October 14th, 2014
4:03 PM CST -
Today marks the release date of Mortal Kombat Legacy 2 on home video. You can buy it both on DVD and Blu-ray today at your local retailer. You can order the it from Amazon for just $13.87 for the Blu-ray and only $10.68 for the DVD.

We were lucky enough to get a copy early to review, which you can find here: TRMK's MK Legacy 2 Blu-ray Review. But we also were awarded a few copies to give away to two lucky readers.

You can enter the contest via the Rafflecopter widget below!

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June 24th, 2014
12:27 PM CST -

This Saturday the legendary Galloping Ghost Arcade is hosting another Mortal Kombat Tournament Special event that should not be missed if you are in the Midwest. For those of you unaquinted, Galloping Ghost Arcade is located in the suburbs of Chicago in Brookfield, IL and is home to more arcade machines than any other arcade in the USA. The arcade is also run by huge Mortal Kombat fans and often have the cast of the original games show up for special events. They even have custom made arcade cabinets for both Mortal Kombat (2011) and Injustice: Gods Among Us. I have no doubt that next year they'll have a Mortal Kombat X cabinet.

This MK event like the previous event back in January, will have many actors from Mortal Kombat, Mortal Kombat 2 and Mortal Kombat 3. in attendance. But this event has the largest lineup yet of Mortal Kombat actors yet who will be making appearances, so if you are looking to just meet them or get autographs, this is the day to go!

Here's a quick list of the current confirmed roster of attendees:

Daniel Pesina - (Johnny Cage, Scorpion, Sub-Zero, & Reptile)
Rich Divizio - (Kano, Baraka, Kabal, & Quan Chi)
Phillip Ahn - (Shang Tsung)
Kerri Hoskins Branson - (Sonya Blade)
John Parrish - (Jax)
Lia Montelongo - (Sindel)
Sal Divita - (NightWolf, Sektor, Cyrax, Smoke)
Brian Glynn - (Shao Khan)
Carlos Pesina - (Raiden)
Tony Marquez - (Kung Lao)

The event starts this Saturday June 28th at 11am and runs all night until close at 2am, with the actors stopping by when they can and tournaments running throughout the day. It'll also be streamed to the gallopingghostarcade Twitch channel for those who can't attend. Or are busy that day and just want to watch later.

For more details and updates, sign up on their Facebook Event post or just show up that day.

Sadly once again I can not attend due to previous plans, but hopefully you MK fans can! But hopefully we can get a report or two from the fans in attendance again.
June 16th, 2014
2:27 PM CST -
TRMK's Ed Boon Interview about MKX

We were lucky enough to get a chance to sit down with a very busy Ed Boon at E3 last week to discuss Mortal Kombat X. In the interview Ed discusses lots of different topics with us. Including teasing a "character from MK4" as well as a "new ality" which will be revaled later.
TRMK: Fans expect this game to follow the storyline of MK4 and beyond, but it looks like you are taking the story in another direction. Will fans see some familiar faces from the series they haven’t seen yet in MK9?

Ed Boon: You will definitely see a Mortal Kombat 4 character, I believe that's the first time I've said that. You will also see some of the later game's fighters. You'll also see cameo's in the story mode. Some really fun ones.

Be sure to read the whole interview for even more information. Also stay tuned for more Mortal Kombat X information from E3 from us in the coming days as we build out our Mortal Kombat X Gamespace.

Kiefer Sutherland is NOT in Mortal Kombat X

After hinting at this previously on Twitter Ed Boon publically confirms that Kiefer Sutherland is not in Mortal Kombat X on the Giant Bomb Live Post E3 show last Thursday evening. Around the 9 minute mark there is a conversation about Kiefer's lack of dialog in Metal Gear Solid and then it turns to Ed who is asked "Is Kiefer Sutherland in Mortal Kombat?" to which he replies: “No he’s not. He actually is not.”

Watch the segment below to hear for yourself, you want to fast forward to the 9 minute mark.

This matches up with what I've heard from many people since the rumor first broke. I still believe he was talking about Call of Duty that he did years ago and he simply said the wrong thing. Surprising that IGN ran this story without any fact checking, as they've been stellar with their news sources as of late.

Karen Strassman also not in Mortal Kombat X

Last issue it was revealed that Karen Strassman, the voice actress for both Kitana and Mileena, had "Mortal Kombat 2" on her resume. It appears, according to a post on Facebook, that she doesn't know anything about this project and may not be involved in Mortal Kombat X afterall. You can read the quote in it's entirey below:

People have been asking me about the upcoming Mortal Kombat -- I haven't as of yet been contacted about this new project, so I'm afraid I don't know anything more about it. Best wishes to all, ~Karen.

