[SPOILER] DLC Characters Ladder Endings & Dialogue Intros

NPC Tanya has Sonya, Mileena, Kitana, and other character's moves. I really don't see anything unique to that version of her besides that badly animated fireball she has.
 
I miss when an on-disc Raiden, Nitara, and Frost were bought with COINS.
Now we gotta pay money for on-disc characters

You seem to have a very simplistic and naive understanding of game production.

Let's say that Midway had a budget of $20 mil to make MK:D. They made the entire game (minus Raiden, Nitara, and Frost) and it only cost them $19.5 mil. Underbudget! Awesome! Let's keep working until we hit the $20 mil mark, and throw the extra stuff into the Krypt! Everyone wins except the people who gave us the $20 mil, but if we get good reviews that will lead to more sales, so they'll win in the end.

Now let's say that NRS had a budget of $100 mil to make MKX. They made the entire game (minus Goro) and it cost them precisely $100 mil. That's it, game's done, budget is completely spent. However, they know that they want to do DLC, so they approach WB and say "hey guys let's get the DLC stuff started sooner rather than later, so we can get as many extra characters into the game as possible." They manage to finish Goro before the game physically ships, so they put him on the disc so that unlocking him is a painless process.

Not only did NRS not have any core budget to expend on Goro - and their employees surely weren't going to make him for free, they have families to feed - but they end up offering him for free anyway as part of the pre-order deal.

Everyone wins.

I don't know that this is what happened. But I also don't know that it's not, so I don't jump down NRS's throat for allegedly shitty business practices which they may or may not be committing.

On-disc DLC is not inherently bad, it's only bad if launch content is getting paywalled. We don't know that Goro was supposed to be launch content. In fact, his complete absence from story mode hints very strongly against this.
 
I believe that they've had Goro done for quite some time now. They announced him in September, they knew what they were doing.

Yeah, but Goro was free for everyone who preordered. As 'day one DLC' goes, that's pretty solid. They wanted a big launch, and it helped them get one.
 
I believe that they've had Goro done for quite some time now. They announced him in September, they knew what they were doing.

It doesn't matter when they finished him, what matters is where the money for making him came from. Did it come from the main budget for the entire game, or did it come from the DLC budget? If it came from the DLC budget, then the only relevant question is: would you rather that character designers get to work on Goro ASAP if they've got dick-all else to do, so he could be packaged with preorders for free, or would you rather they just take a few months off from work, and he'll be completely off-disc DLC that everyone has to pay for?

I know which one I prefer.
 
It doesn't matter when they finished him, what matters is where the money for making him came from. Did it come from the main budget for the entire game, or did it come from the DLC budget? If it came from the DLC budget, then the only relevant question is: would you rather that character designers get to work on Goro ASAP if they've got dick-all else to do, so he could be packaged with preorders for free, or would you rather they just take a few months off from work, and he'll be completely off-disc DLC that everyone has to pay for?

I know which one I prefer.

Obviously the former. I'm not arguing with you though, I actually agree with you, I was just saying though that they did have him in mind quite a long time ago.
[MENTION=20862]CFW[/MENTION] I don't think it takes 9 months to make a character lol I think they said it takes about 6 weeks if i'm remembering correctly.
 
no i think he said all of jason's info
this is his exact quote -
BTW... I know Jason's variations... bio... victory pose dialogues... in-fight chatter... pretty much everything. Just saying. Not sure I want to drop all of it, though. Don't want to get the site and myself into trouble or anything.

If you're worried about getting in trouble, PM it to me and I'll say what they are.
 
[MENTION=18152]Bllake[/MENTION], [MENTION=11230]Guyver Spawn[/MENTION], [MENTION=10998]iViTal[/MENTION], [MENTION=4765]jdnice11[/MENTION], [MENTION=5207]Nethervestige[/MENTION], [MENTION=18661]p.W[/MENTION], [MENTION=17906]Rumble21[/MENTION], [MENTION=19067]SecondCitySaint[/MENTION], [MENTION=18604]Tanya4eva[/MENTION], [MENTION=6310]Tanyas Husband[/MENTION], [MENTION=17883]TheDeaconBosco[/MENTION], [MENTION=18134]Yellow Ledbetter[/MENTION], [MENTION=18534]reikoiskahn[/MENTION], [MENTION=18354]Down4[/MENTION], [MENTION=20862]CFW[/MENTION], [MENTION=20359]Imperatrix Sindel[/MENTION], [MENTION=16500]Kitty_55[/MENTION], [MENTION=5638]Sleegmar[/MENTION]

If you're interested, I found something that will blow your mind and prove 100% on the 4th during the stream that this is real - if any of you are still in doubt...
 
