Define - "Spam"

well a prime example is someone throwing projectiles from across the screen at nauseum because my character cant teleport or slide. i dont know what it is about a person who takes advantage of something just because they can.
Some people play to win. For those players, Winning is the "fun". If an opponent can't overcome a basic repeated full screen projectile attack, that's unfortunate, and need a lesson on basic projectile avoidance stragegy.

For example let's take Reptiles normal force ball (not the fast one). If all I do is jump back and throw normal force balls, and the opponent either always blocks, or always eats it...that's unfortunate for them. It's not impossible to see it coming, jump over it and close the gap. Timing wise if I am "spamming" then the next force ball should be predictable and they could jump over as well. Finally they would eventually be able to jump over and land a jump in punch to combo.

Whether it is a normal reptile forceball or an acid spit what difference does it make, if the other person can't jump over it? There isn't a need for a teleport or slide to beat "at nauseum" projectiles. I prefer the repeat predictable onslaught of projectiles because those are the most predictable.

Now if someone has a yomi mind game with full screen projectiles, that is something of concern. For example, if it's normal forceball, followed by a fast forceball, followed by an acid spit...

Then spam 1 is: normal, acid, fast.
This is followed by, acid, normal acid.
This is followed by fast, normal, fast.
Followed by normal acid, fast...repeat....
I broke down the three different projectiles into segments of 3...such that if you think you can guess the next one or time to jump over, you will get hit or have to block. Not two of the same move is repeated back to back, but all 3 are cycled through with a strategy. It's not mindless, it's precisely planned and ad hoc adjusted depending on how they react.

What if I am using nightwolf, where I only have one projectile, the arrow. So I have a different "spam" strategy.
spam 1: 2 arrows back to back, brief pause, 3rd arrow. (if they jump in anticipation 3rd arrow will tag them in air).
This is followed by, arrow pause arrow, pause arrow.
This is followed by, arrow, pause arrow arrow...

I am just doing arrows, but by mixing the timing every so slightly, it prevents them from reactively jumping. What this looks like to the other person is that I am "spamming" arrows. To me, making it seem like there is predictability in my attack, arrow after arrow...but there is slight variation so if they react, their timing is off, and they eat an attack.

Moves like Noob's Shadow attack seems "more spammy" because of some if it's properties. For example after any shadow connects, an immediate shadow afterwards must be blocked thus additional chip damage because it can't be jumped/dodged. In addition, the pushback of a blocked shadow is favorable for zoning, where dash blocking isn't as effective against noob. Likewise, the damage is fairly significant that trading with the shadow is usually not favorable, similar to trading with Kabal's spikes or scorpions flames is usually unfavorable. Still spamming that one move is a good strategy because of the damage and other properties. I don't blame or cry spam when someone uses the shadow. Even though they may not understand the properties that make it advantageous. They may just know that when they repeat that move, they win.

Because there isn't any one move in the game that can be repeated with gauranteed success, any cries for spam are moot, and IMHO reflects the skill and mentality of the player.

I rather someone "spam" any move of their choice, rather than pick an alt costume that doesn't have the patch fix for some move, *cough smoke/cyrax cough*
 
Some people play to win. For those players, Winning is the "fun". If an opponent can't overcome a basic repeated full screen projectile attack, that's unfortunate, and need a lesson on basic projectile avoidance stragegy.

For example let's take Reptiles normal force ball (not the fast one). If all I do is jump back and throw normal force balls, and the opponent either always blocks, or always eats it...that's unfortunate for them. It's not impossible to see it coming, jump over it and close the gap. Timing wise if I am "spamming" then the next force ball should be predictable and they could jump over as well. Finally they would eventually be able to jump over and land a jump in punch to combo.

Whether it is a normal reptile forceball or an acid spit what difference does it make, if the other person can't jump over it? There isn't a need for a teleport or slide to beat "at nauseum" projectiles. I prefer the repeat predictable onslaught of projectiles because those are the most predictable.

Now if someone has a yomi mind game with full screen projectiles, that is something of concern. For example, if it's normal forceball, followed by a fast forceball, followed by an acid spit...

