Demo gameplay glitch

Grotesque

New member
So after having tried the demo a bit, playing with sub-zero, i found a pretty major flaw(in my opinion) with how the controls work, after trying out some combos i couldn't figure out why in the hell it would do the most awkward of moves when i haven't input any of them in.
I found out while trying a triangle,square->ground freeze combo (which is almost impossible to pull off the way it was meant to be pulled off) that if you wanna do the normal ice ball for example (down,forward,x) you can press x first and after that if you press down,forward fast enough it will do the move regardless ,which renders combos like triangle,square->ground freeze almost useless due to him doying clone right after pushing square because you gotta press down,back fast to do the ground freeze so it does the clone in a reverse way(square->down,forward) instead of (down,forward->square)..and yeah sub-zero isn't the only one with such moves/combos.
Sorry if i confused anyone but i think at high level play this will be a pretty significant flaw due to the amount of fast reactions needed, you can try this yourself in the demo if you want, i just hope it gets fixed/got fixed and i'm wondering if anyone's noticed this so far.
 
I've actually noticed this in MKvsDCU as well. So it may not be a glitch, just a gameplay issue.

But if you want to become a good tournament player, you should be able to control your input speed anyway.
 
I have a hard time doing combos of more than 3-4 hits in MK9.

http://www.youtube.com/watch?v=N24E0JKzQVE
scorpion 22 hit combo, what i like about it is that it seems just hard enough to pull off and it also looks fluid / cool unlike the recent 3d games.
@Jinko: yea but i mean is that really necessary? i input buttons slower than intended just so i can get a combo off.also at high level play you can't really focus on "out-glitching" a glitched thing, you're more focused on your combos and what the enemy is doying, it would feel really awkward..but yea who knows, maybe they fixed it already :D
 
Yea,although i think he's doying it on an idle p2, can't watch it right now but i think some of the moves he does during the combo could be blocked and there's always the combo breaker but yeah..check his tube channel, it has a lot of them, and i think a 30 hit combo is quite possible also.
 
this is not a glitch or a flaw. it is a more technical feature used in most fighting games. where u hold the button, for instance x for subs ice ball, input d f then release x to produce the projectile.
 
So after having tried the demo a bit, playing with sub-zero, i found a pretty major flaw(in my opinion) with how the controls work, after trying out some combos i couldn't figure out why in the hell it would do the most awkward of moves when i haven't input any of them in.
I found out while trying a triangle,square->ground freeze combo (which is almost impossible to pull off the way it was meant to be pulled off) that if you wanna do the normal ice ball for example (down,forward,x) you can press x first and after that if you press down,forward fast enough it will do the move regardless ,which renders combos like triangle,square->ground freeze almost useless due to him doying clone right after pushing square because you gotta press down,back fast to do the ground freeze so it does the clone in a reverse way(square->down,forward) instead of (down,forward->square)..and yeah sub-zero isn't the only one with such moves/combos.
Sorry if i confused anyone but i think at high level play this will be a pretty significant flaw due to the amount of fast reactions needed, you can try this yourself in the demo if you want, i just hope it gets fixed/got fixed and i'm wondering if anyone's noticed this so far.


this is a good technical thing... not a flaw
 
Can someone explain what's happening to me? I'm not understanding what he means lol

@Reptile_0009 Just practice. I sucked when I first got my hands on the demo but then I'm the one that designed the 53% combo with Sub-Zero :D I wish I had a way to video it because I haven't seen it on youtube so I can still claim it as mine in terms of youtube lol But if you just practice a lot you'll start figuring out some combo's that work for you.
 
Can someone explain what's happening to me? I'm not understanding what he means lol

If I'm taking his meaning correctly, he's talking about the fact that you can input two commands with a single button press and release. Instead of having to press the button a second time, you simply release the button and the input is understood as if you pressed the button again.

To the OP, ironically, it seems that you're actually too slow in your inputs.
 
this is not a glitch or a flaw. it is a more technical feature used in most fighting games. where u hold the button, for instance x for subs ice ball, input d f then release x to produce the projectile.

Except you don't hold the button AT ALL, you just press it in a normal fashion, you press X it does the kick and if you press down, forward again fast enough it also does the iceball, so if you would wanna do a X->down,back (random button) combo, for ex X-> ice clone it would fail because he would do the ground freeze instead, please stop posting if you dont know what i'm talking about.
 
If I'm taking his meaning correctly, he's talking about the fact that you can input two commands with a single button press and release. Instead of having to press the button a second time, you simply release the button and the input is understood as if you pressed the button again.

To the OP, ironically, it seems that you're actually too slow in your inputs.

I gave you a perfect example how this interferes with your gameplay if you press certain specials fast enough..but please do explain how i am "too slow in my inputs" lol
 
Noticed this right away kinda kills the term custom combos when your forced into certain Ones but remember the demos an old build 7 days and we shall see the real deal
 
Noticed this right away kinda kills the term custom combos when your forced into certain Ones but remember the demos an old build 7 days and we shall see the real deal

Yea, wish more people would acknowledge and test it before adopting a smart-a$$ attitude, i'm not bashing it,i love this game and i think it could potentially be one of the best if not THE best in the genre and quite possibly the best and most succesfull mk ever made. Yea they can also adjust gameplay and balance issues on the fly anyway so it shouldn't be a problem.
 
I found out while trying a triangle,square->ground freeze combo (which is almost impossible to pull off the way it was meant to be pulled off) that if you wanna do the normal ice ball for example (down,forward,x) you can press x first and after that if you press down,forward fast enough it will do the move regardless

That's called negative edge.

It's used in high level of play in almost every game I can think of.

More info here
 
That's called negative edge.

It's used in high level of play in almost every game I can think of.

More info here

"A technique used in most 2-D fighters such as Street fighter which helps the player chain combos or just get a move out. The concept is that; not only can a move, such as a hadouken, be done upon entering the down diagonal forward motion then pressing punch, but it can also be done when the motion is entered and releasing the punch button (after being held down). "

Yes, this is exactly what i mean, however this doesn't change the fact it has nothing to do with MK's and MK9's playstyle in general and just doesnt belong in it, a part of the so called custom combos are literally impossible to pull off because of this mechanic(and most of us only experienced this issue with sub-zero due to his similar down forward/down back moves/combos) but there are a LOT more characters that could be plagued by this, i think it's irrelevant to start a debate on how different SF and 2D fighters are from every MK game including MK9, we're not talking SF and how potentially useful that mechanic is, we're talking MK9.
I'm probably overreacting with this specific thing but if it will render specific character combos useless with little to no benefit ? (i got no problem doying any combo without using this mechanic), i can't seem to find it's purpose or anything beneficial about it in this game, it's just annoying, the controls and gameplay mechanic are almost flawless as it is.
 
this is not a glitch or a flaw. it is a more technical feature used in most fighting games. where u hold the button, for instance x for subs ice ball, input d f then release x to produce the projectile.

This. Technique used to execute tight 1 frame links.
TYM and SRK is your number 1 source for competitive fighting(for mortal kombat).
 
Some of y'all are missing the ops point there is no button holding going on with this little thing although like I said before its an old demo so we shall see. I'm thinking the frame adjustments I've heard about should fix this
 
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