About Version 1:
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I purposely left the yellow win dots out. It's mostly just a mockup of the lifebar itself and not something taken from in-game or anything. I'm not going to create the dots either unless I'm given the go-ahead... or someone else makes them like UnrealWins. Would be no use for a mockup that wont be used.
Also, as far as the critisism goes I might agree that it was looking a tad blurry (but not AS HELL) there as what sometimes happens when one scales down stuff and the forum may have messed with the scaling too. However, cheap is kind of a hurtful criticism I would say. I did however make a second revision mockup.. sorry still no yellow win dots here...
Revision 2:
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I toned down the shinyness a bit as per Cal's criticism and tried to make it "sharper". I do like some level of shininess though and I think it looks sharp enough. If anything I think it's the best bar for an HD remix so far. Most others are way too plain or have the wrong size fonts, etc. which to me is the cheaper look to be frank. There's nothing subtle about the plain yellow red and green bar in general especially when it's flat shaded.
Revision 3:
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I did a bit more as far as toning some of the aspects down a bit and added in the noise to the empty part of the bar.
Also I'd be willing to help out changing the names over if a certain person here doesn't want to do all the work. Especially if UnrealWins helps out too providing elements like words and such... or not.. I actually think it shouldn't be too hard to go from what's in there now to this especially since it uses pretty much the same shapes for the words which are already there. Plus the names & lifebar elements are separate which helps.
What Bleed said.
Thanks Rene, and yeah, it should be a bit lighter. I'll work on that.
Here are some test renders from Maya. See some odd artifacts under the nose and some lumpiness that should be smoothed away. Will work on those later though. Kinda tired now:
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I don't know what else to say. It's a lot of work for me to change what I have already and this new version DOES look cheap. Maybe because I've been working in graphic forever, I have a different perspective than you. It reminds me of what happens when someone new to Photoshop learns how to use the Gradient overlay to make everything look shiny. It isn't subtle. It is like 1990's candy button mac-era shiny and glossy. The multi-tone gradient is distracting. The dark shadow lines make it look hand drawn. It's more Street Fighter than Mortal Kombat. I did say that the one thing I like which I feel was done pretty well is the gold gradient in the actual letters. You can tell the blurry reflection in the letters was hand painted. But it is blurry as hell, especially on high resolution color calibrated monitor. Take a look at what they did for MKHD which was cancelled. That's how you do it. No real shininess but the letters have a depth to them.
Revision number 4
Shine:
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Semi-Gloss:
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Went back and redid it from "scratch" due to scaling issues that where somehow introduced earlier. It shouldn't look any less sharper than it should be now.
Whatever you say chief. I could have some unkind things to say about the current stuff you have like the gradient border you have around your lifebar but I wont as I'm better than that. Plus, could you be any more condescending? You don't know what kind of background I have and I'm just trying to help out with visualisation and I even offered more if nessasary.. but this seems to be one of those times where it's a matter of pride particularly for you.
I've seen a lot worse than this when it comes to remakes. Perhaps this is something that could be put to a vote.
Also, one doesn't have to accept everything from this or nothing.
I agree that this looks nice as an MKII lifebar but I don't agree that the shading on the letters is any better.
.... anyway, I agree Kano's head is looking great.... a tad plasticy maybe but great otherwise! The resemblance to Richard Divizio is uncanny.
Revision number 4
Shine:
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Semi-Gloss:
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Went back and redid it from "scratch" due to scaling issues that where somehow introduced earlier. It shouldn't look any less sharper than it should be now.
Whatever you say chief. I could have some unkind things to say about the current stuff you have like the gradient border you have around your lifebar but I wont as I'm better than that. Plus, could you be any more condescending? You don't know what kind of background I have and I'm just trying to help out with visualisation and I even offered more (help) if nessasary.. but this seems to be one of those times where it's a matter of pride particularly for you.
I've seen a lot worse than this when it comes to remakes. Perhaps this is something that could be put to a vote.
Also, one doesn't have to accept everything from this or nothing.
I agree that this looks nice as an MKII lifebar but I don't agree that the shading on the letters is any better. Additionally this resembles the MK HD kollection more than it does Street Fighter HD Remix.
.... anyway, I agree Kano's head is looking great.... a tad plasticy maybe but great otherwise! The resemblance to Richard Divizio is uncanny.
I made another font file for the timer, added the victory dots, not shown here. Fixed the visual scale problems, now it's just some velocity settings that need to be adjusted.
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Well, if you want to be completely honest not everything you have done looks very professional especially when you first started out on this project. At first you did exactly what someone is NOT supposed to do when doing a high res update which is take the original sprites and draw over them 1:1. That's not something someone with 14 years of creative director experience would do. That's amateurish. Your life-bars still suffer from this somewhat especially in the lettering department... your timer numbers look good though.
Thankfully most of the other stuff that's been done avoids that especially the 3D modeling work as of late.
Saying something is cheap or gaudy or whatever adjective you want to use that's similar is a matter of taste or opinion not fact. Also I have to wonder if you are the gatekeeper for this entire project and only your tastes & views on it matter.
I said from the very beginning that I was new to zBrush which is 3D modeling software. I even promised you I'd go back once I improved my skill set to fix it and I did. 14 years of Creative Direction doesn't necessarily mean I'm a master of 3D now does it? But do you know what I am a master of? Critiquing 2D graphics. So yes, my opinion should hold some weight. Didn't I just say it was my opinion? Why are you regurgitating what I'm saying and spitting it back at me? Lets just agree to disagree. Fair?
http://www.youtube.com/watch?v=hx292crZnsIbackground is only one picture that moves left and right.
Well, I'm going to conclude in saying that for example I did not just fill in the border with a gradient and call it a day.. It's much more complicated than that and I think it looks quite good in fact I'm especially pleased with how the bottom right corner came out. But I see that I'm stepping on your toes here and you really want to keep the stuff you already did... I will apologize for any negativity on my end but I do think you are lording your 14 years of creative director experience over me a bit too much.... I could have been a lot more harsh on everything you have made but I chose not to because I know you are\where doing your best.