Combo help please: midcombo specials misregistering

I'm having problems with special moves registering as other special moves during combos. For example, when I try to do Ermac's Nether Pain combo and add a Force Lift into the combo at the end, it registers as a Force Ball instead most of the time. This also happens with different combos and on different characters. I know I am pressing the right buttons in the right order, because I am doing the combos in practice mode. It seems you can press the "attack" input (punches and kicks; 1, 2, 3, and 4) before the directional inputs for a special move and have it still work, especially if your doing the special move in a combo. For example, this will make a special move with the inputs of "down, back, 1" misregister when adding it to the end of a combo such as "2, 2" if you have another special move on that character that uses the inputs "down, back, 2"; most of the time your character will perform the "down, back, 2" special move at the end instead of the "down, back, 1". Is this a glitch or did they intentionally mean to program it this way? Either way, does anyone have a solution to this problem, any consistent way of making the game choose the special move I intend for my character to perform? Any help is greatly appreciated.

360: X=1, Y=2, A=3, B=4.
PS3: Square=1, Triangle=2, X=3, Circle=4.

Nether Pain combo: 2, 2
Force Lift: down, back, 1
Force Ball: down, back, 2

So when I try to perform the combo Nether Pain + Force Lift:
"2, 2, down, back, 1"
it registers as Nether Pain + Force Ball instead.
 
I don't know what to tell you. It's a feature that I'm finding more annoying the more I play, especially when I'm trying to do stuff with Ermac similar to what you mentioned. I'm sure it's there intentionally, but as far as I know there's no way to get around it (for now).

I really hope it gets addressed in a patch at some point. Not having total control over your character is frustrating.
 
it seems like its more for the benefit of beginners.. you know.. they button mash and accidently do punch,punch special move and feel they've accomplished something.. not a fan.
 
Are you being precise with the inputs? I haven't had too much trouble with it. It happens at times, but it's typically when I'm button mashing.
 
It seems to be a timing issue with Nether Pain, but it still shouldn't be happening. When I do the Nether Pain combo too slow it well put a Force Ball on the end instead of the Force Lift. With other combos it seems like I have no control over what comes out.

Are you being precise with the inputs? I haven't had too much trouble with it. It happens at times, but it's typically when I'm button mashing.

I know I am pressing the right buttons because I am doing it in practice mode, and can see what buttons I press. Timing does change what special move will come out in certain combos, but that doesn't change the fact that it that it shouldn't be happening. I am pressing it fast enough to register as a combo, and I know I am pressing the command for a Force Lift, so there is really no reason I should be getting a Force Ball instead.
 
Are you being precise with the inputs? I haven't had too much trouble with it. It happens at times, but it's typically when I'm button mashing.

Same here. A buddy of mine had the same issue with some of Sub's moves. When we checked in the trainer, I noticed he tapped the [circle] button twice, resulting in a different move outcome.

Once we figured that out and he slowed down a bit, things started going really smoothly.

In your specific example of Nether Pain followed by Force Ball instead of Lift; I had the exact same issue at first. But it was simple because I button mashed [triangle], so it still registered as a Ball instead of Lift. As long as you're mindfull of tapping each button correctly the appropriate amount, it will fire of 100%. It works for me now every single time, unless I'm starting to panic and start button mashing again in a feeble attempt to stave off my own demise ;)
 
Same here. A buddy of mine had the same issue with some of Sub's moves. When we checked in the trainer, I noticed he tapped the [circle] button twice, resulting in a different move outcome.

Once we figured that out and he slowed down a bit, things started going really smoothly.

In your specific example of Nether Pain followed by Force Ball instead of Lift; I had the exact same issue at first. But it was simple because I button mashed [triangle], so it still registered as a Ball instead of Lift. As long as you're mindfull of tapping each button correctly the appropriate amount, it will fire of 100%. It works for me now every single time, unless I'm starting to panic and start button mashing again in a feeble attempt to stave off my own demise ;)

I appreciate your input, but I know I am not pressing the wrong buttons. I know this because when I try the combo in practice it shows what buttons I press. The button listing on the side of practice screen confirms that I am pressing the correct buttons, the right amount of times, and in the right order. This is also not the only combo the special moves misregister on.