So it seems there is a rash of people who really wanted to be involved project, but actually are not at all. Very strange.

Mortal Kombat X on @Midnight

Last Wednesday, Mortal Kombat X also made an appearance on the TV game show @Midnight. It was a question for their segment Rapid Refresh and showed some of the fatalities from the game. Watch the clip of the show below:

You can also click here to watch the episode in full. It's one of the funniest shows on TV right now, so I recommend it highly.

Meaning of D'vorah

Many have asked about the meaning of the new character's names. Not much is known, but it was found out that D'vorah is another spelling of the name Deborah. Both of which actually are the hebrew word for bee. This is something I heard about at E3 but also saw today on Reddit so I figured I'd share because it's interesting.

E3 2014 Interview Wrap Up

Here's a run down of links to various interviews about Mortal Kombat X from the past week at E3 2014.

TRMK's Interview With Ed Boon

Sony Playstation Live with Ed Boon on E3 Floor

Twitch E3 Live MKX with Ed Boon with Paulo Garcia and Tyler Landsdown

Giant Bomb's Jeff Gerstmann talks with Ed Boon, E3 Day 3 Live: Ed Boon

Gamespot Live E3 Floor Demo with Ed Boon

Gamespot Interviews John Edwards

ScrewAttack interviews Paulo Garcia

IGN Live E3 Floor Demo with Ed Boon

Major Nelson E3 2014 Podcast with Ed Boon

Videogames Brasil interviews Steve Beran

E3 Gameplay and Fatality Mashup

There were also many videos of Gameplay and Fatality compilations released over the past week. Here are a few of them courtesy of Gamespot:

Gamespot's Fatality Compilation, Cassie Cage vs Ferra Torr Gameplay, Kotal Kahn vs Sub-Zero Gameplay, D'Vorrah vs Ferra Torr Gameplay, Sub-Zero vs Scorpion Gameplay.

There are probably a few we missed here, so be sure to reply in the comments for additional ones we missed.
June 11th, 2014
4:31 PM CST -
Mortal Kombat co-creator Ed Boon sat down with Giant Bomb's Jeff Gerstmann to talk about what's being shown at E3 for Mortal Kombat X. The two go into details about the game's "gore tech", the timeframe of the storyline (starts right after MK9 and moves 25 years into the future), the number of characters they're shooting for and who they're considering, character variations, background interactables, etc. Ed does reveal that the persistent online mode is a meta game that they expect players to want to check in and see how they are doing in the game. It is a great interview to watch.

Check the video out above and keep it tuned to TRMK and follow us on our Facebook and Twitter accounts.
June 11th, 2014
11:43 AM CST -
First off the major news came at the Sony PlayStation live event this afternoon. Ed Boon along with PlayStation's Sid Shuman went over another gameplay demo of Mortal Kombat X live on stage. There is a new character unveiled for the first time in this video, so you should watch that first before reading on. Included are first look at both D'Vorah and Sub-Zero's fatalities.


A few hours before that stream happened, the show floor of E3 2014 opened up. As we predicted before, based on prior experience with their previous games, Mortal Kombat X was actually not on the show floor. There is a large public demo theatre with gameplay demos going on. The game is available for the press behind closed doors though. But thanks to the kind staff of Warner Bros. and NetherRealm Studios they let me go back and get my hands on the game first thing in the morning before the rest of the press showed up for their scheduled demos.


The first thing I noticed is that the control layout is what you expect from Mortal Kombat (2011), but just a few changes and one major addition. The major addition is a new Run component to the game. Instead of a dedciated button like previous games, now if you hold Block while dashing forward, you will run forward until you let go of block or run out of stamina. The stamina meter is just below the health bar and reduces when you dash, run and use a stage interactibles. This prevents the player from spamming these abilities too much because once it's depleted it takes about two full game seconds to regenerate (at this time).

The throw button has been moved to the L1/LB button, in place of Tag, but can also be used by pressing 1+2 together like before. The R1/RB button is the new stage interactibles button, just like in Injustice. The block button is also still used for enhanced attacks and breaking combos like in MK9.

Despite those minor control changes the game feels pretty close to how Mortal Kombat (2011) did. It's just noticibly faster paced game. If you wanted more Mortal Kombat, this is what you got. It's not Injustice but clearly has learned a few tricks from that game. It's a bit faster than before as well.

The addition of the stage interactibles, which at this point are mostly evades in some cases, really changes the pace of the game. If you get stuck somewhere there may be a way out to create some distance between you and your opponent very quickly. I'll get into the various interactibles in the stages section below.


I've been told that the NetherRealm team has re-written the rendering engine from the ground up for this release. It shows. The details in the character textures are something that I've noticed is lost in most streams of the gameplay so far. To get a better feel for that look at the screenshots attached to this story.