Then spam 1 is: normal, acid, fast.
This is followed by, acid, normal acid.
This is followed by fast, normal, fast.
Followed by normal acid, fast...repeat....
I broke down the three different projectiles into segments of 3...such that if you think you can guess the next one or time to jump over, you will get hit or have to block. Not two of the same move is repeated back to back, but all 3 are cycled through with a strategy. It's not mindless, it's precisely planned and ad hoc adjusted depending on how they react.

What if I am using nightwolf, where I only have one projectile, the arrow. So I have a different "spam" strategy.
spam 1: 2 arrows back to back, brief pause, 3rd arrow. (if they jump in anticipation 3rd arrow will tag them in air).
This is followed by, arrow pause arrow, pause arrow.
This is followed by, arrow, pause arrow arrow...

I am just doing arrows, but by mixing the timing every so slightly, it prevents them from reactively jumping. What this looks like to the other person is that I am "spamming" arrows. To me, making it seem like there is predictability in my attack, arrow after arrow...but there is slight variation so if they react, their timing is off, and they eat an attack.

Moves like Noob's Shadow attack seems "more spammy" because of some if it's properties. For example after any shadow connects, an immediate shadow afterwards must be blocked thus additional chip damage because it can't be jumped/dodged. In addition, the pushback of a blocked shadow is favorable for zoning, where dash blocking isn't as effective against noob. Likewise, the damage is fairly significant that trading with the shadow is usually not favorable, similar to trading with Kabal's spikes or scorpions flames is usually unfavorable. Still spamming that one move is a good strategy because of the damage and other properties. I don't blame or cry spam when someone uses the shadow. Even though they may not understand the properties that make it advantageous. They may just know that when they repeat that move, they win.

Because there isn't any one move in the game that can be repeated with gauranteed success, any cries for spam are moot, and IMHO reflects the skill and mentality of the player.

I rather someone "spam" any move of their choice, rather than pick an alt costume that doesn't have the patch fix for some move, *cough smoke/cyrax cough*

i see your point to some extent, but take it form the one whos on the recieving end. i have to play american gladiator and waste a third of my health to shave damage just trying to make up ground closer to the character to stop that nonsense. as shitty as it sounds for the person its being done to, its just that effective for the one dishing it out. though i could go on and on about how these types of things made me trade in this game and how much i distrust the longevity of fighting games, theres a larger problem at hand that spreads like cancer through all genres of games. todays gamer is a clock punching dick smoker. the fun is gone, and its all about the stats and "W"'s. im 30 years old and the more games i play online, the more i get discouraged. im a grown man with the heart of a kid when it comes to gaming. which means ive enured times to know what its like to enjoy most of the games put in front of me and to eventually come to frustration with most games nowadays because the term "gamer" is something competely different. the mesh between the two is oil and water. and it happens everyday in todays gaming scene. and ill be god damned before i give up on something i cherished since childhood to this day because some brain dead prick wants to turn it into an ultracompetitive job that pays dick. i realize most of this post has nothing to do with mk, but people must realize that the shittiness of todays gamer comes to total fruition in 1 vs 1 games, such as fighting and sports games. i loathe at the opportunity to take a digital whiskey douce on any of todays gamer. your an embarassment to humanity. the sorry thing is you think your good because you exploit something my three year old could figure out.
 
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Some people play to win. For those players, Winning is the "fun". If an opponent can't overcome a basic repeated full screen projectile attack, that's unfortunate, and need a lesson on basic projectile avoidance stragegy.

For example let's take Reptiles normal force ball (not the fast one). If all I do is jump back and throw normal force balls, and the opponent either always blocks, or always eats it...that's unfortunate for them. It's not impossible to see it coming, jump over it and close the gap. Timing wise if I am "spamming" then the next force ball should be predictable and they could jump over as well. Finally they would eventually be able to jump over and land a jump in punch to combo.

Whether it is a normal reptile forceball or an acid spit what difference does it make, if the other person can't jump over it? There isn't a need for a teleport or slide to beat "at nauseum" projectiles. I prefer the repeat predictable onslaught of projectiles because those are the most predictable.

