and over, just because it sells is.... a bad argument.

It's not just the characters. This mentality extends to the entire product. Take a look at MK9 and compare it with 8...

9 came with:
- New story mode format (tested with DC, other fighting games at the time held their dicks in comparison)
- New Tag mode
- 2.5D, when most of Midway/NRS games were 3D.
- New/redone game modes like Test your Might/Luck/Sight.
- New type of Tower.... Challenge tower.
- New gameplay mechanics like EX moves, wakeup attacks, reversals, tecthrows, armor.
- Dash/move cancelling.
- First MK game to also aim for competitive gameplay.
- Damage system, new graphical tricks like Rim Lighting...
- Online that's not KOMPLETE ass. Leaderboards, ranked, achievements. Tag and Co-Op.
- Krypt/Necropolis modes.
- Love letter to MK fans. Best character designs, etc.

It's just a huge list of NEW, NEW, NEW... or reworked/reimagined.

Now... compare it with 11.
Uhh.... we took Test your Luck, pumped it up with drugs, and made it RNG....
...Uhh we also took variations from X, and made it worse....
....Umm...you can run around now in RNG Krypt...
Uhh...yeah.....we also insulted fans I guess....

....BUT WE SOLD THE MOST!!!!

If you don't see the problem with this line of thinking.... well.... that's a "you" problem.

IMO, it would be great if MK12 would do the same thing to the 3D era, as what MK9 did to MK1-3....
Also, this.
It's funny to me how MKX is seemingly more loved by the community when you ask people even though MK11 with more of the klassic shit sold more, given that MKX had a better mix of klassic, 3D era and new characters, better overall mechanics that people preferred over MK11 (meter managed X-Rays vs Fatal Blow), quicker pace with MKX (with MK11 having more of an MKII pace) and less random unlock garbage.

That's the problem is MK is over doing it with this guest shit. I give Soul Cailbur a pass because its always been the main selling point for them, MK on the other hand never starting doing this until MK9. Why couldnt they just bring back kreate a fighter? So they don't have licensing issues down they road. I just was never kool with the guest thing, the kasual audience doesnt buy MK for MK, they dont keep up with the story, lore, WB is trying to make MK into some type horror fighter/ mash up and Its taking away elements from MK, Why can't WB make they're own party fighter and leave MK to itself? Yea I rather see Kai or Meat over any guest. Kai had so much potential He was never simply given a chance because of Ed Boons obsession with the MK2 Kast. My hot take, but I think Kai should of been the main protagonist, over Kung Lao in Deadly Alliance. Kung Lao never had anything going for him self, he failed as a main protagonist, he simply doesnt have the charisma to stand on his is own and its clear as evidence he has always been in Liu Kang shadow.
It's not just guests, though. It's more than that.
It's also the same repeated shit game after game that's being over-done, imo.
Same klassic costumes, same klassic stages (MK11 had 8 fucking klassic stages via Retrocade, plus the Dead Pool, plus the Soul Chamber), same klassic characters same fucking issue in the story where the old story is involved with the new story because they've gone dead when it comes to creativity.

The most creative shit they had was with the Aftermath expansion with Shang Tsung being his own boss and not someone's side-kick or henchman (for once), Sheeva having her own role as the new leader of the Shokan and Fujin and Nightwolf also haveing cool stories.
And even then, all that work is done with the cool Shang Tsung ending that could give us things like the bad guy winning for once, expanding upon ChaosRealm, OrderRealm / Seido and giving us other cool lore things to go off of............. only for all of that effort to go by the wayside and for them to just hit the proverbial reset button.
THAT is what some of the bigger issue at hand is.
 
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Any character has a chance if done right. Even Hsu Hao. It all depends on the writer/designer. If the character sucks or doesn't stand out, that's on the creator, not the character.
Mavado is supposed to be Kabal's rival, so you can easily design him as opposite of Kabal. And them using the same weapon can also work, as it could work as a narrative element. Like both seek to prove who is a better wielder of these weapons. Which gives an opportunity to make the weapons seems special as well.
Point is. Do your fucking job as a dev and write an interesting character. If some nobody like me, can write within an hour, a proper foundation for ANY character you will throw at me, then the so called PROFESSIONAL WRITERS, should be able to do an even better job.

Just cause character was shit in 3D Era, doesn't mean you cannot make it good. If you can't make it good, you suck. There are no excuses.
Also this. Exactly.
People in the fanbase (in general) are so stuck on this idea that just because it came from post-MK3 it has to be shit, when NRS isn't Midway and characters when done right can be much better than their older counterpart:

Quan Chi = about the same, slight improvement upon the old character.
Shinnok = VAST improvement in MKX vs MK4 and the 3D era.
Kenshi = less similarities with 3D era Ermac and fleshed out better.
Tanya = VAST improvement in MKX in gameplay vs the 3D era.
Bo Rai Cho = (Even though I don't care for him personally) Lots of people DID like his MKX counterpart vs his 3D era version.
Frost = .................. the exception to the rule, unfortunately.
Fujin = VAST improvement over the 3D era version.

