hello everyone, thanks for good comments cause I consider all of them good comments, about liu kang's model, I used face references to match as close as possible, the eyes are just the same size and place where ho sung pak's eyes are, the hair looks with volume cause it's an statue and statues looks that way, the problem with the arm is already fixed but I realized about it days before I handed the model to calactyte.
yes he is missing definition because the normal map and displacement maps are not loaded, can you load them cal please???
about he's likeness, when I started the first liu kang model I said I didn't know a lot about this 3d stuff but either ways I wanted to help create this great game, also I can't use zbrush a 100% cause I don't have a table so it's kind of hard to get things a 100% perfect with lazymouse in zbrush and sorry if you think he doesn't look like ho sung pak, but that's as far as I can get.
I really think this project should be as close as possible but remember Ninjas are easier cause 90% of their face is covered so you don't see likeness, muscles or even shoulders and also remember that I'm not bleed, this is the first time I make a 3d character, this is the first time I make an animation of this kind, I'm just trying to do my best.
great job on the statue cal!!!
well this is my first try with the fighting stance, but I need some help here, I used biped an I can't move his foot cause they return to the last position they were before because I used planted key, If I don't used it the model is like without floor, so that's why his right foot stays in the same spot.... what can I do??
http://www.megafileupload.com/en/file/386746/stance2-avi.html
http://www.youtube.com/watch?v=URE3ouahNdQ&feature=youtu.be