Recent content by DeBane

  1. DeBane

    MK11 Settled Dust Verdict: MEDIOCRE / 10

    Combos: limited red tape everywhere / little freedom for individuality / repetitive ("MK11 is NRS's SFV" -anonymous user) unreliable -- everything is Wiisy in practice mode, but, only the most canned strings seem reliable in actual play throwing as a combo ender inexplicable removed Hit...
  2. DeBane

    Mortal Kombat 11 General Discussion Media Thread

    --- Glass half-empty: 25 + 3 unlockables + 6 DLC's (+ boss hacked / modded Kronika) = 35 Glass half-empty: 25 + 6 DLC = 31 --- Hence, why I'm 'petitioning' for casual mode/s to have free, unfettered customisation of all assignable special abilities, except for those which clash directly...
  3. DeBane

    Mortal Kombat 11 General Discussion Media Thread

    Yep... And Scorps' won't be the only character affected -- I've read about Baraka's reliance on certain abilities, as well as others'. If these 'necessities' are already being seen in the beta builds of the game, with only a handful of characters, we can take it to the bank that the full roster...
  4. DeBane

    PETITION: Remove all "slot" restrictions from "casual" game modes

    Re: PETITION: Remove all "slot" restrictions from "casual" game modes Yes... Obviously. However, if their implied claim for having a "slot" restriction in the first place, was for "balance" -- now borne out as either a blatant lie, or a back-pedal that came after the realisation that system...
  5. DeBane

    Mortal Kombat 11 General Discussion Media Thread

    SonicFox SonicFox5000
  6. DeBane

    PETITION: Remove all "slot" restrictions from "casual" game modes

    In light of the confirmation (or revelation -- depending on how up-to-date one was on MK11's goings-on) that the game's oft-touted "customisation" will be locked out of MK11's so-called "competitive" modes -- that is, modes [officially] used in e-sports tournaments and in online "ranked" /...
  7. DeBane

    Mortal Kombat 11 General Discussion Media Thread

    Citreon: + imperious female (*I like the "oujo" character arcehtypes) + looks OP (*I like / relate best to boss characters / leaders) + easier on the eyes that the other Plain Jane's the game has thrown up so far (BURN THE BRA! -- DON THE BURQA!) + I drive a Citroën (Vive la révolution!) -...
  8. DeBane

    Mortal Kombat 11 General Discussion Media Thread

    Are Brutalities too easy to perform this time around? I've heard they keep coming out unintentionally... What are the prerequisites for said finishers like compared to MKX? Did they water this aspect of the game down too...? Also, is there an Injustice 2 type of issue with the stage...
  9. DeBane

    Concerns about respective CHARACTER HEIGHTS

    ^ Yeah... The pattern has been pretty obvious for some times now. HOWEVER, do we really want all characters to look like cookie-cutter 'klones', aside from their superficies and names? Indeed, it looks that much more glaring in MK11, now that the camera is closer to the action (as Boon put it)...
  10. DeBane

    Concerns about respective CHARACTER HEIGHTS

    References: Kotal Kahn https://youtu.be/Ibi3nOdIj2E?t=559 (*particularly ~9:20 onward / Kotal sans head wear) Vs. Liu Kang / Jade / Kung Lao https://www.youtube.com/watch?v=-gksrhAtPBA https://www.youtube.com/watch?v=tJWSHvaF1gA https://www.youtube.com/watch?v=FB7F0YX0b78 So, they're touting...
  11. DeBane

    Fatal Blow: Too Frequent?

    Well, that's wholly subjective... And I'd argue that seeing the same Fatal Blow a thousand times (and you will see it that often -- offline, online and / or during streams / tournies), is far too much for a brain to bear. I mean, if something as simple as taking a different route to work each...
  12. DeBane

    Fatal Blow: Too Frequent?

    'Cept that "Rage Arts" have unique input commands, making them more interesting to use, if nothing else; and I think you'll find most disliked the addition of RA's in Tekken 7 -- and still do, because they're blatant casual crutches that are used far too frequently in practice. Which is what...
  13. DeBane

    Fatal Blow: Too Frequent?

    I've been watching some of the "stress tests", and I counted three(3) Fatal Blows (FB) in a single minute of play, and perhaps an average of one(1) per minute for a 20-minute duration of stream ogling. Now, I know they're only a one-per-match comeback clutch crutch mechanic, and that their...
  14. DeBane

    Mortal Kombat 11 General Discussion Media Thread

    Indeed. Sometimes it really is embarrassing to be a gamer v_v Yep... But, I would literally bet you a fiver that, by the time the game is in peoples' hands, Kang's 50%+ damage potential from that OTG counter will get nerfed. I recall the KK where they were speaking to Baraka's damage output...
  15. DeBane

    Mortal Kombat 11 General Discussion Media Thread

    Food for thought: Steam
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