Now if someone has a yomi mind game with full screen projectiles, that is something of concern. For example, if it's normal forceball, followed by a fast forceball, followed by an acid spit...

Then spam 1 is: normal, acid, fast.
This is followed by, acid, normal acid.
This is followed by fast, normal, fast.
Followed by normal acid, fast...repeat....
I broke down the three different projectiles into segments of 3...such that if you think you can guess the next one or time to jump over, you will get hit or have to block. Not two of the same move is repeated back to back, but all 3 are cycled through with a strategy. It's not mindless, it's precisely planned and ad hoc adjusted depending on how they react.

What if I am using nightwolf, where I only have one projectile, the arrow. So I have a different "spam" strategy.
spam 1: 2 arrows back to back, brief pause, 3rd arrow. (if they jump in anticipation 3rd arrow will tag them in air).
This is followed by, arrow pause arrow, pause arrow.
This is followed by, arrow, pause arrow arrow...

I am just doing arrows, but by mixing the timing every so slightly, it prevents them from reactively jumping. What this looks like to the other person is that I am "spamming" arrows. To me, making it seem like there is predictability in my attack, arrow after arrow...but there is slight variation so if they react, their timing is off, and they eat an attack.

Moves like Noob's Shadow attack seems "more spammy" because of some if it's properties. For example after any shadow connects, an immediate shadow afterwards must be blocked thus additional chip damage because it can't be jumped/dodged. In addition, the pushback of a blocked shadow is favorable for zoning, where dash blocking isn't as effective against noob. Likewise, the damage is fairly significant that trading with the shadow is usually not favorable, similar to trading with Kabal's spikes or scorpions flames is usually unfavorable. Still spamming that one move is a good strategy because of the damage and other properties. I don't blame or cry spam when someone uses the shadow. Even though they may not understand the properties that make it advantageous. They may just know that when they repeat that move, they win.

Because there isn't any one move in the game that can be repeated with gauranteed success, any cries for spam are moot, and IMHO reflects the skill and mentality of the player.

I rather someone "spam" any move of their choice, rather than pick an alt costume that doesn't have the patch fix for some move, *cough smoke/cyrax cough*

You guys are taking this spam thing way to far. People play to win, the dont care what it takes and thats all there is to it. So find a way to overcome it, do the same thing to them.
 
Spam- Doing the same move over and over in repetition without any strategy. You're not trying to keep away your opponent. You're not trying to bait them in. You're simply being a skill deprived jerkwad
 
Egh, I couple of weeks ago I played a Raiden who would, Teleport, Grab, Teleport, Grab, and keep repeating. If I knocked him down he would wake up attack and start the process over again. After the match he called me a scrub and said I should get good because I suck.
 
Spam: An unfair, dispicable tactic which is the ONLY method that could possibly defeat my awesome prowess and make me so butthurt. ZERO RESPECT!!!!
 
A win is a win. If I loose to a spammer, it was my fault and I deserved it for lacking the ability to adapt and get arround the other players BS. Spam is anoying, but not impossible to avoid.
 
Spam= doing the exact same thing over and over again. Nothing more, nothing less.

All these terms need to stop being used though. I swear, some guy used the term "camping" in an MK Chatroom a few days ago...
 
Spam= doing the exact same thing over and over again. Nothing more, nothing less.

All these terms need to stop being used though. I swear, some guy used the term "camping" in an MK Chatroom a few days ago...

That's a fail. I believe the proper fighting game term is "turtle-ing". Which DOES exist (For example: HADOUKENHADOUKENHADOUKEN...HADOUKEN, SHURYUKEN!!!). But it's not that big of a deal, and is important for characters like Sindel and Noob.
 
Spam (don't make me laugh) why is this an issue. If I get Smoke because I don't want to do hand to hand fighting then find a way to beat me. Every move on MK can be countered or blocked or dodged. So if I use 3 main moves the entire fight with Smoke then you just got smoked lol. If I get Kitana and throw 3 separate combos that each takes 35% of life the fight is over, is that spam? (Don't make me laugh) I use that term but honestly it doesn't really exist in my mind. However you are good with a fighter then so be it.
 
