F+3,2,1 follow by Up Slash, and 1,1,Up Slash , are the most very basic Skarlet starters, but, deadly, both in middle screen as corners .... every Skarlet fan/player should dominate these 2 piece of combos as "no tomorrow" !!
** To REPTILE 0009 :
Skarlet can give a very hard tough time to Kitana, at least, in ladder mode .... I was playing in Expert and I was denying/nullifying a lot all pressure Kitana was sending against me .... so, maybe online could be another story, IDK.
But, Skarlet can zone Kitana heavily, winning the projectile war, and can make her to have hard time using Air Fan Toss, B+1 or Square Boost, since Skarlet kunais, if not already the fastest projectile in the game, is among the fastest (I tested against Kano and Skarlet Kunais are faster than Kano Knives), her Air Dagger (far) work perfectly to stop Kitana air pressure, and her Air Dagger (Close) can hit Kitana Fan Lift from a more or less security distance. If Kitana try too much Fan Lift or Fan Toss, Skarlet can simply teleport drop and catch her.
Plus the fact that Skarlet EX Versions for ALL her special moves are useful and really better than her normal moves, so, using the 3 level bar for any of them is not a waste of time. The advantage of the EX versions of her justify to use every each Ex bar level.
Despite her Blood Ball cousts 7% of Skarlet's health bar, and not having Ex Version, it does a normal 15% damage, so, doing the math :
- If you decide to take the risk using only 4 Blood Ball during all fight , along all the match, if you are sucessful, having lucky, while you lost 28% of health, you did 60% damage ! It's risky, but, if you play safe, and next, conect one of Skarlet's 30% combo , once or twice, and, if you have at least 40% of health bar left, so, you pratically has the match done , at your favour advantage.
Blood Ball can be used , wisely, if a opponent is trying to spam you a lot with projectiles, so, you can , between the kunais projectiles, throw a random Blood Ball, since the enemy perhaps cannot expect that .... I see this useful against a heavily zoner as Noob Saibot.
Skarlet can deal more or less OK against zoner pressure, with her EX Air Dagger (close), Ex Blood Drop teleport and Ex Red Dash, trying to fire/fight back and escape from heavy projectile game, and corner pressure.