Will the 3 character variations actually work?

chackalacka

New member
Dont get me wrong, I am really liking the idea

But my only issue with it is, how are they going to manage to balance the 3 variations relatively equally, and wouldn't players predominately stick to one variation because of its tier ranking with at least one variation being possible ignored by most people.

I understand it can be used for counter picking, but it just feels like it would be a very difficult job to balance them, but overall if it works out, I think it would be amazing
 
ehh im not too worried.

But there is one thing that bothers me a little about variations....
To me, they dont seem to change enough. I dont know, i just expected more then a few special moves to change.

Like variations that involve weapons...it looks to me like the weapons will just stay on there back or whatever..
I thought it would be cooler if they actually...ya know...held onto them?

I have a feeling Baraka wont have a variation where his blades are out the whole time, they'll just selectively come out for certain moves.

It's just a small gripe though...
 
Yeah a weapons variation would be a pretty good, I assume it would have been difficult though since it would involve an entirely new fighting style for the character
 
They just add variety to the game.
If the game ends up having 30 characters, you'll end up having 90 options to choose from.
Rest assured that there will be some that will be higher tier and some lower, and there will be some that are more popular than others, but does that really matter?
 
They do change more than just specials.
One of D'Vorah's variations allow her to do more chip damage. While Sub Zero's Guardian variation has him taking less chip.


Some will be used more than others of course. The variations with the best damage ouputs, combo potential and zoning potential will be the most used. But there will be niche Inferno Scorpions and Lackey Torrs.
 
It's definitely a good bonus, because it gives us reason to explore the game which in return gives the game a longer life span than MK9. I feel that this system will eliminate the "Who's better" way of thinking that plagues fighter on a higher level of play because technically no one is better than anyone and now every character has a chance to be viable.

Of course, there will be "Top tier" and "Low tier variations" but those might shine in specific matchups. One thing I hate is the fact that people are saying that this solves counter-picking because we stick with the same character, but in reality we're now counter picking with "Specials" vs counter picking with an entirely different character. So those people who are character loyalist and character specialist don't have to sacrifice losing their beloved character for the sake of winning.

However, this system has potential cons as well. I feel that this is a huge step for the casual and the competitive scene, meaning, instead of finding which variation shuts downs the other. They would rather call it "Broken", "Cheap", "Cheesy", etc and a variation may be changed because scrubs can't adapt and learn the match ups.

I just pray to God that they don't do to this game as they did to Injustice with the numerous of changes and allow the game to breathe and then make changes to things that blatantly needs fixing (Infinites, 100% Combos, Etc..). I don't want to see characters Kano'd in MKX.
 
Of course, there will be "Top tier" and "Low tier variations" but those might shine in specific matchups. One thing I hate is the fact that people are saying that this solves counter-picking because we stick with the same character, but in reality we're now counter picking with "Specials" vs counter picking with an entirely different character. So those people who are character loyalist and character specialist don't have to sacrifice losing their beloved character for the sake of winning.
.

Yeah, counter picking will always exist in fighting games, and I agree tiers will depend on certain match ups, but on an overall level I was just questioning the use of other variations, but I guess it dont matter too much, since it spices things up
 
They just add variety to the game.
If the game ends up having 30 characters, you'll end up having 90 options to choose from.
Rest assured that there will be some that will be higher tier and some lower, and there will be some that are more popular than others, but does that really matter?

No I personally dont think it matters, I was just wondering whether we will see the different variations, or would we just see the same old top tier ones from online players. Seeing different ones would make the game more interesting and fun
 
I think that the varations that shine in the neutral game will be the better ones. Without dash blocking or canceling dashes with normals there's going to be a lot of patience and spacing.
 
It's definitely a good bonus, because it gives us reason to explore the game which in return gives the game a longer life span than MK9. I feel that this system will eliminate the "Who's better" way of thinking that plagues fighter on a higher level of play because technically no one is better than anyone and now every character has a chance to be viable.

Music to my ears, as far as MKX having a longer lifespan than MK9.
MK9 didn't even have a main tourney at EVO this year.
A side-pot had to be created for it.



Of course, there will be "Top tier" and "Low tier variations" but those might shine in specific matchups. One thing I hate is the fact that people are saying that this solves counter-picking because we stick with the same character, but in reality we're now counter picking with "Specials" vs counter picking with an entirely different character. So those people who are character loyalist and character specialist don't have to sacrifice losing their beloved character for the sake of winning.

Another thing that I'm loving about variations.
I don't have to sacrifice Sub-Zero and take up another character.
I love MK9 Sub-Zero, but he got unnecessarily nerfed, IMO, and I wasn't a huge fan of his zoner / ice clone trap style.



