Yesterday I made Goro's Lair stage. No torchs yet and it need some fixes.
Personally I think the original stage sucks but actual stage is too dark. Maybe we can add some bright to the front layer and keep the back layer darker, it adds more ambient to the stage IMO.
Today I made Pit/Pit Bottom stages. Still incomplete no clouds or silos yet.
I made these close to arcade version and there are some things I need to know:
How is supposed to work the shadow of spikes and columns? static, parallax?..
Another thing is the background layer. In arcade you can see the moon, sky and mountain all the time, always following the camera. I made this that way, so this is a fixed image (1280x720) no scroll at all.
Yet another thing is related to Boon's dead body.. you can see it completly in arcade when you fight in pit bottom but not here (you can see it when jump or screen scroll up for some hit). this is because we use more space for floor, this sucks in arcade and here is better IMO
Personally I think the original stage sucks but actual stage is too dark. Maybe we can add some bright to the front layer and keep the back layer darker, it adds more ambient to the stage IMO.

Today I made Pit/Pit Bottom stages. Still incomplete no clouds or silos yet.
I made these close to arcade version and there are some things I need to know:

How is supposed to work the shadow of spikes and columns? static, parallax?..
Another thing is the background layer. In arcade you can see the moon, sky and mountain all the time, always following the camera. I made this that way, so this is a fixed image (1280x720) no scroll at all.
Yet another thing is related to Boon's dead body.. you can see it completly in arcade when you fight in pit bottom but not here (you can see it when jump or screen scroll up for some hit). this is because we use more space for floor, this sucks in arcade and here is better IMO
