It totally foes, but I prefer using it on blocking opponents especially ones that blocks my f1, 2 or b3, 1+2. But I can see it useful for that if people smash the d-pad, or like most people that might jump on skill, will almost guarentee a free hit.Dinna know that, going to have to do it meself
Also, You should note that, correct me if I'm wrong, Ex-Runes hit the air, too.
Yeah I noticed I was getting uppercutted as soon as I sky dived to the other side, but guessing corners are super obligatory to not use it. I only do it if I KNOW the opponent won't be able to react fast enough.:xI heavily advise you add that even if you warp behind or in front of the opponent you can be punished, if your opponent knows that you'll land in front or behind them (can be punished from behind if opponent crouch blocks or in corner).
All teleports are unsafe as wake ups unless you know they aren't willing to block as well as just attacking your immobile body.Sky drop is not only unsafe, it is a horrible wake-up, you can't rely on the enhanced version if you are planning to do trap strings either (1,1 ex rune, 2,1 ex rune ect.)