Egh, I couple of weeks ago I played a Raiden who would, Teleport, Grab, Teleport, Grab, and keep repeating. If I knocked him down he would wake up attack and start the process over again. After the match he called me a scrub and said I should get good because I suck.

LMBO who did you fight with? I mean honestly you should have made a better fight the second round if not defeated him, if that's all he was doing. I've lost some fights that I know I should have won and people will not rematch me and then talk smack on the chat. I hate that.
 
I play a guy who purposely didn't download the skarlet compatability patch. He plays kano and that patch nerfs all his ball attacks especially the famous upball. Needless to say he did up ball the whole entire match. Went 9 straight till I caught him with noob. Ahhh it was great
 
Spam: noun

Using the same move(s) over and over again, never changing strategy or timing. This leads onto a 2nd defintion.

Spammer: noun

Being a complete and total arsehole
 
I've been getting this alot lately as Kenshi, hate messages bout spam just because they can't deal with his long-range attacks. Yes if I Spirit Charge you, I WILL follow with a long range sword drop, because it strategically makes sense, unlike your random Scorpion teleports and square mashing.
 
For christ sakes THERE IS NO SUCH THING AS SPAM!

Some of you talk as if even the idea of using specials twice in a row is unacceptable.

I've played some pretty good games tonight with NW, and i ran into this turtling Mileena. You have ANY IDEA how hard it is to beat someone like that? I finally got a couple of wins off this player and I got "You spam a lot" i mean WHAT THE ****?! Yes, he won more matches against me than I did him, but damn...you use WHATEVER IT TAKES to win! If someone doesn't know how to press block at the right time then TOO BAD! If someone is not going to block my shoulder on wake up, too bad. If someone is ass sore that I catch them in a classic NW b&b combo, then too bad.

Take Sindel vs Jax. She simply cannot match him upclose. However, Jax suffers greatly from zoning. So naturally, a Sindels best chance is to zone a Jax player. But somehow, the Sindel player has no respect for using A TACTIC THAT WORKS?!

What is it with some of you? Jesus....
 
For christ sakes THERE IS NO SUCH THING AS SPAM!

Some of you talk as if even the idea of using specials twice in a row is unacceptable.

I've played some pretty good games tonight with NW, and i ran into this turtling Mileena. You have ANY IDEA how hard it is to beat someone like that? I finally got a couple of wins off this player and I got "You spam a lot" i mean WHAT THE ****?! Yes, he won more matches against me than I did him, but damn...you use WHATEVER IT TAKES to win! If someone doesn't know how to press block at the right time then TOO BAD! If someone is not going to block my shoulder on wake up, too bad. If someone is ass sore that I catch them in a classic NW b&b combo, then too bad.

Take Sindel vs Jax. She simply cannot match him upclose. However, Jax suffers greatly from zoning. So naturally, a Sindels best chance is to zone a Jax player. But somehow, the Sindel player has no respect for using A TACTIC THAT WORKS?!

What is it with some of you? Jesus....

Lot of players think the only true fighters are no projectiles and maybe even no specials. They get mad when they pick a pure rushdown char and the opponent opts to. NOT fight them up close where the opponent will be at a disadvatage. They want free wins.
 
That's a fail. I believe the proper fighting game term is "turtle-ing". Which DOES exist (For example: HADOUKENHADOUKENHADOUKEN...HADOUKEN, SHURYUKEN!!!). But it's not that big of a deal, and is important for characters like Sindel and Noob.


Who the f*** cares. It's all the same, really. There's not one game where you'll see players that aren't like that. I play games for the camaraderie and the fun of it all. If you don't want some b**** ass motherf***er to BS you, then just play with friends. I probably overdid my words a little, but it IS 5:55 AM, and I am a bit sleepy. I didn't mean to come across as a Jarek.

For christ sakes THERE IS NO SUCH THING AS SPAM!


I'll read the rest of your post when I wake up later, but it did pique my interest. I'll also have a rational thought instead of an old entourage clip. :)
 
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