Mortal Kombat HD Remix with MUGEN

I think the same, unless the changes are REALLY noticeable and mean one or two days of work (or something like that) I am really happy with he results and think the project should move forward.

Scorpion set the quality bar for this project, now Goro, Tsung and Liu Kang for example are trying to be at least as good as your Scorpion... it was recognized as a nice model by some people from Netherrealm... and... there are various other characters to finish.

I know perfection doesn't exist. You'll always want more and better and bigger... and if you let yourself into that, you might just end up having nothing.

Scorpion is GREAT...! (Actually, too great and need a sprite cut now).
 
Eh, well I'm not going back now it's too much time wasted. If it was a 3D game, it wouldn't be such a problem but that's the situation.


I need to make the death for Kano's Fatality.

Intros

Ending with Daniel Pesina's face visible.

Turn animation for Sub Zero, and any others that need it.
 
Ok sounds like you have your work cut out for you. I'm just wondering, what is the L.O.E. (level of effort) to finish the UI (Timer, Names in Lifebars) in MUGEN? Is that hard? Annoying? Tricky or super easy?


Eh, well I'm not going back now it's too much time wasted. If it was a 3D game, it wouldn't be such a problem but that's the situation.


I need to make the death for Kano's Fatality.

Intros

Ending with Daniel Pesina's face visible.

Turn animation for Sub Zero, and any others that need it.
 
It's not hard, I just haven't messed with that stuff too much, so I have to look through the files and see how the default UI was created.
 
Bleed, PLEASE amaze us with the intros...!!! :D

I cannot wait to see how close it is from the original and how realistic looks in 3D, not to mention the game with the camera, I think it should be the harder thinh to make...!!! :D
 
If we were using a 3D engine, wouldn't we lose a good amount of detail? I mean a 3D engine couldn't render these models in real time and maintain all the detail and stuff, right?
 
New Guard, with red removed from his hands:

FINAL_GUARD_NEW_COMPLETE_FINAL_B.png
 
I agree with smoke.tetsu :)

By the way, I am satisfyed with that prop, I would only like that guard to move, like breathing or something, but it's okay even if it is like the original.
 
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Nice...! :)

Is Bleed going to code another stage anytime soon? If requests are allowed... I would definitely love seeing THE PIT coded...! :D
 
Just poppin in to say thanks for the support on my version of the announcer/Shang Tsung voices. A couple of the character names are proving to be a little difficult, but I'm sure I'll get them. Hope to let you folks hear more soon!

For anyone who missed it:
http://dl.dropbox.com/u/23555360/asf.m4a

Just ignore the Rayden part haha. :D
 
If we were using a 3D engine, wouldn't we lose a good amount of detail? I mean a 3D engine couldn't render these models in real time and maintain all the detail and stuff, right?
Hey Justin did you ever create the intro logo song? I forgot about it until I watched the long play video posted zeoboromir.
 
I have a working version of the Title chime thing but it's not finished. There's that one and the Test Your Might tracks that I have to wrap up.
 
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