6 out of the 7 times that they've added a character from the 3D era in the last 3 NRS-made MK games they've turned out pretty great.

I'll even throw in a bonus character from Special Forces.
Yes, that Special Forces shitty game........Tremor in MKX, which turned out to be a really great character.
 
The only problem that I have with what you and Misucra are saying is the idea that people have good enough memory spans to remember all the BS NRS did to them in the previous game. Most of MK11 sales came from people who bought the game when it first released or when it went on sale. Those same people played it for maybe two weeks at most than dropped it to move on to the next thing to get hyped about. Its been 4 years since MK11. People easily forget shit unfortunately and NRS/WB are feeding off of this notion.
 
The only problem that I have with what you and Misucra are saying is the idea that people have good enough memory spans to remember all the BS NRS did to them in the previous game. Most of MK11 sales came from people who bought the game when it first released or when it went on sale. Those same people played it for maybe two weeks at most than dropped it to move on to the next thing to get hyped about. Its been 4 years since MK11. People easily forget shit unfortunately and NRS/WB are feeding off of this notion.

Yeah, you're talking casuals. People that aren't invested in the franchise. For them MK is all about certain characters and playing story mode. Maybe do some other game modes like Towers of Time. But that's it. They aren't interested in the fighting part. Especially, the ranked matches and so on. So they very quickly breeze through the content and it is done.

MK11 worked just fine, cause their biggest competition was... Tekken 7 and Street Fighter 5.

Tekken 7 has the biggest FGC scene, from what I know, but has barely any casual content. Aside customization and bare bones story mode, you have nothing. Unless you're willing to spend extra 10 bucks to buy Bowling mode... that doesn't even allow coop with friends. So not much content for casuals, hence why they pick MK11 over it.

SFV on other hand.. well... that was a massive fart in a wind. Bare bones launch with no arcade or story mode. No casual content. Only ranked and casuals matches. Nope. That is the worst option, for casuals looking just to play around. And by the time SFV added more content, casuals didn't give a shit. Story mode sucked and the rest of the stuff was plagued by over monetization and gimmicky game modes like Survival, that didn't even give you proper rewards. Not to mention earning in game currency was a waste of time.

So yeah. MK11 stood out for the casuals back then. Easy money. But now comes in SF6. Customization, mini games, open worlds. Ability to use your custom character in online matches. Now that's CONTENT. This is perfect for both pro players and casuals.

So the only thing remaining is: "Well MK is more popular"
True. But here is the problem for MK. We are living in the age of streaming. Street Fighter 6 has content for dedicated fighting game channels and variety video game channels. No to mention Open Beta is coming on May 20th. So hype is in the air for the game. Especially with all positive feedback.
Currently NRS is bringing hype up for MK12/MK1 whatever. Now they want it or not, but MK WILL BE compared to SF6. So if they will bring the same exact content or something similar to MK11, then they are fucked.

We are having shit economy right now as it is and people spend way less on games, due insane prices. So a lot of people will be carefully picking what to play. Cause both SF6 and MK12 won't be on Game Pass, so people will have to pay full price for it. Most of the people can afford only one 60-70 game per year, so they will be making decision based on how much game has to offer.
If MK12 turns out to be an over monetized mobile game on PC with similar amount of content as MK11, then people will just pick SF6 and that WILL hit MK12 sales hard.

So it doesn't really mater if people remember what MKX/MK11 was like quality wise. The content and its quality will be speaking now. Only hardcore players or those with money to spare, will be spending on both. And they aren't casuals, that's for sure.
 
Regarding the financial part, also, even if they have money to spare not everyone is going to day-1 these games to then over the life of the game spend $120+ after all DLC is said and done. Yeah, I can day-1 both financially, but I'm not the only one who's gotten tired of that shit.
As it is, SF6 is convincing me more with all that it has to offer in comparison to its bare-bones predecessor SFV.
IF MK12 / MK1 (or whatever it's called) doesn't have the same repeating shit, offers different modes and convinces me otherwise, then I'll get it at an eventual price drop. Done are the days when I can spend a shitload of hours online, so I also don't mind waiting 11 months later until a more Komplete / Ultimate Edition is out, and if it doesn't convince me at all I'll drop it like a hot potato.🤷‍♂️
Loyalty when it comes to franchises (save for 1 or 2) died out with me like 6 years ago.
Same goes with consoles. Fuck loyalty to any corporation. Got a Series S a year and a half ago and will get a PS5 closer to when Spider-Man 2 comes out as I'm a huge Venom fan, but if either one of those (Sony or MS) start eating shit and start to fuck around and find out when it comes to quality of games, I'll drop them like a hot potato as well.
I'll even tell you that as a huge Arkane fan Redfall was a steaming pile of shit, sadly.
Getting really sick and tired these days of either (a) the same regurgitated shit or (b) devs and publishers that no longer give a shit to put effort into what they are doing to ensure a good end product.
 
