uKER
New member
I agree with you as far as fine detail is concerned, but then there's also stuff that stands out to the eye and doesn't depend on a particular frame.
That's the kind of stuff that you can walk 2 meters away from the monitor and still notice.
With this I'm not saying that they're horrible mistakes. It's normal.
The problem is that even after matching minor details, the big picture might still be different.
You have to consider both.
Examples of this are the face being too small compared to the head, the torso being too narrow, the position of the knees, and the hair being too puffy.
Here's a pickier comparison of the render with the frame I guess it's based on.
I added some other minor changes, such as the position of the right hand and arm.
I do encourage you people to walk a couple of meters away from the monitor and see what differences you notice between the three.
Arq, I don't want to be an annoyance.
I'll only comment on your stuff as long as you feel it helps you improve.
So far, even if you haven't finished the model you started with, I feel criticism has pushed you to make significant progress, not only in your model but also in your skills; but the moment you feel you've reached your limit, let me know and I'll just step aside.
That's the kind of stuff that you can walk 2 meters away from the monitor and still notice.
With this I'm not saying that they're horrible mistakes. It's normal.
The problem is that even after matching minor details, the big picture might still be different.
You have to consider both.
Examples of this are the face being too small compared to the head, the torso being too narrow, the position of the knees, and the hair being too puffy.
Here's a pickier comparison of the render with the frame I guess it's based on.
I added some other minor changes, such as the position of the right hand and arm.

I do encourage you people to walk a couple of meters away from the monitor and see what differences you notice between the three.
Arq, I don't want to be an annoyance.
I'll only comment on your stuff as long as you feel it helps you improve.
So far, even if you haven't finished the model you started with, I feel criticism has pushed you to make significant progress, not only in your model but also in your skills; but the moment you feel you've reached your limit, let me know and I'll just step aside.
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