The backgrounds also have more detail than I've seen in the previous games. There is dynamic lighting and everything is animated. From characters walking in the background to water waves in the background of another stage effecting ships in the water. There is a lot going on.

As far as the internal body system works for X-Rays and fatalities, now the game's character models can be cut at any angle. This opens up fatalities to have far greater variation across the board compared to Mortal Kombat (2011)'s pre-defined cut points. This change gives the game a far more gruesome feel as you see more and more fatalities.

The fighting animations seem smoother than before too, but hard to tell how much smoother at this point.


The build at E3 has six players available on the select screen. In addition to Sub-Zero and Scorpion we got Cassie Cage, Kotal Kahn, D'Vorah and Ferra/Torr. Below is a bit on each of the characters. I played as Cassie the most, but the rest I played far less and am looking forward to playing further later this week.

Cassie Cage

Variations: Hollywood, Brawler & Spec Ops

Special Moves: Single Shot, Low Kick, Get Away Flip, Takedown & Power Slam

By only seeing her image along with her name on the selection screen it was immediately apparent who this was. Cassie was the daughter of Sonya Blade and Johnny Cage. She fights with a similar yet different set of moves than her parents. She was clearly trained by them because of these similarities. One major difference is she uses akimbo pistols in her gameplay, something Sonya never did. Her "Spec Ops" variation allows her to call in a precision air strike as well.

Also her X-ray involves her father's signature move quite well I'll say, but I'll save any further details until later.

Kotal Kahn

Variations: Blood God, War God & Sun God

This Aztec looking warrior is pretty brutal. He can fight with a sword based on a variation (I think it was War God). His Sun God variation allows him to place sun beams on the stage that deliver chip damage to the opponent when they walk through it. They stick around for a while too, so could be great to use towards the ends of the match.


Variations: Brood Mother, Swarm Queen and Venomous

D'Vorah seems to be part insect and controls other insects. The Brood Mother variation allows her to control the worm like insect Krawler seen in the gameplay trailer the other night along with a move called the Bug Blast. The Swarm Queen gives her special moves involving swarms of wasps. The Venomous variation incorporates more moves using D'Vorah's extra insect legs.


Variations: Ruthless, Vicious and Lackey

We learned today that Ferra is the name of the girl in control of the mighty warrior Torr who she rides. Most of their attacks are them working in concert with each other except in the Lackey variation Torr fights without Terra who watches from the sidelines. I believe the Ruthless variation adds some attacks that Ferra can stab Torr to enrage him and boost his damage at the cost of health. I'm not sure what the Vicious variation offers compares to the other two, but you can see the Vicious variation in the PlayStation Live gameplay video above.


Variations: Ninjutsu, Hellfire and Inferno

I only played as Scorpion's Hellfire variations. It added some fire attacks to Scorpion like a fireball and a flame aura that encircles him causing damage to anyone who touches him. I found the addition of another projectile made fights with him great for zoning opponents which is a play style I tend to fall into. The Ninjutsu variation adds dual swords that Scorpion can use in special moves. The final variation Inferno is a demon that can be used in special moves to attack. You can see the Inferno variation in the PlayStation Live gameplay video above.


Variations: Cryomancer, Unbreakable and Grand Master

In the Cryomancer variation Sub-Zero can summon ice weapons to use in special moves and combos. You can see the Cryomancer variation in the PlayStation Live gameplay video above.


Snow Forest


This is the stage shown in the first cinematic trailer. Snow is covering the ground and trees are casting shadows across the environment. This stage has many tree limbs that you can interact with to change your character's position in the arena quicker. There is also a Stage X-Ray on the far left that when used you'll take a tree branch and hit your opponent in the face with it.

Outworld Marketplace

This is an open market with lots of activity in the background. The interactables are baskets you can throw at your opponent. There is even an old lady that you can toss at your opponent, nicknamed Blanche, which sadly she doesn't survive so can't be thrown again later. As far as evades interactibles there is a Tiger and also a merchant tarp that you can use to re-position yourself quickly.



The cove is a very interesting stage. The battle takes place on a pier over a lake with a large Shao Kahn looking skull shaped rock in the background. The lake is fairly active with waves which causes it move the ships at sail up and down in time with the waves. At times the waves will wash a dead body up to the pier that you can toss at your opponent. You can also use the wooden posts or nearby ships to vault off of to change your position quickly. There is also a large wrecking ball you can use on the right side to swing hard at your opponent, but be careful because it can only be used once.

That's all we got for now, but hope to have more gameplay thoughts and details later this week as well as some interviews with the people behind the game.
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