Regarding the financial part, also, even if they have money to spare not everyone is going to day-1 these games to then over the life of the game spend $120+ after all DLC is said and done. Yeah, I can day-1 both financially, but I'm not the only one who's gotten tired of that shit.
As it is, SF6 is convincing me more with all that it has to offer in comparison to its bare-bones predecessor SFV.
IF MK12 / MK1 (or whatever it's called) doesn't have the same repeating shit, offers different modes and convinces me otherwise, then I'll get it at an eventual price drop. Done are the days when I can spend a shitload of hours online, so I also don't mind waiting 11 months later until a more Komplete / Ultimate Edition is out, and if it doesn't convince me at all I'll drop it like a hot potato.🤷‍♂️
Loyalty when it comes to franchises (save for 1 or 2) died out with me like 6 years ago.
Same goes with consoles. Fuck loyalty to any corporation. Got a Series S a year and a half ago and will get a PS5 closer to when Spider-Man 2 comes out as I'm a huge Venom fan, but if either one of those (Sony or MS) start eating shit and start to fuck around and find out when it comes to quality of games, I'll drop them like a hot potato as well.
I'll even tell you that as a huge Arkane fan Redfall was a steaming pile of shit, sadly.
Getting really sick and tired these days of either (a) the same regurgitated shit or (b) devs and publishers that no longer give a shit to put effort into what they are doing to ensure a good end product.
Funniest part about those broken ass games.

"ViDEo GaME DeVElopMeNt BecOMiNG MoRE ExpENSiVe!"

Now they expect people to pay 70 bucks per game, but games come out more and more broken with less and less features, while with shittier and shittier graphics.

And aye. Loyalty means jack shit to corpos. They are the kind what old timers would say "would sell their own mothers if they could".
Stupidity and greed. Nothing else.

SF6 had to really fight, to get me excited about it. Only after demo, I decided to get it. But even with this rare win, I am not gonna assume for one minute, that other corpos will follow the example or that everything is fine with CAPCOM. That's how they get you in the first place.
 
Street fighter has never been known for its single player content compared to MK. I'm happy that SF6 is taking huge steps to fix this issue but SF gets most of Its sales from the competitive community not casuals. It will be interesting to see how NRS respond to this. There has been some concept art that supposedly ''leaked'' from NRS showing a possible Konquest mode but many people are claiming its fake so IDK.
 
Those images were AI generated. Not to mention they looked like total gunk; just a generic Assassin Creed lookalike, nothing about it screamed "MK".
 
Street fighter has never been known for its single player content compared to MK. I'm happy that SF6 is taking huge steps to fix this issue but SF gets most of Its sales from the competitive community not casuals. It will be interesting to see how NRS respond to this. There has been some concept art that supposedly ''leaked'' from NRS showing a possible Konquest mode but many people are claiming its fake so IDK.
Well yeah. Hence someone finally at CAPCOM figured out an answer to the age old question.... THAT EVERYONE FUCKING TOLD THEM FOR MOTHERFUCKING DECADES.

Don't remove the content for competitive players, to cater to casuals, but add ADDITIONAL CONTENT, so casuals have a place to be too. Simple! Everyone is happy! Win win! HOW HARD WAS IT?

Ahem... anyway. SF6 just set a new bar. MK will have to show something good to compete, cause now MK is on defensive.

@BBBLP SHUT THE FUCK UP NERDS REVEAL TRAILER THIS WEEK

:hypernut:

Well. It is the betting time, boys.

My bets are here.

CGI Cinematic trailer with another "modern music". No gameplay, though.

If I am wrong and they show the gameplay, then it is gonna be just a visual upgrade of MK11 with speed adjustments. And an almighty STORE.

If they show anything that competes with SF6 amount of content. I will pay each and any of you 100k dollars....







in Borderlands 2 :|
 
I hated MK11's reveal trailer's music with 21 Savage, but MKX's Wiz Khalifa trailer was dope as fuck. Especially when Scorp and Sub really start beating the hell out of eachother right when Wiz speeds up his verse
 
I hated MK11's reveal trailer's music with 21 Savage, but MKX's Wiz Khalifa trailer was dope as fuck. Especially when Scorp and Sub really start beating the hell out of eachother right when Wiz speeds up his verse
That one I fully agree. MKX cinematic trailer was actually very clean. MK11 one... can we even classify that as music?
 
I'm guessing Boon will reveal NRS's game during the PlayStation showcase on May 24th. Rumours suggest Sony's show will be a hour long so here's hoping.
 
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