I'll give an example and set it off with one of my favorite characters "Sub-Zero"...
SUB-ZERO
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SUB-ZERO’S SPECIALTY MOVES:
Standard Freeze - Throws an ice projectile through his cusped hands towards his opponent and freezes them into an ice statue if not defended properly.
Deep Freeze – After a series of close knitted and fluid hand motions above/by his head to draw in the coldness from the air while taking a few steps in backwards in the process, Sub-Zero draws in a large amount of cold energy into himself to redirect and concentrate in a central focal point through his cusped hands and throws a ice ball projectile (dark blue) towards his opponent while also leaving a trail of snow/frost residue floating to the ground as it sails across the screen. It can be motioned very similar to the way Sub-Zero motions his "Exploding Ice Statue Fatality" in MK vs DC. It then freezes them into a thicker ice statue which allows a longer series of hits (12 hits approximately). This would make this move a little more difficult to execute successfully against a fast and elusive opponent. That way it wouldn’t take away the relevancy of the standard freeze being that that move would be easier to execute. The result of the deep freeze would be that the statue thaws out to a regular statue like the standard freeze after series of combos, gradually changing color from dark blue to light blue with each series of hits. Sub-Zero can then execute an additional series of combos after the deep frozen statue thaws into the standard frozen statue. The statue can thaw out with the series of hits like the mini-game portion of Street Fighter where the player throws a barrage of hits to breakdown the vehicle.
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Slide - Slides in a motion across the ground on a smooth frozen trail of ice with his hands clasped together in front of him in the same formation that he currently has.
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Frozen Hologram - From fighting stance in a standing position, Sub-Zero flings both of his intersecting arms at chest-level backwards past his waist which launches an advancing hologram image of himself that executes a brief series of punching/kicking combos towards his opponent similar to Sonya Blade’s current X-Ray without the bicycle kick. The hologram then freezes into an upstanding ice statue in a high punching pose and disappears in a blinking imprint of Sub-Zero. Touching the ice statue causes opponent to freeze into an ice statue leaving them open for combos.
Ice Hail Storm - Sub-Zero s back both of his hands to backside hip in the likeness of his ice ball move and throws a series of golf ball sized hail stones horizontally towards opponent from outstretched arms and open palm facing towards opponent causing a barrage of hits to the upper extremities of opponent.
Raining Hail Storm - Sub-Zero flings his forward arm facing camera to back shoulder and flings his extended arm forward and throws an ice ball in the air in a rainbow like motion that at the peak of the bell curve burst into shards of ice hail to rain golf ball sized hail stones on opponent on its way down.
Cold Shoulder – Skates/glides forward in a quick motion on his own smoothened ice trail to charge opponent in thinking man’s pose to collide into opponent with shoulder sending opponent back peddling similar to the motion that a cross check is motioned from an ice hockey player.
Frozen Cold Shoulder - Skates/glides forward in a quick motion on own smoothly surfaced ice trail to charge opponent in thinking man's pose and collides into his opponent. Upon impact Sub-Zero flashes into an ice casing of himself freezing his opponent into a stumbling back pose from the sudden sprinted motioning. Sub-Zero could then follow up with a series of free handed combos.
Teleport Freeze - Teleports either horizontally in front or behind his opponent or vertically in a drop down sequencing and leaves a blinking hologram imprint of himself behind that disappears after he teleports. Once transported Sub-Zero quickly flashes an ice casing of himself in mid-air in the pose of a flying punch either behind his opponent, teleporting in front of his opponent, or dropping down sequence from the top of the screen transitioning from a sommersault to a flying punching pose on the head to freeze his opponent in an ice statue when physically touched and not defended properly. Can be blocked or avoided.
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Ice Clone – Flips, executes a back/side handspring or skips backwards and leaves a frozen image of himself behind that freezes opponent and disappears in a frozen blinking imprint of Sub-Zero.
Frozen Escape – Skates/glides backwards in a kneeling position on one knee with arms extended sideward slightly tilted perpendicular to the plane of the camera lens on his own ice trail to avoid opponent’s attacks or to provide room to recover from opponent's attacks.
