Combo List

BBBLP

Robot Rock
Sektor:
12 hits
53% damage
No X-ray

Homing missile, jump forward 1, 1, 2, b1, jump kick, teleport punch, jump kick, EX teleport, b2, b1.

This combo is my bread and butter :love:
 
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Magna

New member
Created this one just now:

Sub-Zero:
11 hits
58% damage
Jump forward + 1, Back + 1, 2, Iceball, Backdash (or simply walk a little to get distance), jump forward + 2, 2, 1, 4, X-Ray (Hold for an instant, don't release it right away)
Easier against the wall.
 
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Magna

New member
The important thing is that the opponent is in the corner at the end of the combo, I think. I haven't tested it in the middle of the stage yet.

edit: Tested midscreen and worked. It's just a little bit harder to do it.
 
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mrb1973

New member
I just don't understand peoples dislike of subzero he's slow sure but he makes up for it with Sheree damage unlike jax
 

Vulcan Hades

New member
Nightwolf:

9 hits 36%: JF+2, B+2, 2, axe swing, 1, 1, 2, arrow shot, shoulder.

11 hits 41%: JF+2, B+2, 2, axe swing, B+2, axe swing, dash~1, dash~1, 2, 2, Soulder.

12 hits 49%: JF+2, 1, 2, 2, axe swing, F+3, 1, 2, F+3, 1, 2, D+2. (Wall)

11 hits 55%: JF+2, B+2, 2, axe swing, B+2, axe swing, dash~1, 2, X-ray.
 
Jade

Some of these combos include X-Rays.
4 Hits (28%): Enhanced Staff Strike, Dash, B+2, Enhanced Nitro Kick, Enhanced Nitro Kick
5 Hits (26%): 3, 4, 2, U+3 (Corner)
5 Hits (39%): F+2, 1, X-Ray
5 Hits (46%): Staff Strike, Dash, B+2, X-Ray
6 Hits (28%) Staff Strike, Dash, B+2, 1, 2, Enhanced Low Razor-Rang
7 Hits (28%): Staff Strike, Dash, B+2, 1, Enhanced Staff Grab
7 Hits (51%): Staff Strike, Dash, B+2, B+3, 2, X-Ray
10 Hits (54%): B+1, Staff Strike, Dash, B+2, Dash, B+3, 2, X-Ray

Scorpion

9 Hits (40%): 2, 1, Enhanced Spear, U+1 or 2, B+2, Jump Kick, Teleport Punch, 2, 1+2
10 Hits (43%): 2, 1, Enhanced Spear, U+1 or 2, B+2, Jump Kick, Teleport Punch, 2, 1, 2
11 Hits (39%): 2, 1, Enhanced Spear, U+1 or 2, B+2, 1, 1, Teleport Punch, 1, 1, 4
12 Hits (47%): UF+1 or 2, 1, 1, Enhanced Spear, U+1 or 2, B+2 (make sure the opponent is juggled high enough in the air), Jump Kick, Teleport Punch, 2, 1, Enhanced Teleport Punch
13 Hits (52%): UF+1 or 2, 1, 1, Spear, U+1 or 2, B+2 (make sure the opponent is juggled high enough in the air), Jump Kick, Teleport Punch, 2, 1, X-Ray

Going to include more once I experiment even more.
 
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mrb1973

New member
A little something I just came up with for maleena 17 hit 45% jumping punch,2,3,ball roll,u+4,b1,4,dash,1,1,2,xray (note) you can replace the ball roll with the ex version and replace the xray with a enhanced leaping neckbite which ups the hits to 19 as long as you've sai necked. Them earlier but the damage isn't worth it at 37%
 
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Magna

New member
Sub-Zero:
14 Hits
62% Damage
Wall
Jump Forward + 1, Back + 1, 2, Iceball, Jump + 1, Jump + 1, Back + 1, 2, 2, 1, 4, X-Ray

Not mine though =(
 

SpaceGoat

New member
Kitana
6 hits 40%: B+2, Fan Throw (air), *Wait a second*, X ray before they hit the ground.

Thats about as far as my combo skills go :p
 

Zero Tolerance

New member
Apologies for a bit of a double post here, but the combo I posted previously (Back+1, 2, 2, XRay - 7 Hits, 42% Damage) was for Stryker, not Nightwolf. Sorry about that.
 

H2O FARMER

New member
Ermac

11 hits 43% no EX or xray
FJ 1, B 1,1,4,Force Lift, FJ 4, Force Port, Force Push

12 hits 47% 1 EX no xray
FJ 1, B 1, 1,4,Telelift, FJ 4, Force Port, Force Push

12 hits 49% 2 EX no xray
FJ 1, B 1,1,4, Telelift,FJ 4, Force Port, Telepush

12 hits 58% no ex 1 xray
FJ 1, B 1,1,4,Force lift,FJ 4, Force Port, Xray
 

Destroyer

New member
Ermac

11 Hits - 44% - No EX, No X-Ray
JF 2, 2, 2, Force Lift, J4, Teleport Punch (Whilst Still In Air), Dash, 2, 2, Force Push
 
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Macros

New member
Hey guys I'm new here, wanted to find a better combo for Scorpion. This is what I've managed to come up myself:

- 11 Hits 46%: UF+1 or 2, 1, 1, Spear, U+1 or 2, Dash, B+2, Dash, 2, 1, X-ray
- 8 Hits 34%: UF+1 or 2, 1, 1, Spear, U+1 or 2, B+2, Jump Kick, Teleport Punch
- 8 Hits 34%: UF+1 or 2, 1, 1, Spear, U+1 or 2, B+2, Teleport Punch, Teleport Punch

Notice that the second one is the same as the following I quoted except without pulling off the last bit:
13 Hits (52%): UF+1 or 2, 1, 1, Spear, U+1 or 2, B+2 (make sure the opponent is juggled high enough in the air), Jump Kick, Teleport Punch, 2, 1, X-Ray
I actually did try to add this to mine but could never pull it off, so I thought it wasn't possible. The problem seems to be that after the Jump Kick followed by Teleport Punch the enemy just drops to the ground too quickly. I can't add in any of these either: 3, 3 / F+4, 3 / Teleport Punch / Spear / Takedown. Nothing seems to be fast enough? Do I have to dash toward them first?
 
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mrb1973

New member
If your trying to add a juggle after a second teleport with scorpion its not possible you can blame the demo for that because it led to some crazy 60%+ combos but if you manage a ex teleport as the second one aimed toward a corner you can juggle after that a little and as far as that 52% combo goes your better off nailing a spear and ex hell fire sure the combo may only say its 39% but add in the 8 % from the unblockable Hellfire and your looking at 47% and saving yourself 2 meter bars which if you pulled this off enough times to use the full meter equals 141% damage nice trade off for an easier combo to pull off if you AsK me although here's a better alternative scorpion comb uf 1 or 2 ,2,1,spear,u 1 or 2, dash,b2,jump kick,teleport,jump kick,air throw,ex hell fire 11 hits 50% damage with the unblockable hell fire factored in and it creates space on the chance you miss the Hellfire your still relatively safe
 
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