




Two new tracks from "Songs Inspired By The Warriors" have been released today along with the new Liu Kang Vignette video. This time we got new theme songs for Sub-Zero and Liu Kang. You can see more details of each track and where to buy them below:

Please find enclosed a new video from Warner Bros. Interactive Entertainment and NetherRealm Studios unveiling Noob Saibot, previously Sub Zero, a fallen warrior, resurrected by the Netherrealm sorcerer Quan Chi to fulfill a dark objective. A faithful servant and a recent addition to the Brotherhood of Shadow, he plays a key role in helping Shao Kahn in his acquisition of Earthrealm. This intense video focuses on Noob Saibot’s vicious fighting style as he steps closer to his own mysterious shadowy mission.

The fatality development process is extremely collaborative. In the past, we didn’t start designing and implementing fatalities until the majority of the game was finished. But with this game, the team began working on fatalities early in the development cycle in order to have the maximum amount of time to come up with ideas and polish them. Fatalities are born in the dark recesses of the designer’s minds – each fatality always starts with a general idea from [Mortal Kombat co-creator] Ed Boon and the designers. They basically lock themselves in a room for hours and lay out all of their ideas. Once the meeting begins, one brave soul is the first to share a sick and twisted way for the player to finish off their opponent, and the process begins.
When the Mortal Kombat (2011) Tournament Edition was announced back in December of last year, you rushed to your local GameStop and put down your deposit, right? Well, maybe you thought that you would wait until it got closer to the game's release in April and you ordered it earlier this week? Good, because late last night GameStop ran out of their allotment of Tournament Editions company-wide, which is a portion of the 20,000 previously stated as being available for North America.
@noobde: Love "The Bonus Round" on GTTV, this week they were reviewing the big games of 2011. Zero mention of MK. We'll show you @geoffkeighley !
@geoffkeighley: @noobde We can't mention them all . See you next week for the character reveal!

Earlier today our friends at Inside MK discovered that Issue #56 of the Italy's X360 Magazine has an interview with Ed Boon in which he mentions the possibility of Shao Kahn being playable when discussing special tag-team moves that will exist only when you use certain character combinations. If you read Italian you can read the article in it's entirety online. Otherwise here is the translated quote from the magazine:
"For me it will be awesome if everybody will find that Scorpion and Sub-Zero worked together in past, just like Jax and Sonya did." said Ed Boon about that possibility to create some Tag Team moves "These are the classic couples that maybe hardcore fans will have fun to discover. We will put inside some special moves when Raiden will be with Shao Kahn or Liu Kang... these are the things we would like players will discover during the game"
The highly anticipated video game Mortal Kombat, published by Warner Bros. Interactive Entertainment (WBIE) in Australia, has been refused classification by the Australian Classification Board and will not release in Australia. We are extremely disappointed that Mortal Kombat, one of the world's oldest and most successful video games franchises, will not be available to mature Australian gamers.
WBIE would not market mature content where it is not appropriate for the audience. We understand that not all content is for every audience, but there is an audience for mature gaming content and it would make more sense to have the R18+ classification in Australia. As a member of the iGEA, WBIE is reviewing all options available at this time.
Initially, the Move List Within the game includes one finishing move per character, although a player is able to unlock up to four per character. The Board notes that fatalities cannot be performed in Story mode and are unlikely to be performed frequently during gameplay; however, it is also noted that there are more than 60 fatalities available and they are an important component of the game.
Thanks for pre-ordering Mortal Kombat. We’ve just been given some disappointing news from the distributor. The Office of Film and Literature Classification have made a unanimous ruling to ban Mortal Kombat for sale or import into Australia, as it is a unanimous decision we’ve been told they are unable to lodge an appeal. Unfortunately we will be cancelling your pre orders. We will keep your emails on file in case a modified version becomes available so we can notify you.
The granting of another RC to a video game clearly designed and targeted at ADULTS again highlights the shortcomings of the current classification scheme. In particular, the absence of an adult classification.
As with many other forms of media, there is a demand and place for an adult themed narrative. We trust adults with this material in other media forms, yet deny them similar access simply because it’s a ‘game’. We would not accept the argument that because it’s “unsuitable for a minor to see or play” that it should therefore be banned in any other media form, so why video games?
When a highly anticipated game receives an RC we can expect two things to happen; interest in obtaining the game will actually increase and people will still get the game either through importing (ordering online) or pirating; the latter an encouragement to commit a crime in order to perpetuate the crime of accessing illegal content. Ironically, the game is then widely available in Australia without any identifiable classification markings. How is this informing parents and protecting children?
It is the industry position that an adult classification sends a clear message to the public that the content is not suitable for minors and is the most effective means of guiding access to mature content. Refusing classification of titles that meet adult rating criteria in every other Western country in our digital age is ineffective and naïve.
It is also important to highlight that content that exceeds the guidelines of an R18+ classification, should it be introduced, would still be refused classification and banned in Australia.
"After careful consideration Warner Bros. Interactive Entertainment Australia have decided to appeal to the Australian Classification Review Board against the RC (Refused Classification) decision given to Mortal Kombat. After reviewing both the game play and the Board's original decision WBIE Australia believe the violence in the game is on par with numerous other titles readily available for sale in the Australian market. As such the company wants to exhaust all options to make the game available to Mortal Kombat fans in this country. An identical version of the game will be submitted for appeal."





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