StartledWaterBottle
New member
I'm having problems with special moves registering as other special moves during combos. For example, when I try to do Ermac's Nether Pain combo and add a Force Lift into the combo at the end, it registers as a Force Ball instead most of the time. This also happens with different combos and on different characters. I know I am pressing the right buttons in the right order, because I am doing the combos in practice mode. It seems you can press the "attack" input (punches and kicks; 1, 2, 3, and 4) before the directional inputs for a special move and have it still work, especially if your doing the special move in a combo. For example, this will make a special move with the inputs of "down, back, 1" misregister when adding it to the end of a combo such as "2, 2" if you have another special move on that character that uses the inputs "down, back, 2"; most of the time your character will perform the "down, back, 2" special move at the end instead of the "down, back, 1". Is this a glitch or did they intentionally mean to program it this way? Either way, does anyone have a solution to this problem, any consistent way of making the game choose the special move I intend for my character to perform? Any help is greatly appreciated.
360: X=1, Y=2, A=3, B=4.
PS3: Square=1, Triangle=2, X=3, Circle=4.
Nether Pain combo: 2, 2
Force Lift: down, back, 1
Force Ball: down, back, 2
So when I try to perform the combo Nether Pain + Force Lift:
"2, 2, down, back, 1"
it registers as Nether Pain + Force Ball instead.
360: X=1, Y=2, A=3, B=4.
PS3: Square=1, Triangle=2, X=3, Circle=4.
Nether Pain combo: 2, 2
Force Lift: down, back, 1
Force Ball: down, back, 2
So when I try to perform the combo Nether Pain + Force Lift:
"2, 2, down, back, 1"
it registers as Nether Pain + Force Ball instead.