better than Deadly Alliance?

smartguy

New member
is this better than Deadly Alliance?
the game looks GREAT, but the konquest mode looks like a hassle, especially with the special keys that you need to unlock certain stuff (is it annoying???)
they have very similar fighting engines too
this would be my first owned MK game (ive played at relatives and friend's houses and just areound before)
are they both good for a first game?
thanks in advance
 
Konquest mode can be a hassle if you're not into that sort of thing, but I personally loved it. Plus, if you track down one of the comprehensive guides that explains where to find everything, that obviously makes things a lot easier.

Generally speaking, I believe most people (myself included) would say that this game is definitely better than Deadly Alliance. Even outside of the core fighting game, there's a ton of stuff to do.
 
oh, cuz i was hoping to unlock all the characters, not necessarily right away, but i heard that if you miss something in konquest it is hard to find it again
 
Konquest was the best part of the game in my opinion. But that experience could have been greatend by coming to these boards and talking to people about it, and trying to find secrets within the game. All i remember is it was great.
 
did you have trouble finding the keys?
ive heard that they are impossible to find without a guide, and i, personally, don't like to have to keep on stopping my gameplay to look up something on a guide
 
Nah, there's no real problem missing stuff; everything is always found in one particular location at either any time of the day, at a particular time of the day, or occasionally at a particular time of the month. In any case, if you miss something that's specific to a certain time or day, you can just meditate to speed up the passage of time until you hit the right time the next day or the right day the next month.

The only problem in missing stuff is the fact that if you leave the Earthrealm Village (the very first location you come by) without picking everything up, you can't get back in later on. The stuff you missed there will pop up in other places outside the village, though, it's just a case of being able to find it.

If you have one of the online guides with you, though, it shouldn't be too much of a problem. Most of the unlockable characters actually aren't all that tough to find, if I recall correctly, but if you want to unlock everything in the game, that could end up being a pain in the ass for you.
 
I would say Deadly Alliance has way better character's like Kung Lao, Kitana, and Reptile. But Deception had death trap's,multi tier levels, stage weapons, multiple fatalities and hara-kiri per character for lots of blood, puzzle combat, chess combat, and of course the konquest mode where you can travel and explore the world and story of Mortal Kombat more in-depth. There are a few good thing's in the village that you should take your time and get such as Scorpion's alt costume and Kenshi. The village is an area you can never go back to once you leave but if you do miss the stuff there you can gain it in a different spot later.
 
All in all, Deception plays far smoother and is much more balanced than MK:DA. More modes and more features too. However, the Krypt is detrimentally smaller, you need keys to unlock most good unlockables, and DA has a FAR superior character selection and storyline (one that actually makes sense).
 
smartguy said:
is this better than Deadly Alliance?
the game looks GREAT, but the konquest mode looks like a hassle, especially with the special keys that you need to unlock certain stuff (is it annoying???)
they have very similar fighting engines too
this would be my first owned MK game (ive played at relatives and friend's houses and just areound before)
are they both good for a first game?
thanks in advance
Well DA had stuff that MK:D didnt such as the impale move,reversal,power ups,taunts and funny stuff in the krypt in another hand you have MK:D with the same fighting engine but faster,you can pick up weapons,stage fatality,UPERCUTS,RPG elements in conquest(the combo breaker sucks so i won't count it as a good thing in the game)...And for me MK:DA had my faviroute character Kung lao...So you can say that i liked MK:DA a little better if we'r gonna add the surprise for the new fighting engine,in MK:D i knew how the fighting engine would be...
 
smartguy said:
is the village the only area that you can't go back to?

Yeah, that's the only one. One of the big discussions around here when the game came out was whether it was possible to get back into the Village or not.
 
it just sounds to me like you dont want it if its too hard to find things. Live a little and challenge yourself man. Konquest is really fun, and if you cant find something right away, keep looking, dont give up.
 
MKD is probably my favourite fighting game ever. I have it on PS2 and GC, and I still can't wait for the PSP version. Only thing I'd like to have seen is a return of the impaling moves. They were fun.
 
The 7th Number said:
it just sounds to me like you dont want it if its too hard to find things. Live a little and challenge yourself man. Konquest is really fun, and if you cant find something right away, keep looking, dont give up.
lol yea, if a game is really hard, it can REALLY piss me off, but only if its practically impossible
and i just want to get either Deadly Alliance or Deception to hold me until Armageddon
EDIT:
is konquest hard, not finding stuff, but the missions?
i read that in training you have to do long combos
 
Konquest mode itself is a piece of cake. If you're not completely new to fighting games in general, the combos shouldn't be too big a deal at all. Some of the fights might be a bit tough at first, but nothing in there is practically impossible. There are only two battles in Konquest I can think of that are truly frustratingly difficult, and they're both completely unnecessary for progressing through the game.
 
fighting games are my primary genre
i used to be a button masher, cuz i thought it would take the fun out of the game if i memorized every move (i knew some people that did that)
but now i memorize bunches of moves (not all) and i learn a couple combos, but not very long ones
(this is for fighting games in general)
 
In MKD a lot of the insane lengthy style branching kombo's arn't even worth the effort. In konquest when you do kharacter training's it is only easy to do the kombo's. Just press the button that show's up. Most of them don't involve timing, except for some pop ups that are even easier. After I did the character trainings I basically forgot everything I learned except for the basic special moves. So don't worry about, you don't have to know the 10-hit kombo's to beat everyone at this game.
 
smartguy said:
is this better than Deadly Alliance?
the game looks GREAT, but the konquest mode looks like a hassle, especially with the special keys that you need to unlock certain stuff (is it annoying???)
Konquest has the potential to become a highly entertaining aspect of future MK games, but the horrible plot that was thrown together for it really drug it down. Vamp up the plot, throw in a couple of decent voice actors/actresses, and branch the mode out a little in terms of open-endedness, and Konquest could really go far. However, as far as MKD goes, Konquest just seems like a forced, miserable experience just to unlock the hidden aspects of the game. You'll probably find yourself skimming through a FAQ to unlock exactly what you need/want due to the fear of having to experience more of the Konquest mode.

this would be my first owned MK game (ive played at relatives and friend's houses and just areound before)
are they both good for a first game?
thanks in advance
MKDA and MKD are highly similar, MKD being the more advanced in terms of graphics, control, etc. However, these differences aren't too vast, and in the end, you may find yourself most benefited by just picking up the one that has the character/characters that you want.
 
The only things MKDA had over MKD in my opinion were - a Konquest mode that let you pick and choose easier who you wanted to train with, and more classic characters you may care more about.

You may prefer the fighting engine in MKDA if you like reversals, impales, power-ups, wall-damage etc.
 
Gordonut said:
The only things MKDA had over MKD in my opinion were - a Konquest mode that let you pick and choose easier who you wanted to train with, and more classic characters you may care more about.

You may prefer the fighting engine in MKDA if you like reversals, impales, power-ups, wall-damage etc.
what kind of pwer-ups?
 
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