Mortal Kombat HD Remix with MUGEN

I agree with you as far as fine detail is concerned, but then there's also stuff that stands out to the eye and doesn't depend on a particular frame.
That's the kind of stuff that you can walk 2 meters away from the monitor and still notice.

With this I'm not saying that they're horrible mistakes. It's normal.
The problem is that even after matching minor details, the big picture might still be different.
You have to consider both.
Examples of this are the face being too small compared to the head, the torso being too narrow, the position of the knees, and the hair being too puffy.

Here's a pickier comparison of the render with the frame I guess it's based on.
I added some other minor changes, such as the position of the right hand and arm.

liu1_zps020eb9c1.gif~original


I do encourage you people to walk a couple of meters away from the monitor and see what differences you notice between the three.

Arq, I don't want to be an annoyance.
I'll only comment on your stuff as long as you feel it helps you improve.
So far, even if you haven't finished the model you started with, I feel criticism has pushed you to make significant progress, not only in your model but also in your skills; but the moment you feel you've reached your limit, let me know and I'll just step aside.
 
Last edited:
Also, for the hell of it:

Untitled-1_zpsad877ff8.gif~original


- Sub-zero's fingers
- Cage's temple spot, armpit dent removed from shoulder muscle, reshaped ear and made skin tone a bit less red.
Also it's a bit odd that the rivets in his right wrist band thing are twisted like that.
 
Last edited:
I've been working away at Liu Kang, he's just about ready besides some final touch-ups, I did a lot more than I had planned on originally but it needed it after taking the hand out.

Raiden and Liu Kang renders are looking great. I think the only thing Liu needs is a larger head, that would fix a lot of the proportion issues believe it or not. The ninjas sort of have the same problem but it works out alright for them because of their masks.

Might have something to show tomorrow evening.
 
About matching the pants with the first sprite. As you can see here:

Spoiler:
xzYBxAK.png


first sprite just doesn't show his belt like others do. Belt should be bigger and really tight on the body and there's a "pop" where pant meets the belt (makred with circle). I think this is important as without the pop his torso looks too long.
The pants are hanging too low below the crotch area. They are this low only on couple of sprites, on most others they are higher, sometimes MUCH higher.

I feel the middle ground would be something like this:

Spoiler:
cjLQt2r.png


I didn't touch the body from my first try, I see uKER made some suggestions for the body.
This is just for the pants.

just my 2 cents.
Peace

@Mr.Mos3s nice to see you back man.
 
I think the only thing Liu needs is a larger head, that would fix a lot of the proportion issues believe it or not.
From my comparison I suggested keeping the head size and enlarging the body and you suggest going the opposite way and further enlarging the head?
I'm at a loss here.


Sent from my Nexus 4 using Tapatalk 4
 
Looks good.
The face looks certainly much better and you managed to improve the shoulder joint.
Good one!
I do however find the pants' hip area is too narrow. Mostly what la_luna said in his last post.
Also, you should make his traps narrower.

Sent from my Nexus 4 using Tapatalk 4
 
Last edited:
That looks just great.
While the shadow on his leg is somewhat more diffuse, the shadows in his upper arms are pretty harsh already.
I don't know what it would take to make it all the same.
Not that I'm bothered at all by it either.

My only worry is the face looking a bit too blue and too dark (one due to the other).
Can you create an orange-y yellow light just for the face?
Maybe even a white one could do.

Imo is going good, but need more blue tones on eyes. Sky tones i think not fit so much with an electric concept
 
The pants are looking good, but when I talked about the traps, I meant shorter in the sense that they shouldn't reach the outer side of the shoulder.
Give me some minutes and I'll try to make a GIF.
Check that for some reason the whole hair piece moved backwards, and now he looks like he has a huge forehead again.
 
From my comparison I suggested keeping the head size and enlarging the body and you suggest going the opposite way and further enlarging the head?
I'm at a loss here.


Sent from my Nexus 4 using Tapatalk 4

My bad, I must have looked at the wrong picture, I was pretty tired at that point so that probably explains it. Here's an example of what I meant at least with the ninjas
2dr9f0o.gif

sometimes a body that looks a little chunky can be fixed just by enlarging the head. The ninjas look awesome as-is though, I wouldn't change them.
 
Damn, I had not noticed that.
The arms are chunkier too.
The corrected version looks beyond amazing.
Now I can't help noticing it.
I can't unsee that, can I? XD
 
Last edited:
Much better.
I'd still make them a bit shorter though.
The shoulder should have a bit of a flat top without the traps interfering.

Only thing that I could point out is some roughness in the place where the shoulder/arm/chest come together.
While better than it was, the shoulder and chest still apper dented from the bend.
The shoulder should be a single "undisturbed" piece blending into the chest without that gap, and the chest's edge should never be concave.

While at it I also removed a bulge from the wrist (the wrist is supposed to have a bulge on the outside, but not the inside) and made the forearm a tiny bit bulkier (thought it looked a bit too scrawny).
I recall us asking you to reduce the forearm once, so check that the forearm's section should be oval, and about 1.5 times as wide as it is tall there. Make sure it's not just round.

liu4_zpsfb16d2f9.gif~original


BTW, hadn't mentioned it before, but the veiny details in the inner elbow area look amazing.
 
Last edited:
Liu is looking great. I only noticed that there's a strange line in his torso almost inside the pants; I don't know if is the light, but it looks like in his chest the texture has a white stripe or something, almost forming a V; Shadows have very hard edge, much different from bleed's soft shadows. Maybe the lights should be standard for all characters, but that's just my opinion - and I think v-ray lights can't be used in mental ray.
 
@Mos3s,
I think the HD Scoprion you used in that comparison is a bit off in scale. Here they are side by side in scale:

UGbD14U.png


Sure there are still some improvments that can make ninjas look better like size of the head, strong lighting on the back that's absent (I think Bleed figured out how to do that later on Cage) and some slight adjusments on the vest and belt (each side of V sape bit wider and belt lower) but that is said to be dealt with later if there's time earlier in the thread iirc. If not, he still looks incredible.

@arq_ he looks just about ready to me. Congrats man
 
Last edited:
Top