However, this system has potential cons as well. I feel that this is a huge step for the casual and the competitive scene, meaning, instead of finding which variation shuts downs the other. They would rather call it "Broken", "Cheap", "Cheesy", etc and a variation may be changed because scrubs can't adapt and learn the match ups.

I just pray to God that they don't do to this game as they did to Injustice with the numerous of changes and allow the game to breathe and then make changes to things that blatantly needs fixing (Infinites, 100% Combos, Etc..). I don't want to see characters Kano'd in MKX.

Agreed, but I feel like variations are the answer to the "Waaahhhh, _______________ is cheap and OP, NRS. Nerf ______________!!!!" complaints.
Feels like NRS would answer with, well then use _________________ variation instead, which is fine with me.

I expect a few variations to stand out too and be seen a lot in tourneys, but I also feel ya, [MENTION=10998]iViTal[/MENTION].
I'm hoping that any tweaks done to the variations, post-release are just that, minor tweaks that need to be done without Kano-ing (I guess it's a new term :laugh: now) a character.
 
Snip, too lazy to separate the post lol

It really depends on how well received the game is too, but I hope that it's good and people play it.

Sub Zero in MK9 was solid, his offense wasn't bad at all, just over shadowed by those who had better normals. 2,1 was a good frame trap and easy to hit confirm into iceball. It goes back to that post @Critical_Limit made in that "Injustice or MK" thread. Sub opened people up with Frame traps in the corner. The only thing he lost was his ground freeze reset, it was unnecessary, but nothing devastating. I think they toned his damage output down too (?).

Ehh, Lol. I don't think they'll leave the casuals high and dry like that.

Of course, there's always going to be a better variation or character who's loaded with options compared to the rest, and I agree about the minor tweaks, they should make huge adjustments after a few months of the game's life.
 
:rofl: @ the quote snip edit.
Same.
I hope lots of people play it and it's well received.

Yup, damage output was nerfed too.
I'm hoping that the over-nerfing and over-buffing is cut down a bit with the 3 variations now.

They should.
Tourney level players and high-level game testers are the ones that they should listen to, rather than a bunch of casuals who b**** because they get beat online and don't even go to tournaments or have impact on the FG scene.
Perfect example of casuals complaining which ruined a character.... Kano.
If you are casually playing the game and don't bother getting good at it, you have no right to complain (not to you [MENTION=10998]iViTal[/MENTION], I mean people in general) .
Try another variation or character and get better.
Even though Nightwolf isn't historically my favorite, I picked him up in MK9 as 1 of my top 3 because he plays more to my style.

Agreed, but I don't want those huge adjustments based off of a few people who will rage-quit MKX after a few months, and go back to playing COD.
NRS should listen more to the FG & MK high-level players.
Cyrax's invisible bombs are a legit complaint.
The NetherRealm stage dropping jump kicks is a legit complaint.
Sore losers that lose to Kano saying (paraphrasing) "Boo hoo he kicks my ass, so he needs to be nerfed," is NOT a legit complaint.
 
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To be fair, I think that it should be a mix of casual and competitive feedback because the FGC players can be just as bishy about things being adjusted. A group of well known MK9 players came together on a Podcast to discuss banning Scorpion from Injustice because of his teleport, which was a big issue of course, but other things about Scorpion changed that didn't need to be fixed. So never take their word as written law because they play at tournaments, I respect the Lab monsters who find the tech, not the individual players.


This is why I say that they should only fix the most blatant bullshit, and then once the game is figured out do a major update like the final patch of Injustass where every character was adjusted for the good and bad.
 
1 X-Ray per character is fine, imo.


Can't give "Thanks" at the moment, but I will when I can iViTal.
I could have sworn that the Kano nerf was more on casual complaining than FGC people.
I don't recall FCG people picking up Kano, prior to him being nerfed.
Banning a character entirely is also BS, but for the most part they know way more about the mechanics of it than some casual who gets beat and doesn't play the game as often or barely, and doesn't do anything to get better.

Agreed.
 
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What was that about?

Jump kicks and other animations in the NetherRealm stage wouldn't always connect, as they should, which is why the NetherRealm stage isn't really used in tourneys.





Usually the rules for MK9 tourneys were as follows:


Kratos & Kratos stage are banned: stage randomly shakes mid match and can mess up combos among other things.
Kratos also banned because he's not on Xbox.


The Street stage banned: vehicles driving by blind players from projectiles, etc.

Do not use the Hell stage. The stage lags character animations.

Do not use the Wastelands stage. The stage drops JK's.
 
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Weird. Didn't know about that one.
I did know about strange issues with the parallax in the rooftop affecting some characters.
 
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