Changes YOU would like to see to Injustice

Bane doesn't need a buff in the regards you are thinking. If you are spamming shoulder charge from full screen, you deserve to get comboed for your impatience. Imo, all he needs is the ability to do something out of a shoulder tackle. And wake up atacks go through Bane like butter? You're not using him right. A venomed QCB M stuffs almost any wake up attack in the game. That's when you get them to start techrolling. And when they start techrolling you catch them with your command grab.


Deathstroke's blade flip is punishable by full combo by Bane when blocked. You haven't been playing as much as you lead on. I will agree that his pistols recover a bit faster than I'd like, but he isn't impossible.


Batman needs no buffs whatsoever.


Ares' teleport is fast enough for a game with crossups. If the opponent is able to see your teleport from a mile away, chances are you're teleporting too much and are being read.



I don't have a lot of experience with Black Adam, so I can't say anything. But Shazam is fine. He has great trait combos, but only in the corner.

Im sorry I don't understand your term on Banes wake up, please advice. What is QCB M? Is that quarter circle back with Medium hit? If im not mistaken Bane was given the Meter charge to take down zoners. The underside to that is it only work with meter burn and when you activate meter burn it is clearly audible to the opponent and they can avoid it with there eyes closed and hands tied behind there back its much to slow. I do agree that combo opportunity should be given with a meter burn shoulder charge on clash.
 
It's called "Venom Uppercut" the move where he jumps up into the air swinging his fists. It stuffs (stops, goes through) all of Deathstroke's wake up attacks except for Blade Spin.


And level 3 Venom makes his specials invincible to most projectiles.
 
Stuff I would like to see:

DLC: Zatanna would be strong, would also like to see Martian Manhunter, Dr. Fate and Gentleman Ghost.

If they won't lower the damage done with environmental elements, at least increase the cool down period so they can't be spammed.

Tag Team mode would be a very welcome addition.

Maybe tweak the scaling on combos...it feels a bit odd that I can do more damage with two 3 or 4 hit combos than a person doing a 15 hit combo. (the guy online with nightwing did 41% damage with 15 hits where with a couple of 4 hitters from Bane I can do almost 50% without using the venom.
 
It's not so much 1 combo that does 50% but rather stringing together 2 separate short ones. The game will scale down damage more and more the longer your single combo is, so treat Bane like a pulse rifle from Aliens. "Short Controlled Bursts". You can do Square, Square and then Double Punch. Quickly follow that with Back+Triangle, X, and Ring Slam. Oh, and if you've got your enemy in the corner, do Square, Triangle, X and then the Ring Slam. The biggest *single* combo I ever did with Bane (sans Venom) was up over 40%. That's Thundering Dropkick, then you have to jump toward them when they're bouncing back and hit Square, then juggle them with Square Square, and as soon as the second punch hits, hit your super. If you time it right Bane will grab them before they hit the ground and do the super. This will deliver 11 hits and if I remember right 41% damage. Done *with* Venom it's 61%.
 
I would like to see the flaw in king of the hill and survivor fixed. If I'm the king and want to leave before a match I should be able to without it counting as loss.

You're just stuck in there for eternity until you lose otherwise (and yes I understand that's the nature if the game mode Lol)
 
I don't know about breakable, but it should be clashable. That shit in ludicrous for unbreakable non super damage.
 
You can break his chain throws yeah.

I don't compare the two though because there's a stark difference between d,u 4 and 1, 2, 1+2, 3+4, 1+2+4
 
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