NPC Tanya has Sonya, Mileena, Kitana, and other character's moves. I really don't see anything unique to that version of her besides that badly animated fireball she has.

Which is Scorpion's fireball. The NPC version of Tanya has absolutely no unique moves.
 
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Did someone mention me in a comment?
 
Spoiler:
Basic

Attack 1 = Straight Jab
Attack 2 = Dark Hook
Attack 3 = Chin Kick
Attack 4 = Quick Stomp

Attack 1 - Away = Fist Lunge
Attack 2 - Away = Double Fist
Attack 3 - Away = Knee Strike
Attack 4 - Away = Low Lift

Attack 1 - Down = Low Poke
Attack 2 - Down = Chin Breaker
Attack 3 - Down = Boot Flick
Attack 4 - Down = Sweep

Attack 2 - Towards = Skull Slam
Attack 3 - Towards = Brutal Boot
Attack 4 - Towards = Shin Shatter


Combos

Attack 1,1 = Nightmare
Attack 1,1,1 = Shoulder Smash
Attack 1,1,2 = Crown Crusher
Attack 1, AWAY, 2 = Crystal Lake
Attack 1, AWAY, 2, 2 = Awakens
Attack 2, 3 = Killing Blow
Attack 2, 4 = Killer
Attack 2, AWAY, 2, 4 = Murderous Ways
Attack 2, TOWARDS, 1, 3 = Camp Killer
Attack 2, TOWARDS, THROW = Hell's Lake
Attack 3, 2 = Camp Blood
Attack 3, 2, 2 = A New Beginning
Attack 3, AWAY, 1, 3 = Final Friday
Attack 3, AWAY, THROW = Revenge
Attack 4, 2 = Necronomicon
Attack 4, TOWARDS = Stalker


Common

DOWN, AWAY, TOWARDS, 1 = Back Breaker
DOWN, AWAY, TOWARDS, 1, EX = Spine Shatter

DOWN, TOWARDS, 1 = Choke
DOWN, TOWARDS, 1, EX = Choke Slam

DOWN, AWAY, TOWARDS, 2 = Tight Squeeze
DOWN, AWAY, TOWARDS, 2, EX = Crippler

AWAY, TOWARDS, 3 = Shoulder Push
AWAY, TOWARDS, 3, EX = Shoulder Charge

DOWN, DOWN, 4 = Killing Machine


Variation 1 - Slasher

Bloodshed
Bloodlust (EX)
Machete Toss
Machete Throw (EX)
Psycho Slash
Hack 'n' Slash (EX)


Variation 2 - Relentless

Pursuit
Dark Pursuit (EX)
Lake Mist
Blood Mist (EX)


Variation 3 - Unstoppable

Punishment
Rampant (EX)
Rise
Walking Dead (EX)


X-Ray Attack

Name: Final Chapter

Fatality 1

Name: Kill For Mother
Distance: Mid
Input: DOWN, TOWARDS, DOWN, TOWARDS, 2

Fatality 2

Name: Sleeping Bag Killer
Distance: Mid
Input: DOWN, AWAY, TOWARDS, BLOCK + R2

Brutality 1

Name: Blood Bath
Condition: Only in Slasher Variation. Player must hold UP during final hit. Final hit must come from Bloodlust.

Brutality 2

Name: Head Spin
Condition: Only in Relentless Variation. Must have Pursuit active during final hit. Final hit must come from Crippler.

Brutality 3

Name: Spinal Tap
Condition: Only in Unstoppable Variation. Jason needs to be resurrected. Final hit must come from Spine Shatter.

Brutality 4

Name: Go to Hell
Condition: Available in all Variations. Jason must walk towards his opponent for a few steps before connecting the final hit. Final hit must come from a throw or front punch or front kick.

Brutality 5

Name: Blunt Trama
Condition: Available in all Variations. Must win both rounds. Player must hold TOWARDS during final hit. Final hit must come from Shoulder Charge.

Tower
Name: To Hell And Back
Description: With Jason Voorhees trapped in another realm, the residents of Camp Crystal Lake can sleep easy tonight. Unfortunately, when Jason's murder spree has ended he will assuredly discover a portal back to Earthrealm...but just maybe, the Special Forces can stop him!

Bio
Death and revenge make up the very core of Jason Voorhees' being. He died as a young boy. His mother killed out of grief and rage. When she was murdered, Jason returned and avenged her. Many times since, the living have tried to send him back to the realm of the dead. He's been stabbed, drowned, electrocuted, hurled into space… But Jason cannot be killed. Cannot be stopped.

