Who is the strongest zoner in MK 2011 ?

Who is the strongest zoner in MK 2011 ?

  • Noob Saibot

    Votes: 24 45.3%
  • Reptile

    Votes: 2 3.8%
  • Sub-Zero

    Votes: 8 15.1%
  • Nightwolf

    Votes: 1 1.9%
  • Cyrax

    Votes: 1 1.9%
  • Shang Tsung

    Votes: 4 7.5%
  • CSZ

    Votes: 0 0.0%
  • Ermac

    Votes: 9 17.0%
  • Sindel

    Votes: 4 7.5%

  • Total voters
    53
so, if we have the zoners, who are the best "anti-zoners" ? Smoke ? Quan Chi ? Jade ? Kung Lao ?

hehe !
Nightwolf ----> reflect alone completely shuts zoning down.
Smoke ----> teleport punch + shake + smoke teleport
Scorpion ----> teleport + EX spear + hellfire
Jade -----> Glow
Raiden ----> teleport + EX superman

Mileena ----> ball roll + teleport kick
Stryker ----> fake gunshot + roll toss
Cyber Sub-Zero ----> teleport + dash speed + dive kick + slide
Kano ----> Knife recovery + airborne ball + ex up ball
Reptile -----> slide + acid hand
Quan Chi ----> teleport + ex trance
Sheeva ----> teleport stomp
Kung Lao ----> teleport

Kabal and Baraka can also counter zoning but problem is they absolutely need meter to do it.
 
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I gotta go with Ermac. I've had some success with him, personally, and I've been rocked by him lol. If the Ermac player knows the range of his Force Push and Force Slam well it's hell to get in on him, even with dash blocking. He can check you at any time with his Force Push once you're in min-range. If you do manage to close, he's a very competent hand-to-hand fighter is used properly and not allowed to stay at close-range for long. His throw sends the opponent back to fullscreen. His 3,2,1 string gives you a free jump-in punch which lets you start in with some more mix-ups such as a throw or another 3,2,1. B+1,1,4 has good knockback and can combo in a Force Lift, JK, Force Port, Force Push for 40% damage and more room to zone again. From fullscreen he can use his Levitate move and either drop down for an unblockable 8% if they're not ready, Levitate cancel into a Force Push/Slam, Force Port at the top of the Levitation to catch them if they start jumping, or Air Blast as AA at the top of the Levitate. Mind you, Levitate should be used sparingly because it's easily punished if they catch on.

Ermac locks down mid-range, can trade projectiles, teleport, or Levitate from fullscreen, and at close-range he can survive long enough to get them the hell out of his space. When piloted by an experienced Ermac player, Ermac is just plain brutal.

Sub-Zero is my main and I see a lot of zoning ability in him, but using him as a straight-up zoner does seem to miss out on a good bit of his potential. He works so well in part because he controls tempo with his Ice Clones, his Ice Ball trades fantastically well, and his Slide is a good way to keep people from jumping backward or getting to comfortable blocking high. However, he also has great normals that can easily combo for 30%. He keeps opponents guessing with his solid zoning and counter game, Sub-Zero can even rushdown at times. His corner game is also absolutely killer, he can trap you with Ice Clones and then combo you into oblivion if you make a mistake.

To me, Sub-Zero has great zoning tools, but he's not a pure zoning character. Playing Sub-Zero exclusively as one type of fighter really does miss out on his other tools.
 
Again. I'm pretty sure the only char who has remote claim to being pure zoner is noob and even he has a good corner game. So saying a char is "more" then a zoner is like saying it hurts when u hit urself. The questions isn't who is the most well rounded fighter with zoning tools its whose the stronger zoner ;-)
 
Nightwolf ----> reflect alone completely shuts zoning down.
Smoke ----> teleport punch + shake + smoke teleport
Jade -----> Glow
Scorpion ----> teleport + EX spear
Raiden ----> teleport + EX superman

Mileena ----> ball roll + teleport kick
Stryker ----> fake gunshot + roll toss
Cyber Sub-Zero ----> teleport + dash speed + dive kick + slide
Kano ----> Knife recovery + airborne ball + ex up ball
Reptile -----> slide + acid hand
Quan Chi ----> teleport + ex trance
Sheeva ----> teleport stomp
Kung Lao ----> teleport

Kabal and Baraka can also counter zoning but problem is they absolutely need meter to do it.

Vulcan! You forgot to put in account on Scorpion's Hellfire. That will definitely screw up anyone's zoning game. Even if used as a trade against Sub-Zero's Ice Ball, Scorpion will be able to recover in time to block Sub-Zero's Slide.
 
3mag5num7 said:
Sub-Zero is my main and I see a lot of zoning ability in him, but using him as a straight-up zoner does seem to miss out on a good bit of his potential.
Well that can be said for all characters really.

There is not one character in this game that can get away with only one playstyle/gameplan. You can't win by zoning or countering alone unless your opponent really sucks. At some point you gotta be more aggressive. Same for rushdown and mixup characters. You have to know when to apply pressure and when to lay back/counter/zone.
 
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