Ground Freeze - Throws an ice ball projectile on ground with his front side knee raised directly from his cusped hands that forms a frozen puddle to lock opponent’s feet in place temporarily leaving opponent susceptible to combos and hits.
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Reverse Freeze – Flash freezes himself in an ice casing image in his blocking stance which in turn freezes opponent if physically touched then immediately thaws out.
Ground Ice Picks - From fighting stance, Sub-Zero motions down into a crouching position and thrusts his hand to the ground in an open palm. This motion causes a stream of ice to race along the ground towards his opponent. The ice stream generates sequential knee-level sharpened picks of ice protruding upwards from the frozen ground stream propelling his opponent backwards with each stab for a possible air juggle combo. It can look similar to the move executed in the fight scene between Sub-Zero and Scorpion in the web series of MK.
Bear With Me – From fighting stance, Sub-Zero s back his forward side arm facing the camera, to backside shoulder and flings it towards his opponent to spray a gust of blizzard like ice mist that sails across the screen and expands into a large human sized cloud of mist which briefly takes on the flashing image of an upright holographic polar bear motioning in a maw and clawing movement towards his opponent before disappearing in a blinking imprint within the dissolving mist cloud scoring Sub-Zero with three slashes.
Dry Ice – From fighting stance, Sub-Zero flings his forward side arm towards his opponent and grapples their neck in a tightening grip while lifting them in the air slightly single-handedly. He then skips backward leaving a holographic blinking imprint of himself in the still stance of grappling his opponent while they struggle to loosen the image’s grip flinging their legs in the air. It could look like they were stuck in place as if it were an episode of freezer burn. Sub-Zero then can follow up with series of open-handed combos right before the holographic image disappears in a blinking imprint.
Freezer Burn - After a series of fluid motions by his head to draw in the coldness from the air, Sub-Zero redirects the cold energy through his punching hand and thrust his closed fist single-handedly into the mid-section of his opponent causing his opponent's flash freeze his whole body and then thawing down into the frozen mid-section of his opponent and onto Sub-Zero's closed fist. Sub-Zero then can thrust into a quick jab to his opponent's face with his free hand sending his opponent into a backwards stumble and at the same time yanking his closed fists away from his opponent's chest, ripping off a piece of their garments or bare skin and depleting a portion of their energy bar. This causes opponent to fall to his knees and clinched their chest region in agony while Sub-Zero can follow up with some hand-based combos or moves.
SUB-ZERO’S FATALITY:
Head Grip - Grapples opponent’s neck while they stand disoriented and slowly yet gradually freezes opponents head and neck region while they struggle to get loose from grip, then opponent’s arms drop to their side when head and neck region is fully frozen. Sub-Zero then rips off the head/spine from body like as if to be frozen by liquid nitrogen. Then his opponent’s headless body drops to the floor in a pool of blood.
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SUB-ZERO’S MID-MATCH TAUNT:
Sub-Zero raises his right arm in victory slightly bent at the elbow and yells uttering the phrase “Gobeya!” while facing and looking down on his fallen opponent and then walks backwards to his fighting position in his fighting stance in a cool and calm level-headed mindset.
SUB-ZERO'S INTRO:
A full body shot cuts to Sub-Zero dropping down from the sky only to land with his head down in a crouching two point stance on one knee incased in ice. The ice casing then dissolves in the air like dry ice vapors revealing Sub-Zero in a crouching two point stance on one knee as he then ascends into a standing position uttering the phrase, "You don't know what I'm capable of." in a subtle yet cold and blank stare. He then transitions into his fighting stance. (Sound effects would be a whistling cold wind blizzard while the ice casing dissolves into the air.)
SUB-ZERO’S WINNING POSE:
Sub-Zero turns to the camera and raises his right arm in victory staring at the camera.
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SUB-ZERO FIGHTING STANCE:
Sub-Zero can have the original fighting stance he had in MK1 to where it looks like he’s motioning to come here with his backside hand slightly raised up to chest level and his forward arm resting downward at his side as he subtly rocks back and forth from a standing position.