Ladder Ending
Like Scorpion, Jason Voorhees was a revenant: a vengeful spirit returned to life. Hundreds had fallen victim to his bloodlust. Liu Kang, now ruler of the Netherrealm, took notice. An immortal killer like Jason would be useful in his plans for konquest. He drew Jason into the Netherrealm and offered him an endless bounty of slaughter… in return for his allegiance. Jason's simple reply was to destroy Liu Kang.
 
Last edited:
Basic

Attack 1 = Straight Jab
Attack 2 = Dark Hook
Attack 3 = Chin Kick
Attack 4 = Quick Stomp

Attack 1 - Away = Fist Lunge
Attack 2 - Away = Double Fist
Attack 3 - Away = Knee Strike
Attack 4 - Away = Low Lift

Attack 1 - Down = Low Poke
Attack 2 - Down = Chin Breaker
Attack 3 - Down = Boot Flick
Attack 4 - Down = Sweep

Attack 2 - Towards = Skull Slam
Attack 3 - Towards = Brutal Boot
Attack 4 - Towards = Shin Shatter


Combos

Attack 1,1 = Nightmare
Attack 1,1,1 = Shoulder Smash
Attack 1,1,2 = Crown Crusher
Attack 1, AWAY, 2 = Crystal Lake
Attack 1, AWAY, 2, 2 = Awakens
Attack 2, 3 = Killing Blow
Attack 2, 4 = Killer
Attack 2, AWAY, 2, 4 = Murderous Ways
Attack 2, TOWARDS, 1, 3 = Camp Killer
Attack 2, TOWARDS, THROW = Hell's Lake
Attack 3, 2 = Camp Blood
Attack 3, 2, 2 = A New Beginning
Attack 3, AWAY, 1, 3 = Final Friday
Attack 3, AWAY, THROW = Revenge
Attack 4, 2 = Necronomicon
Attack 4, TOWARDS = Stalker


Common

DOWN, AWAY, TOWARDS, 1 = Back Breaker
DOWN, AWAY, TOWARDS, 1, EX = Spine Shatter

DOWN, TOWARDS, 1 = Choke
DOWN, TOWARDS, 1, EX = Choke Slam

DOWN, AWAY, TOWARDS, 2 = Tight Squeeze
DOWN, AWAY, TOWARDS, 2, EX = Crippler

AWAY, TOWARDS, 3 = Shoulder Push
AWAY, TOWARDS, 3, EX = Shoulder Charge

DOWN, DOWN, 4 = Killing Machine


Variation 1

Bloodshed
Bloodlust (EX)
Machete Toss
Machete Throw (EX)
Psycho Slash
Hack 'n' Slash (EX)


Variation 2

Pursuit
Dark Pursuit (EX)
Lake Mist
Blood Mist (EX)


Variation 3

Punishment
Rampant (EX)
Rise
Walking Dead (EX)


X-Ray Attack

Name: Final Chapter

Fatality 1

Name: Kill For Mother
Distance: Mid
Input: DOWN, TOWARDS, DOWN, TOWARDS, 2

Fatality 2

Name: Sleeping Bag Killer
Distance: Mid
Input: DOWN, AWAY, TOWARDS, BLOCK + R2

Brutality 1

Name: Blood Bath
Condition: Only in Slasher Variation. Player must hold UP during final hit. Final hit must come from Bloodlust.

Brutality 2

Name: Head Spin
Condition: Only in Relentless Variation. Must have Pursuit active during final hit. Final hit must come from Crippler.

Brutality 3

Name: Spinal Tap
Condition: Only in Unstoppable Variation. Jason needs to be resurrected. Final hit must come from Spine Shatter.

Brutality 4

Name: Go to Hell
Condition: Available in all Variations. Jason must walk towards his opponent for a few steps before connecting the final hit. Final hit must come from a throw or front punch or front kick.

Brutality 5

Name: Blunt Trama
Condition: Available in all Variations. Must win both rounds. Player must hold TOWARDS during final hit. Final hit must come from Shoulder Charge.

Tower
Name: To Hell And Back
Description: With Jason Voorhees trapped in another realm, the residents of Camp Crystal Lake can sleep easy tonight. Unfortunately, when Jason's murder spree has ended he will assuredly discover a portal back to Earthrealm...but just maybe, the Special Forces can stop him!

What exactly does this prove? Hundreds of game testers already have access to Jason. We demand Tanya's moves list! ;)
 
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