To see what I am talking about go into practice and try to do the Nether Pain combo with the Force Lift on the end, but do it a tad bit slower (it doesn't matter how fast you input Nether Pain, only how fast you input Force Lift after Nether Pain). What you will see is a Force Ball where you should see Ermac using a Force Lift. This combo is easy to fix by doing the combo just a little bit faster for some reason, but this doesn't seem to fix misregistering specials in other combos.

Another combo it misregisters on and seems to be more noticeable is Fusion + Force Lift. Try doing Fusion and immediately do Force Lift after pressing the inputs for Fusion, instead of Ermac doing a Force Lift he will do a Force Port, some of the time even skipping other moves in the combo, even tho you correctly pressed the buttons to perform those move(s). This one seems to be corrected by pressing the inputs for Fusion, waiting a moment, and then pressing the inputs for Force Lift.
 
I noticed that too. I don't know if it's intentional or not(probably not) but if you do the input very quickly Ermac will use his fireball instead of his lift. Try not to do it too fast and you will eventually get the timing. It worked for me.
 
I had this happen a few times in the Fatality Trainer.

It seems like you can actually enter the button combinations too fast to register correctly for combo system. The button history will still show it's in the correct order, but if your timing is too fast, perhaps it's the "combo generator" isn't catching the inputs correctly? (You're entering down, back, BP, but the combo system is only recognizing the down and the BP.) Maybe slowing down will produce better results.

I'm not stating this as fact, but it's the only thing I can think of if you're actually entering the commands in the right order.
 
Your problem is probably negative edge. This is when you hold down a button, do a motion for a special then release the button. Example, Force Ball would be 2 (hold), down, back, (release 2). So what seems to be happening is during your Nether Pain combo, you're holding the second 2 for too long. You need to tap it quickly, otherwise you will get the negative edged 2 and a Force Ball will come out.

Try doing his back 3, 3, 4 Force Lift combo instead. If you can get that to work, then your problem is almost definitely negative edge.
 
is true because in some combos with saibot i can do (F+3),3,down forward 3 for a kick,kick shadow tackle but if i press (F+3),3, down forward 4 he will still do the shadow tackle at the end im like wtf.

another thing i want to put out is that sometimes when u do a 4 hit combo the last hit never registers that ticks me off because it comes out so fluent and it still doesnt registers this needs to be patched because if its not fluent i understand but since its so smooth why doesnt the last hit gets register?
 
Your problem is probably negative edge. This is when you hold down a button, do a motion for a special then release the button. Example, Force Ball would be 2 (hold), down, back, (release 2). So what seems to be happening is during your Nether Pain combo, you're holding the second 2 for too long. You need to tap it quickly, otherwise you will get the negative edged 2 and a Force Ball will come out.

Try doing his back 3, 3, 4 Force Lift combo instead. If you can get that to work, then your problem is almost definitely negative edge.

Cool, never knew about negative edge, that's weird, thanks for the heads up. I just tried tapping the buttons and trying to press them down for the least amount of time possible while doing Nether Pain, and it doesn't seem to help any, the only thing that seems to matter is how fast I do Force Slam after Nether Pain. The faster I do Force Slam after Nether Pain, the more likely it is to correctly do Force Slam. I'm not really having much of a problem with Nether Pain, I was just using it as an example, as long as I do it fast enough it seems to work. I was having more trouble with Force Slam at the end of Fusion, I can get it to work but I have to time it weird which makes it harder to perform. (I describe how I have to time it in my post before this)

Also, that combo you mentioned doesn't exist, do you mean Fusion (back + 1, 1, 4)?

It might be negative edge causing my problem, but I am pressing down the buttons for the least amount of time physically possible for me, and it is still not working. Is negative edge a feature they added, or more of a glitch?

UPDATE: I also just noticed that when I tap 2 one time as quickly as possible, and then right after press "down, back" it will do a Force Ball, and it only comes out if the punch connects. This is by far the simplest example of the problem. If this is caused by negative edge then they need to:
1. change/update it if it is a feature
or
2. fix it if its a glitch.
 
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