| May 13th, 1999 | ![]() |
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Kitana's moves seemed like development placeholders, as strange audio effects were occurring during the moves. We expect that most of these minor glitches were due to the early nature of the game.- The nostalgic five characters on the select screen were all playable.
- Special move motions for the new characters did not appear to be carried over from previous Mortal Kombat games.
- The new characters were not listed in the practice menus.
- Character shadows during battle were missing.
- The five new playables were not present in any of the difficulty towers.
- Several problems with the audio soundtrack were prevalent. (development issue)
| May 14th, 1999 | ![]() |
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| May 15th, 1999 | ![]() |
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| May 18th, 1999 | ![]() |
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| May 19th, 1999 | ![]() |
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| May 21st, 1999 | ![]() |
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MK: Special Forces features seven full 3D worlds. The camera employs a 3rd person perspective behind your character. There is also a camera button that knocks the camera in place if you happen to be caught in an awkward angle. The overall speed of the game was pretty smooth, even though we were told that the engine hasn’t been optimized yet. There would be some slow down when your character was approached by multiple enemies. The Nintendo 64 version seemed to offer better visuals with smoother textures and less blocky scenes. This seems true about every game being developed for both the N64 and PSX.